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Striker879

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Everything posted by Striker879

  1. We're both cautious installers ... nothing wrong with that. I wonder if it makes any difference which download location you choose from the list? I generally use the Dallas server. I do recall the server issue coming up once with Emma's Packdonkeys, but the server used thing may have been a red herring on that particular issue.
  2. Hmm ... I just re-downloaded the AquaSilkRobe (download file name Aqua_silk_robe_remodel_fixed-40526-1-1.7z). I had checked out the original version from Sept 30. Checking the folder structure of both the older version and the latest version I'm not seeing the folder structure you're describing Keirgarth. I do see the no extension file robeuc02f in both versions. Both versions unpack to the following folder/file structure ... meshes\clothes\robeuc02\f\robeuc02f.nif, which I believe matches the folder/file structure for the vanilla aquasilk robe in the BSA. In the latest iteration of my manual install procedure, when a mod isn't packaged to start from the Data folder I create one in the download extract folder and reorganize everything so that I can copy the Data folder and paste into my Oblivion folder (I find this method reduces the number of corrections I need to make in my game install Data folder from pasting to the wrong spot, plus it allows me to do things like apply the BBBed version of a mesh outside my game install ... I do like to double check things). I installed the FLY version of aquasilk robe but didn't leave it installed as I didn't care for the way it was BBBed (same with the red silk), but installation and getting it to show in the game wasn't a problem.
  3. I've downloaded a number of yuravica's FLY series to check out, and they are all organized within the 7z archive the same way, starting with the meshes folder. If you want to extract directly to your game install you'll need to extract to the meshes folder within your Oblivion\Data folder. Personally I always download mods to a named subfolder of the OblivionDownloads folder I have created and do the extraction to that subfolder. That way I can examine the mod's file and folder structure and determine what files may be overwritten by a mod before committing changes to my Oblivion install. By extracting directly to your game install you're at the mercy of the modder's decisions on what may or may not get overwritten. Normally for a replacer mod like this, only folders will be overwritten unless you have previously installed a replacer for that same vanilla asset (i.e. if you first installed Joe Blows AquaSilk Robe Replacer and then installed FLY_Aquasilkrobe_remodel_replacer_for_HGEC_with_BBB then the FLY version would overwrite the files that Joe Blows installed).
  4. I might suggest that perhaps more people would look through your mod list if they didn't need to download a text file. You can copy and paste your list between spoiler tags in your post (either edit your OP or make a new post). To do that start the list with ["spoiler"] without the quote marks required for it to show in this post, then paste in your list and end with ["/spoiler"] (again without the quote marks).
  5. ... which could make your contribution to the TESIV community that much more important and appreciated. Half full or half empty? I generally find that somehow, whatever the amount, it's just what I needed.
  6. Do you use either quicksave or autosaves? The game is known to have save corruption issues using either of those options. Either use save off the Esc menu (and don't overwrite ... save in a new slot each time) or use named saves from the console.
  7. Thanks for the comment, but maybe we'd better keep this from Xtudo ... wouldn't do for him to get jealous ... hehe. The two of you carry a huge load on the site and people like me (who know squat about things like DR and UVII, OBGE among countless others) would be lost without the guidance the two of you have provided others. Well that, plus I love how you compete to be first to answer.
  8. I'm in the same boat as you on the using Wrye Bash situation. My reason for asking is that if you did use WB and uninstalled Mystical Fortress you'd likely get a CTD if you didn't rebuild your bashed patch (as you may have guessed, I've picked up a little about WB in my time here on the Nexus). Wrye Bash is kind of like a swiss army knife, many tools in one package. Perhaps someone more knowledgeable on WB will chip in with an opinion on whether it could help in this situation.
  9. Well unless the two saves are from very close together timeline wise that makes save corruption less likely in my opinion. Do you recall that when you noticed that the spell stopped working was it around the time you added some more mods? You say you have 144 mods installed, do you use Wrye Bash to make a bashed patch (you mentioned BOSS but not Wrye Bash)?
  10. Do you have an earlier save that still has the Mystic Fortress active that you can test with? If so load that save with Mystic Fortress deactivated and uninstalled. You'll get the warning but that's normal. Travel to another cell (if that save is outside go inside somewhere or vice versa) and see if you can save ... trying to see if the problem is with that particular save file.
