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Pickysaurus

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Everything posted by Pickysaurus

  1. Try turning off GPU acceleration in the Vortex settings.
  2. Your .NET 6 install is broken. Please see this pinned thread for the solution:
  3. I'm afraid we don't provide support with specific mods. This appears to be a mod problem, not a Vortex problem.
  4. Thank you all for your feedback on the policy announcement. We've been reading your comments here on the forums, on our mod author Discord and in several external communities. We can see that some authors - often those currently benefiting from the Verified Creator program - are upset by certain parts of the policy, while a large number of users are generally praising the changes. A great deal of the ire about this change is related to how much you like the features of the Nexus Mods website and consider them to be far more powerful and convenient than those offered by the paid modding platforms. We're flattered by this, but we also feel it prudent to point out that if you'd like these features on platforms that do support paid mods you should be pressuring those platforms to do better to support their paid ecosystem. Many of you felt the section "Patches for/Dependencies on Paid Mods" was particularly problematic and gave a few examples of cases where this could be detrimental to the free modding ecosystem. We agree with some of the points raised. As a result, we'll be tempering this part of the policy to allow compatibility patches to be posted on mod pages alongside free content to allow for better interoperability with paid content. We do, however, still feel that pages where the primary purpose of the content is to support/interact with paid content should not be permitted. To give an example of this, if you create a mod that updates the Bard's College for Skyrim and you would like to have an easy way for users with the Bard's College Expansion paid mod to benefit from your mod, you can put an optional file on your page (or inside your mod) that adds support for this. We will not be permitting translations or dedicated patches on standalone pages as these would be non-functional without the paid mod content. We recommend that such content is posted on the same platform as the paid content itself. It's apparent that having these caveats has complicated things and to help you understand what is and is not permitted, we've posted a new help page. The new wording of the section is included below: It is not lost on us that this change doesn't address all the problems you've raised. For example, we understand that a lot of patches/translations are not made by the original author of the mod. In these cases, we recommend that the patch creator ask the original author of the free content to add the patch to their mod page - where possible - or upload their patches to the paid mod vendor themselves. To be clear, we aren't trying to say you shouldn't use paid mods. However, we want Nexus Mods to be about free modding such that when modders come to our community, they get a complete user journey - from start to finish - where everything they are going to get on the site is free, and for free mods.
  5. Thanks for all your passionate feedback about the Publisher-Approved Paid Modding Policy. We've spent the morning catching up on all the comments overnight and have had a meeting internally to discuss them. Another update on this will follow later today or tomorrow.
  6. Can you please share your SMAPI log file? It may help us to understand the problem. You can do this in Vortex with the "SMAPI log" toolbar button.
  7. It's quite possible there was something saved in your browser that was confusing things. Sometimes we see bad sessions in all parts of the site that use Auth-based login (which everything except the users section uses under the hood).
  8. If your collection needs paid mods at all it won't be permitted. In regards to the Discord thing. This is simply our way of confirming that side-stepping the "no paywall" rules by pointing to a Discord server or something that heavily advertises paid mods is not ok either.
  9. Creation Club vs Verified Creators Clarification Based on your initial feedback regarding this policy we've taken a quick dive into the Creation Club vs Verified Creator distinction for Skyrim/Fallout 4/Starfield and spoken with Bethesda to confirm the difference. We consider Creation Club content as "official content" in line with Bethesda's stance and therefore will treat it like DLC. This also extends to any Creations published by the official Bethesda Game Studios account on their website. You can view the list of mods for Skyrim and Starfield here. Any other Verified Creator content is considered unofficial and this policy therefore applies to it.
