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Striker879

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Everything posted by Striker879

  1. More low hanging fruit then ... Arnie. He starts out as a young "save the world/defeat evil" muscleman, tries a few gigs looking to branch out from the whole type cast thing (but the kids and his "twin" get the best of him) and winds up being the meat on a robot trying to wipe out humanity (but his "save the world" roots/fate prevail in the end).
  2. Sounds to me like the washing line is working from a script but that script is set to hang the washing in one particular location (so it doesn't hang the laundry from the line but in the exact X Y and Z coordinates that the original line is at in the original mod, or possibly from the referenceID of the original line). I'm no scripter myself, but if you post that script maybe somebody can help you change it.
  3. For an old guy I can be deceptively fast at times.
  4. I'm going to guess that the game is Skyrim SE .... in which case you'll find more people to help at this link. If it isn't Skyrim SE the follow this link and when the page loads hit Ctrl + f and type in the name of the game you are looking for help for (Ctrl + f opens a Find box that then navigates the list of games and finds your matches as you type).
  5. I did watch the song video Paga. My personal preference has always been the original Yes band (though I do own the 90125 on CD ... Fragile and Close to the Edge I have on vinyl and CD and are my favourites from Yes). Pretty sure I've never seen the song's video before this, it is a rather disturbing bit of videography. In any case I agree with Werne ... you won!
  6. If it's custom object added by one of the mods you will need to make that mod a master to the other mod. To do that will require either Wrye Bash and it's ESMify/ESPify or Construction Set Extender (CSE). If it's a vanilla game based object then you can simply use the CS to identify the reference object's base/parent object (Cell View pane -> Editor ID column -> right click the object in the list and select Edit). You can then just add the object to the other ESP.
  7. Seen as Niph didn`t want to play along I get to pick both ... Sorry Niph, you`re stuck being Calvin and I`m Hobbes (I do a better depiction of menacing anyway ... I have the eyebrows for the job!!).
  8. Here we go ... first person who happens along gets to pick which one they want to be and the next person gets to pick who plays the other ... https://www.gocomics.com/calvinandhobbes/2020/08/02
  9. This link to the Skyrim Forums should get you started ... Skyrim is certainly popular enough to have a Mod Requests section (as you'll see second from the bottom).
  10. What are you sorting your load order with ... BOSS or LOOT?
  11. Striker879

    hello O_o

    Welcome ... in general it's best to ask your questions in the specific mod's comments or in one of that game's Nexus Forums forum. I'll pass along a tip I ran across (can't recall who to credit ... could have been HadToRegister). Rather than search through that long list of games, while you have that page open hit Ctrl + f (which will open a little box) and then type the name of the game (e.g. Skyrim or Skyrim SE) and it will take you to that game's link in the list.
  12. Most popular games have a Mod Request section ... what game are you looking for?
  13. Some mod authors start their editorIDs with a number instead of a letter (example 1MySuperSword instead of just MySuperSword), I suppose in belief that it's OK and will make their editorIDs appear at the top of a list. This can cause problems for the game. In TES4Edit you'll see three columns in the left hand panel ... FormID, EditorID and Name. FormID is assigned by the Construction Set so that isn't something under user control. EditorID is something that the mod author comes up with though, and is what OblivionAddicted is referring to.
