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StarMystyk

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Everything posted by StarMystyk

  1. I had an R7 260X 2GB for a few years. I had some issues with it and needed to manually alter some things in the Radeon Settings, power settings and fan control mostly. It wasn't a heating issue just the annoying 'driver stopped responding and has recovered' annoyance with almost every game. I've since upgraded to a better card. It ran Skyrim really well (60fps solid except for Solitude of a night during a thunderstorm where it'd drop to 40-50) although most ENB's were a no go. Instead I used Imaginator, ICBINE (a sweet fx preset) and Dynavision. More RAM, as mentioned above, would be an idea. Doesn't Win 7 use 2GB on its own? So that wouldn't leave you with much afterwards. I'm only going from what I've read in the past. I've not seen many people with the R7 200 series of GPU so thought I'd add my experience with my card as much as I hated it others may have had better luck :) Another way to find your system specs is run a dxdiag. Also, assuming you're using current Crimson drivers there's tab at the top that will get you to a page with details on what card you have. I'm not at my PC to check exactly what buttons to press.
  2. I thought it was a request for a different Sword of Power (from an old 80's cartoon), of which I do have (for Oblivion, anyway). Still, the posted image is nice. I've forgotten how to make them, though. Hope someone picks it up.
  3. Hammer Time just for the sledgehammers. I use it, but don't know about mods for other weapon types.
  4. I don't know about all the ones you listed but, Water Pump with Bucket I use so there's that one :smile:
  5. If the archive has numbers on the end, yes you can look for them on the site. For example, one of my mods has this on the end -14852-1-00 - the first 5 numbers are what you search for (the 1-00 at the end is just the version of my file). Just input into your address bar: www.nexusmods.com/fallout4/mods/14852 What I normally do is pick any mod on the front page and replace the numbers at the end with the numbers from the file I'm looking for. If that makes sense :smile:
  6. That sounds like more fun than what I had planned. I also was going to take Preston but just to go there, exterminate, leave. I use the Remote Explosives mod so that will come in handy. It's very effective for the Institute ending of the MQ, if planted ahead of time :D
  7. I read something about it somewhere yesterday, as I have a persistant annoying distant terrain issue, but there's no known fix for it. But, as usual during searches I get results for blurry or rainbow textures, things I would prefer over this annoying blue terrain that happens whenever I load from an interior to outside. I've enough vram (8gb) and ram (16gb) so I don't know what's going on. Anyway, it was another forum that someone posted an ini setting to disable texture streaming but at a cost. That cost is low res textures on all objects all the time. Things were good back before one of the patches that introduced all these problems - blurry low res textures, rainbow textures, my blue issue. It's the only game I have issues with :(
  8. Endless Warfare has a setting to increase vanilla spawns. I think it can be used by itself, without activating any other options. Not sure if it includes indoors as well.
  9. It's always been my understanding that you clean them one at a time, top to bottom. Not sure if we should do DLC's for FO4. I did them for Skyrim, though.
  10. I've a similar one called Housekeeping. It adds decorative things that, when a settler is assigned to it, has them doing stuff like cleaning a toilet, sweeping and washing dishes, among many other things. My settlers must be working not dancing and sitting on the floor doing nothing, lol :D
  11. Assuming you already have LooksMenu installed it's just a matter of having her in front of you (ingame) open the console, click on her and make sure her number comes up (her ID I think is 2f1f). Then input slm 2f1f which opens the character edit. Close the console. Down the bottom far left is the option for presets (default key is X) then select your custom preset in the window that pops up on the right. Done :) Edit: Spelling.
  12. I skip helping them and just kill them and take over the settlement myself. Or kill them and leave. One less settlement to micro manage.
  13. What version of More Smarter Companions are you using? Those issues were rampant in the first few versions with various followers having hostility issues. Even just updating didn't solve it, the author provided console commands to fix them. You'd have to look through the comments to find that.
  14. I get the same thing, just sometimes. I have about 130 mods plus use the F4SE launcher. I put mine down to background processes. If I launch the game within 10 minutes of booting up it'll take forever, but if the PC has been on for a few hours the game launches pretty quickly. Civ 5 does the same for me as well.
  15. I've had that before, with X6. I unintentionally fixed it for myself by simply getting killed. When the save reloaded it was all fine again. I've had numerous characters since and haven't seen it again. Maybe my fix was just a fluke and it was really a mod conflict, I don't know. It's what worked for me at the time.
  16. Do you use More Smarter Companions? This issue used to happen in an older version of that mod. If so, instructions are on the mod page comments on how to fix him, if you've updated to a more recent version.