  11. ROFLMAO ... let me know if you want lessons in becoming a 'console serial killer' (one of my specialities).
  12. Not sure why the advanced search and me don't get along ... that was what I searched for. I had a quick look at the mod's listed dependencies and only Oblivion.esm is listed. The mod description only lists SI as a requirement for textures, and as far as I know that should only result in the missing textures big yellow exclamation mark, not your CTD situation. As it's just an esp file it's simple to uninstall (just delete the file Mystical Fortress.esp from your game install Data folder after deactivating it using either Data Files from the vanilla game launcher or OBMM). When you load the save that had Mystical Fortress active but you have deactivated and uninstalled the mod do you get the warning about missing content for that save?
  13. A search on TESNexus for 'Mystical Fortress' yielded no results. Any chance you could post a link to the mod so I can have a look at it?
  14. @ omeletted ... :thumbsup: I've already kudoed you to the max, but you deserve another. As heard in-game "Good to know".
  15. Don't neglect the uninstall part of the above suggestion ... I suspect that may get you out of the woods. Just deactivating a mod doesn't remove it's assets from your Data folder, and the game loads all relevant assets found in the Data folder (esp and esm files, anything in the meshes, textures, sounds subfolder for example). I always download a mod to a named subfolder in the OblivionDownloads folder I created and extract to that subfolder. That way I can examine the mod's files and folders and see what, if any, files a new mod may overwrite in my game before committing the changes. That extracted archive also serves as a good reference for what files and folders I need to delete when uninstalling a mod (and I keep notes and backups of any files that are overwritten).
  16. By selecting different upper and lower body sizes you're effectively getting a slimmer look (on the HGEC side of things ... but a lot more options are offered by the mod). Always many ways a cat can be relieved of it's skin. - Edit - Hehe ... saw your comment on the BBB Designer body spell page. I've created another 'monster'. I wonder how many unclothed ladies will be wandering your game by the end of the day. :biggrin:
  17. If you're looking to replace just the player body you could try the 'Set Body Self' spell from electrro's BBB Designer body spell. - Edit - No need to remove the topic, your edit may help someone else in the future. :thumbsup:
  18. An easy way to post your load order using OBMM is hit the 'Import/Export' button (bottom button on right side) and select 'View load order' from the presented menu. Left click, hold and drag down the entire list to highlight it and then Ctrl + C to copy it. In your forum post here where you want the list to start put in ["spoiler"] without the quote marks need for it to show in this post and then do a Ctrl + V to paste in your load order. At the bottom of the load order put in ["/spoiler"] (again without the quote marks). Wrye Bash offers a more complete and useful active mod list report (to those who know how to interpret it) but this will get your list posted.
  19. Very kind of you Kiergarth. It takes a team to carry as heavy a load as we get here (even when it's been 'lightened' by the release of Skyrim), and I've recognized your efforts on other threads in the past in the same fashion. By the way, if you ever find errors or omissions in my replies on here feel free to jump in with corrections or suggestions. I'm all about getting to the root of and resolving the problem, and that usually takes a team effort.
  20. Not sure if will help or not, but have you tried the 'coc center and wait 72 hours plus' fix? It's usually effective in resolving AI related issues (at least in my experience), but it sounds like your problem may run deeper. To try it deactivate and uninstall your MF mod. Open the console using the tilde key (the ~ key right below the Esc key on standard keyboards) then type 'coc center' (without the quote marks) and then hit enter. You'll be transported to an open plain with a few trees visible in the distance. Using the wait menu wait 3 full 24 hours and then a bit more. Return to the game world with 'coc weye' (again without the quotes) and then try saving your game.
