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Posts
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Everything posted by Thandal
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SSE Skyrim SSE Information on Structural LOD Generation.
Thandal replied to RadoGamer's topic in Skyrim's Creation Kit and Modders
Topic moved to appropriate forum. (Technical questions belong in the forum for the specific game.) -
Oh really? Then why do they tell people to use them? Two samples from this year. https://forums.nexusmods.com/index.php?/topic/8143563-why-is-there-still-no-option-to-hide-or-block-a-mod-from-showing/?hl=%2Btags&do=findComment&comment=78683288 https://forums.nexusmods.com/index.php?/topic/8424353-would-like-to-see/?hl=%2Btags&do=findComment&comment=77725093 And to put your extract back into context, what I really said was "Tags only work when they are set, so any expectation that tags can be used as a reasonable criteria in mod selection is based on misinformation at best, in spite of what the Sr Scott and his minions will tell you." Tags "work" to the extent that authors and members choose to employ them correctly. They are one of the available tools, and we (the minions) try to inform members about all of them. If one finds that a tool doesn't help, one shouldn't use it. :smile:
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@BlackSwanFallacy; "Sr Scott and his minions" have zero opinion about the value of Tags as anything more than a voluntary aid to determining a mod's usefulness to a player. Mod authors are free to tag their mods, and other members can do so as well. Neither are required to do so. If one doesn't find the tags helpful, one shouldn't pay any attention to them.
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SSE Fixing deleted navmeshes that I have made?
Thandal replied to MrManMain's topic in Skyrim's Creation Kit and Modders
@MrManMain; np. I've moved this topic where it belonged. :thumbsup: -
Create BSA with Archive.exe caising Error in Win10
Thandal replied to Dreifels's topic in Skyrim's Skyrim LE
Which game? -
Want to edit a existing mod
Thandal replied to Conradhowlf's topic in Dragon Age: Inquisition's Troubleshooting
@Conradhowlf; Tell us what you did! Others could benefit from learning what you figured out. :thumbsup: -
how to use console commands?
Thandal replied to davidberryg12's topic in Dragon Age: Inquisition's Discussion
Just start typing. But there is a very limited set of commands available within DAI, and most are NOT game-play related, so they may be of extremely limited use for the average player. -
SSE Fixing deleted navmeshes that I have made?
Thandal replied to MrManMain's topic in Skyrim's Creation Kit and Modders
Which game? (Also, technical questions belong in the forum for the specific game, not the GMAD.) -
Game Won't Launch Anymore
Thandal replied to Markunator's topic in Dragon Age: Origins's Mod Troubleshooting
Vortex doesn't support the Dragon Age-series games very well (can only handle some of the most basic types of mods for DAO and DA2) and doesn't support ANY Frostbite engine-based games at all (So no DA: Inquisition or ME: Andromeda, or beyond.) -
SSE Levelled Lists in Merchant Containers
Thandal replied to Atardecer's topic in Skyrim's Creation Kit and Modders
Game? -
@Incienratror; All it takes to create a Nexus area for a game that isn't yet represented is for someone to upload a mod for it. So get modding FFVI!
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@Kasmar; Not sure what you're asking. Vortex doesn't support ANY Frostbite-based game. (And may never, given the complexities of doing it and the existence of Frosty.)
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Is there a request limit in the request forum?
Thandal replied to Belcechus's topic in Dragon Age: Inquisition's Discussion
@Belcechus; Are we talking several? Dozens? More? We're flexible, but please don't abusive our hospitality. But you are correct that separate requests should be separate topics so they can be addressed individually. -
Is there a request limit in the request forum?
Thandal replied to Belcechus's topic in Dragon Age: Inquisition's Discussion
@Belcechus; The "Request" forum is for requesting a mod. "Questions" go in the other forums as appropriate. So... What's your question? :huh: -
Battles that were too insane for words (or weapons).
Thandal replied to Wulcy's topic in Dragon Age: Origins's Discussion
@Wulcy; Bet removing "IA" and its associated CtDs would have made things easier for you. :tongue: -
@Wulcy; (Love your avatar and associated username, BTW.) "IA" is the best/worst mod. It does amazing things, but doesn't play well with others. Worse, some of its changes get "baked-in" to your saves and even after uninstalling things might not work right. I tried it for a little while, but had to roll-back to an earlier state just to use a bunch of other mods I like more.
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SSE NPC movement speeds. Best way to increase them?
Thandal replied to cumbrianlad's topic in Skyrim's Creation Kit and Modders
@cumbrianlad; You are correct. Sorry, I had your post mixed-up with another mod author's technical query posted in the GMAD forum. Again, my apologies. -
@Scas1985; Go Digital Storm "Aventum X". or go home.
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Do I have to launch through Frosty mod manager every time?
Thandal replied to HakuSenpai's topic in Mass Effect's Andromeda
@dmittner; You are correct, you have to choose which (set of) mods you want to use and launch the game via the appropriate utility. (Older ".daimod" files could be packaged directly into the game, but that method had other drawbacks.)