  17. I read it more as, 'release what you've done even if not complete.' I've seen that in another game I play. The modder left the game but uploaded what they'd been working on, all his partial and some completed stuff. (Romero mod for State of Decay). I've done similar with a New Vegas mod. I had a mod I was working on, couldn't quite get it how I wanted so ended up leaving it as is and changing permissions to be open, to allow others to pick up where I left off if they want. A Fallout 3 mod I was working on years ago got to the same point, but I just abandoned it (like what Fkemman11 is complaining about), hid it and pulled the file. Since then the few who had downloaded it had attempted to pick up where I left off without success. The permissions on it, as it was a WIP, was pretty strict and still stands, last I checked. There's a mod recently for FO4 that has one part of it doing what my FO3 mod did. If it'd been only that one part that would've been a problem. Anyway, some of my really old stuff, especially incomplete, I relax permissions and let others pick up where I left off. Not much point hoarding it if someone else can improve upon it :)
  18. You should be able to do it with LooksMenu. Using that ingame you can edit their face and save it as a preset, then upload that preset. Getting the edited NPC from your save into the CK I don't think is possible.
  19. I reinstalled last night. Re-bought it from Steam, and all DLC's. No clue where my old CD's are. I went through the top 100 and got some essentials from there. As you mentioned, Maskar's is the new FCOM? Does that also take the place of Mart's Monster Mod and Oscuro's? My old mod list had Mart's, Oscuro's and Tamriel Travellers all of which I loved. Looking through Maskar's and, for me, it doesn't have the same feel to it. Maybe I'm just being nostalgic, lol. I used DarnUi for Fallout 3 and New Vegas but for Oblivion preferred Immersive Interface, so I've gone with that again. At this stage I'm not worrying about which body mod to use. I might try OCO, that's a new one since I was last here. I haven't chosen, nor looked for, any landscape and weather overhauls yet. I just ran through the sewers vanilla to get a feel for the game again. Now that I'm outside I can see what I would like to change. LOD for a start. I had one by Koldorn years ago, which reminds me, he had some nice ayleid and cave textures, too. The latter I used to use in Fallout 3 :) My video card wasn't recognised as it was made in 2013 or 2014 so I put all the graphic options to max and it's fine. I'd rather just landscape and weather overhauls with a reshade or sweet fx rather than an ENB. But, I'll worry about those later.
  20. Well that was helpful. Lately I've had the urge to reinstall Oblivion after around 10 years, lol, and the above post answers some of my questions about which mods to keep or drop. Oblivion Reloaded, if that's like Tamriel Reloaded for Skyrim I'm all for that :) Anyway, thanks for the helpful post I'll likely reinstall on the weekend :)
  21. In my game when I enter workshop mode my companion will wander over to the workbench and just stand there. I've never seen them sandbox. If combat happens while I'm in workshop mode that's annoying. Afterwards, while I'm still in workshop mode, my companion will follow me around as if I wasn't. So I have to exit and re-renter for them to go away. It's always been like that for me, even before I stareted using mods, so I assumed that was normal :huh:
  22. I'm pretty sure knuckles are unarmed. So no pistols or rifles at all huh? You must be a terror at close range! I mean with your institute char. I wonder if there is a way to make some underwater battles? Just not with sharks! It was going to be only unarmed but as I wasn't sure I put points into both. I managed to loot Maxson's gatling laser. As much as I like them I modded it up a bit and gave it to a companion. Most unique guns I give to companions. I prefer my fists: :D She's level 63 at the moment. Wears a marine suit with ballistic weave (version 5), and pieces are mostly disciples except the chestpiece and helmet which are metal. All various legendary effects. Even though it seems like she's overpowered a high level assaultron I still need to run away from or let my companion be the target while I stand over here and watch and loot.
  23. My female Institute character is melee/unarmed only. She only has a fully upgraded Disciples blade with a wounding enchantment and some Kneecapper Knuckles. One thing I would like to know - do knuckles come under melee weapons or unarmed? My male BoS character is mostly rifles. Plasma. He's currently armed with a plain gauss rifle (haven't decided on a legendary effect yet), a wounding Gatling Laser, a backup Disciples blade (good for cave crickets and other small critters), a wounding plasma rifle (fully modded, no scope. I hate scoped weapons) and a menagerie of grenades. As I run War of the Commonwealth, sometimes with Endless Warfare, there's no such thing as too many weapons. It's usually ammo that I run out of. I still can't remember which settlement I kept my stash of 167 fusion cores as I only have 21 on me :D
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