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AndalayBay

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Everything posted by AndalayBay

  1. Have a look at Form ID Finder and Refscope. They will tell you which mod those come from, if any. They will also tell you what mesh file it is. Then you can open the mesh and have a look at the textures.
  2. LOOT doesn't deal with old Oblivion mods very well, so BOSS is still the better option. You have a number of old mods in that list. You should replace them with newer alternatives. All Natural in particular is the replacement for the Max Tael stuff. I would actually get rid of most of the memory stuff you're messing with, especially the cell buffer purge. While Oblivion won't take advantage of modern hardware, it runs just fine on it. The only thing I'm running is OSR and even with that, I had to disable a lot of the "advanced" tweaks. Also a number of those mods can be replaced with Wrye Bash tweaks.
  3. No. 1 get rid of weOCPS. It doesn't prevent crashes, it just masks them. In fact, now it causes them with the newer versions of OBSE.
  4. Yes, I think that's correct. The badges aren't retroactive. I joined a quite a while ago, but didn't post in the forums much. My post count came from the mod comments. I've posted more since the upgrade and have several badges.
  5. That is all completely new since the wiki was created. There was no OBSE when the wiki was created. I'm pretty sure it was created by Bethesda. Players have added to it since, which would introduce errors because very few would have access to the actual code, so they would have to guess what was really going on in some cases. I wrote the documentation for the CSE when it first came out, so I know about some of the internals.
  6. What mistakes? Don't forget that the wiki is for the original CS. The CSE fixes a lot of bugs and adds new features. I've found that it's more a matter of people not knowing what stuff means. I was going to update the wiki, but I couldn't log in. Then Bethesda moved it again and now it's offline.
  7. Here's the CS wiki page on DDS formats from the UESP copy since the actual CS wiki is still down. I wouldn't say that most textures are DXT5. They are used for armour and probably weapons where you use transparency to render the shine. Textures that don't require transparency are DXT1.
  8. @LenaWolfBravilalerted me to a copy of the CS Wiki that seems to work rather well - the UESP's copy. Unfortunately the images are still missing, but the text is clear and well formatted.
  9. Sorry, late to the party here. Actually all you need is for him to be a merchant of some sort and his responsibility to be less than 30. Here's the CS wiki page from UESP since the real CS wiki is still down... Here's an example of a regular NPC that will buy stolen goods. If you want him to be an actual fence that increases your rank when you sell him stolen goods, there would be a lot more work involved including modifying the quest.
  10. Not gonna lie, I thought it was by design that you intended the convenient cropping would have such results. I thought you were just being clever and cheeky XD It also breaks the animation on mine, which totally defeats the purpose. I asked Nexus to change it, but my request got missed. It's an option in the admin panel. @Pickysaurus could you guys reset the avatar display? I don't remember the name of the setting, but there's an option to turn off the circle cropping. Edit: Found it. It's under Themes. You edit the theme - Custom tab - disable Use Rounded Photos.
  11. Is there any way we can view the wiki? I've had a lot of stuff I need to look up lately.
  12. I was wondering if it was a case that you couldn't find the setting. I couldn't tell you since I had forgotten where I found it!
  13. Really? I've not had that issue. I even use different devices and browsers. Very odd.
  14. If you see your name at the bottom of the topic or at the bottom of the forums, then you’re not browsing anonymously.
  15. Well at least they are working on it. I visited yesterday and it looked like they have fixed up some pages. Can't find anything in the Discord channel though. @Cartogriffiany news?
  16. Would probably be better if you posted in the Fallout 4 forums. See Game Communities at the top of the forums.
  17. Yeah it looks like they are still working on it. I had no notifications at all, but saw a new comment for one of my mods. Tried reload and got the same error.
  18. To activate a collision box, you have to give it a name. As RomanR suggested, it's probably easier to take an existing tombstone activator and create a new instance of it.
  19. I'm browsing anonymously and have been doing so since the upgrade.
  20. We used to direct people to the CS Wiki to get started with modding Oblivion, but Bethesda busted it, again, last year. So here's the Mod Maker's Manual, written by Lord_Gannondorf and uploaded by LHammonds.
  21. Up until last year, we would also suggest you go through the tutorials on the CS Wiki, but Bethesda broke it when they moved to a new platform. Here's the Mod Maker's Manual, as uploaded by LHammonds.
  22. Have you tried this mod? https://www.nexusmods.com/oblivion/mods/51844 I think in the case of the Skingrad bridge, there might be a collision box to prevent NPC's from falling off the bridge. I know Arthmoor tried to address the issue by redoing the road records instead of using collision boxes.
  23. We had a team member who's colour blind. He wound up using Camoran's Paradise vegetation everywhere because he couldn't tell the difference!
  24. I read the announcement as meaning that some regions wouldn’t be able to access Nexus at all, not that you would be logged in, reading posts and then suddenly be told you’ve exceeded something or other and be blocked. I read two posts! It sounds like it’s all related. Things do seem to be better now.
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