  14. Now I know what prompted me to think of you when I read that Calvin ... not because I really believed that you would "pull a Calvin" any more than I would. Days of finding delight in such things are far far behind us. It was because we are kindred spirits, attuned to the same mysteries, facing similar turnings in our pathways, and thus wondering what lays beyond that corner. I get great comfort in knowing that whatever waits around that corner, a billion feet have trod each possible path before I will arrive. Yesterday I received a notice from the bank that a check bounced. It was the one I told the gal at the Utility Service to go ahead and cash. I had just gotten what I thought was clear money I could spend, out of my account, and was going to. I barely made it to the first stop when a message on my phone told me I had a check come in only moments after i departed. I had to pay a $35.00 fine. I was about to shake it off and forget about it when I found out it was the check I told the girl to go ahead to send in to cash it, the one whose name shook me to the corps the other day. I realized that I had asked a girl with the same name when I was 16, on my knees, to marry me. She said, "NO!" With threats added that her father would make sure I never bothered her again. We'd been introduced because of a double date my older brother set up so he could get the car to take her older sister out to the drive in movies. When we hugged once, just once, it seemed like we became electrified, like two electrical lines suddenly having the current flowing through us from head to toe. I don't remember letting go of her until we got back to her house, and it seems we held each other without moving, through the whole movie too. After she said "NO" she described her father. I took her seriously and never went near her family's home or anywhere I might cross paths with her too. The girl in my college experience seemed to me to be a totally mysterious new relationship. I was 22 years old. 22 - 16 = 6 . I think it may just be that I encountered that gal I asked to marry me after she and I had aged. I think she might have recognized me, but because she was so much more alive and had on makeup too I didn't recognize her. The connection seems to have been the same, but the result of having that sense we had almost the same but we were much to distracted then, not like when we met before feeling the electrical connection, the sensation of making love may have messed with me. Since she and I were deep into our love making, that is, until it occurred to her to say words to me. She said them with such force in her voice I literally became dumbfounded. I might have had a response, if she weren't sitting on my legs, pinning me down and dumbfounded by the suspicion I knew her from somewhere before we met again. I was still dumbfounded after she bolted out of the room and left me there even more dumbfounded. I feel like the days are peeling away walls of pain and showing me the memories as though I may be standing next to her again. Only all I have are mental images filling my sleep, lingering on my thought when I awaken. While I wrote my eye bags filled with water. I think I got a second chance. I think I didn't realize how I knew her, but the feeling I did was real strong and we were all grown up and facing each other again. And now I feel that sensation of being near a live electrical capacitor buzzing causing me to feel current raising the hairs on my body. No, not that way, really feeling like we were like two electrical connectors and when we touched the current flowed through us. I feel like I need to see her real soon. Or maybe there won't be another chance. Somehow something is telling me I am almost right next to her, though I can't see her. I don't know where to look. Maybe age has made her look so I don't recognize her. I might be feeling the current trickling, tickling me, and getting farther away. That sense if I don't find her soon it will end our relationship for good. I don't know why I am experiencing this each day. I feel like a little child separated from the only other person I knew at a party and am standing in a crowd feeling all alone. PLEASE WAKE ME UP! I DON'T LIKE THIS BROKEN DREAM ANYMORE! Know this Paga ... there are no pathways back to places we once were. Any that seem to lead there don't lead to to that past place but instead lead to where that place has become today. Our problem is rooted in how we perceive the world around us. At an intellectual level we can acknowledge that time is like a river flowing to that "sea" we all join at our end, but in our memories time does not exist. As we drift down the river of time like a leaf, when we recall those chance meetings of the past they aren't dimmed by all the river bed we have passed over since that day. To us the waters of the river surrounding us are the same ones we've always known. Often I wonder at the grey haired apparition I see in the mirror, for the person that lives behind those eyes isn't that old. Our paths are always changing, and as we find ourselves on each new branching we also find ourselves with no way back to that second which just slipped by. I have arrived at a place in my time where I no longer think in terms of "best choice" or "smoothest path". As options unfold before me and I find myself on the next step in the path my past is a spaghetti string trailing behind me all the way back to a tiny tadpole and huge egg meeting. We each have our own strand, sometimes crossing and tangling for a time and other times on different sides of the plate. The key for me is figuring out my part in the events of the past, for in that knowledge the true value of my past is unlocked. I often say that the only things of value I have are my "mistakes". If I can learn the part I played in their events then perhaps I'll recognise them again in the events rushing towards me in that next second. I have no control over the flow of time washing past me, but I do have a tiller which can steer me if I know how to recognise the choices before me. I don't steer for better or smoother, as I haven't a way to know where any path may ultimately lead. I'm happy with "different" in my hope that I'll avoid sailing down those I've sailed before. Each of us have our own unique strand that is the record of all we have done, seen, and at times missed out on. To look back on our past it is hard to know the truth of those events, for we experienced them from a single viewpoint. The best we can hope for is how we filter that view of the past through our experiences up to this point. That may get us closer to the truth or not, but it's the best any of us can expect for on this day.