  21. Let's start with a few basic concepts. As you know the vanilla unmodded game comes with a body that has 'underwear' covering all the private parts. Most body replacers come with the option to use an underwear version (which will either use the vanilla Oblivion underwear or, like in the video clip you linked, underwear changed to a different look) or a nude body. Whether the underwear is vanilla or modded it is part of the body and can't be removed, so if you want to see the better bits you'll need to choose a nude option. The second thing is that in the game, when you put a piece of clothing or armor on either the player or an NPC that piece of armor/clothing becomes the body part it covers. To illustrate, if you chose an A-cup body but then put on an H-cup cuirass you would see H-cup when wearing the armor and A-cup when nude (and that goes for either underwear version or nude version). Moving on to BBB ... it has certain requirements to work correctly. All animations in the game require a skeleton, on which is rigged the meshes that form the body/armor/clothes. The vanilla skeleton that came with the game had no provision for moving boobs, so modders developed various skeletons that included 'breast bones' that could be animated to move the meshes associated with those bones (the latest versions of the BBB skeleton have three breast bones, rigged to different parts of the breast to give as realistic movement as possible). Up until recently the recommended skeleton was Coronerras Maximum Compatibility Skeletons but there are at least two recent mods that will require specific skeletons to work correctly. If you are using or will be using either Deadly Reflex 6 or Unnecessary Violence II you will need BEskind's BBB DeadlyReflex6UnnecessaryViolenceII CompatibilitySkeleton if you want both BBB and either of those mods. Another mod requiring a special skeleton is killermonkey99's BBB Ragdoll Breast Physics, which requires BBB Ragdoll Breast Physics - Growlfs Skeleton. Read that mod's description to decide if you'd be interested in it (I use it and recommend it, but the Ragdoll can't be used if you want to use either Deadly Reflex or Unnecessary Violence II). Just having the correct BBBed skeleton will not make any difference in what you see in the game without animations that utilize those breast bones. I recommend fore's NoMaaM BBB Animation Replacer, the latest version of which will give you the option to not only replace all the vanilla fighting, walking and running animations with BBBed ones, but also many of the idle animations. He also gives you options to choose how much breast movement suits your tastes. There are also other animation replacers that change for example just the vamilla walking/running animations, and some that add animations, like the stylish jump used in the video. Something to keep in mind with replacer type mods (mods that replace vanilla Oblivion assets with modded ones, and typically don't come with an esp) is that the order you install them is important, as they often replace the same vanilla files, and whichever one is installed last is the one the game will display. So once you have a BBBed skeleton and body replacer installed you'll still need BBBed clothing and armor if you want to see bouncy bits without having to strip the female NPCs in the game (the player only needs BBBed clothing/armor if you play a female and use the 3rd person view while playing). Some body replacers also come with a vanilla clothing/armor replacer (an example is EVE HGEC Eyecandy Variants Expansion, but I'm not sure whether it uses BBB or not, as I don't see that listed as a requirement in the mod description, and I don't use that mod myself). The other option is to download and install BBBed versions of stock clothing or armor replacers (I use some of those included in Pyramidhead123's BBB H-cup Stock). Thing to keep in mind is to make sure the armor/clothing replacer is compatible with the body you chose (i.e. if you selected HGEC for your body don't pick a Roberts female clothing replacer as the textures aren't compatible and you'll get ugly looking skin anomalies). Sorry for the wall of text. That should be enough to get you started.
  22. This is a bit of a shot in the dark, as I don't use any mods that require it, but are you using any mods that require the Vipcxjs Real High Heels System (in particular, are those occasional 'boobs to infinity' times related to what the particular NPC is wearing)?
  23. You may try posting a question in the mod comments for Oblivion XP giving as many details as possible on what you've done and what your problem is, or start another thread here with a title that describes the problem as related to Oblivion XP rather than continuing to seek help in this thread that is asking for help with installing mods. I don't use Oblivion XP myself so I can't offer much help beyond that, but I do notice in the mod description that it requires Oblivion Script Extender (OBSE). Here's a direct download link to the latest stable version. You will need to have the correct version of OBSE for your version of the game (GotY or Steam fully patched to version 1.2.0416) installed before Oblivion XP will work.
  24. I hear you ... Rockmilk was my 'gold factory' when I was accumulating for my vanilla houses. Having no vanilla respawns would certainly change how you play the game.
  25. To the best of my understanding it should, but your problem is being created by a mod you've installed, as there aren't that many NPCs who have persistent bodies in the vanilla game. Test it on a couple of bodies that you know you'll recognize if they reappear. Bandits, marauders etc. all reset along with their cell of origin in the vanilla game, if they aren't in your game it's caused by your mods.
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