  10. Over the past year several game developers have introduced varying paid modding schemes, including Bethesda's Verified Creators (Skyrim, Fallout 4, Starfield) and InZoi's Creations Marketplace. As a result, we've received a lot of requests for clarity on our paid modding stance and our paid modding rules from a number of our users. We are now updating our policies to reflect our official stance. After consulting with several mod authors in the community over the last few months, the issue was discussed at a high level within our team, and the following guidelines and actions were agreed upon. The full policy update also includes some clarifications around other paid modding. Linking to paid mods: If the uploader has free content on Nexus Mods and would like to link to the place to purchase their paid content, we will allow it subject to the Advertising Limitations. Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version. Patches for/Dependencies on Paid Mods: We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article. Collections requiring paid mods: Similar to mods, if any collections are not functional without the user purchasing paid mods, they will not be permitted. Backlinks are required: If a mod author wants to link from their free content on Nexus Mods to their paid content, the paid content must include a link back to their Nexus Mods profile. Why have we chosen this policy? We firmly believe that modding should be a pursuit of passion first and foremost, with financial compensation being a nice bonus but not the main driver of creating content. Our mission is to "Make Modding Easy" and we strongly believe that paid modding is in direct conflict with that goal. Modding games is already a complicated process and forcing users to navigate a confusing split of free and paid mods to get their setup working does not represent an easy, accessible and positive modding community. In the vast majority of cases, direct monetisation of mod content violates the EULAs that players agree to when playing games or using modding tools. This means that paid modding can result in legal issues not only for the modder charging for their work but also for any platform facilitating that behaviour. We are committed to building a positive modding community where all content is freely available. However, we understand some community members do not share this view and would like to take advantage of these schemes to directly earn money for content they create rather than relying on donations and Mod Rewards. Previously this was only possible when a modder decided to make and sell their own game, but with these approved programs it is now attainable to release mod content commercially in a legal and more legitimate way. As an example, several of the mod authors involved in the Verified Creators program with Bethesda are long-time members of this community who have released great content for free over the years and provided positive interactions with users of their mods. We feel that these users should be allowed to acknowledge their paid work as long as it isn't to the detriment of the free modding ecosystem and community. We are, of course, aware that there will almost certainly be bad actors who have no interest in the free modding ecosystem and just want to use it to advertise their paid mods. To that end, we will be monitoring how this affects the community and may revise this policy again if it becomes a problem. We hope that any egregious cases will be reported and handled by our team without spoiling it for others. In terms of existing content, we'll be combing through any content that may be incompatible with these new rules and will be contacting the authors of the content if there are changes that can be made to bring it back in line with the rules. You can help us by using the "Report Abuse" button on mod pages or profiles that you feel are not aligned with the guidelines so our moderators can review them. This process may take some time as when we update our rules we feel it's fairest to take a softer approach to any existing content that may now break the rules.
  11. We could add global VR tags for mods (I think they already exist for Skyrim/Fallout) actually applying the tags would be a case of users and authors voting or tagging mods over time though!
  12. I feel like this could be used to spread misinformation about other user's mods. I understand that isn't your intent but if we did add this I don't think it needs to be on a mod page.
  13. I can't replicate it here, so it will likely be something in your browser setup. Please see our advice here: https://help.nexusmods.com/article/113-troubleshooting-website-issues
  14. Vortex would never download a mod without some kind of user input. So if you didn't download a collection the mod will have been one you started the download for. It's quite possible it was mis-recognised as others have said. I will put that page in the moderator queue for review but it does look like they might be distributing some popular sex mods without permission there.
  15. You should not be manually putting things in the staging folder. You should install the mods via Vortex to ensure they are processed by the installer code and deployed correctly.
  16. You can start the game manually, but this error implies that something is broken with your Steam install. The message isn't from Vortex, it's from the game by the looks of it.
  17. Your connection is being interrupted by CloudFlare security. You may have to try again later.
  18. I definitely feel your pain there. In recent weeks the website has been hit with an unending torrent of spam. Between automated tools and manual moderation I do think we're doing a good job at keeping everyone safe from it, but there will always be a few who get through. My advice is to look at what the spammers are posting and see what they're getting out of it. From there you can try and understand what they want and how best to prevent them from getting it. In our case, they're abusing our high SEO ranking so when they post spam and funnel lots of fake traffic to it, it will appear higher in search results.
  19. We've got some protection in place against this but the weak link is services like Google/Hotmail not doing much to stop multiple spam signups via their email accounts
  20. Can you provide a screenshot or any further information? Perhaps you've created a cycle in your plugins rather than your mods (where the web view is not shown)
  21. Have you installed Vortex outside of the default location? It seems to be spread across both "Program Files" and "Programme" which may be causing the problem. Perhaps reinstalling Vortex at the default location will help? Alternatively, make sure you have the correct .NET 6 version: And C++ Redistributable
  22. There isn't really a solution I'm afraid. You can look at the file IDs in the info panel (double-click the mod) and those will be unique.
  23. In the Extensions tab, you may also need to click "Show Bundled" to reveal all game extensions.
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