  15. Do you use Seamless - OCOv2 already? If so there may be some problem with it's installation ... if not then it is the current state of the art for reducing neckseams. One of the roots to the neckseam problem is the way that normal maps (the _n.dds files) align between the head mesh and body mesh (as well as a mesh vertices alignment problem). The seamless series for bodies and equipment are as good as we presently have but there are further limitations imposed by the vanilla game at an individual NPC level that are still unresolved (Bethesda really crushed the colour and/or tone sliders for certain NPCs, and neither the vanilla game nor seamless EGT files can transfer the extreme slider info from head to body). If you are looking for every single NPC in the game to lose the neckseam you will need to roll up your sleeves and do some editing in the CS.
  16. I'm a disk guy myself, but I've seen some posts mentioning not to use the GOG equivalent of the "Steam Community" or whatever it's called. If you do have GOG's equivalent already installed you may want to look into installing it outside of Program Files (x86). Both versions of Program Files are protected locations and UAC does seem to cause problems (one is 64 bit and the other is 32 bit). The preferred palce for all games is C:\Games\... (unless you have multiple hard drives ... my games are in G:\Games\...).
  17. Where you will find a difference is when looking to get Oblivion Script Extender (OBSE) to work. Many mods require OBSE so I would class it as a "required" mod (though in fact it isn't a mod, but rather it's a utility that extends the game's capabilities). On the OBSE page Files tab you will find one download marked as Main Files and one as Update Files. The Main Files download is for all supported versions of the game (disk, Steam and GOG) but the OBSE_loader.exe that is included with the Main Files version will only work with the disk versions of the game. The Update Files download is a replacement OBSE_loader.exe for the GOG version of the game, and that OBSE_loader.exe is the one you will use to start the game (normally by editing your desktop shortcut).
  18. Now I know what prompted me to think of you when I read that Calvin ... not because I really believed that you would "pull a Calvin" any more than I would. Days of finding delight in such things are far far behind us. It was because we are kindred spirits, attuned to the same mysteries, facing similar turnings in our pathways, and thus wondering what lays beyond that corner. I get great comfort in knowing that whatever waits around that corner, a billion feet have trod each possible path before I will arrive.
  19. So ... how was your day today Paga? https://www.gocomics.com/calvinandhobbes/2020/07/28 - Edit - Anything "interesting" happen by any chance??
  20. I see that you use Oblivion Character Overhaul v2, which means you have Blockhead installed and working, so if you want to do a test of what I propose you have all the technology required. I use the High Elf textures (both male and female) from Female Body Retextured to do a PerRace Blockhead override. Look in the Female Body Retextured version 1.2 extracted download and in the "13 High elf own texture" folder you'll find textures\characters\highelf\female and textures\characters\highelf\male folders. The footfemale.dds and footmale.dds files found in those folders will be your source files. Next in your game's folders create the following folder paths: Oblivion\Data\Textures\Characters\BodyAssetOverrides\PerRace\F Oblivion\Data\Textures\Characters\BodyAssetOverrides\PerRace\M Copy footfemale.dds from the Female Body Retextured source and paste it into the Oblivion\Data\Textures\Characters\BodyAssetOverrides\PerRace\F folder and rename the file to High Elf_Foot.dds (so now you will have Oblivion\Data\Textures\Characters\BodyAssetOverrides\PerRace\F\High Elf_Foot.dds) and then do the same for the source footmale.dds from Female Body Retextured except it goes into the M folder (giving you Oblivion\Data\Textures\Characters\BodyAssetOverrides\PerRace\M\High Elf_Foot.dds). Note the space in the renamed file names High Elf_Foot.dds not HighElf_Foot.dds (the name must match exactly to what you see in the race menu for capitalization, special characters and spaces). I see that I haven't done the same for the HandFemale.dds file from Female Body Retextured (guess I don't see enough difference to notice) ... if you were going to use that file it would be renamed to PerRace\F\High Elf_Hand.dds (Roberts Male don't use a separate file for hands, and what is in Female Body Retextured's highelf\male folder is only compatible with Roberts Male). The other files found in the Female Body Retextured highelf\female folder are for the vanilla game body (i.e. not required if you are using HGEC).
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