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Everything posted by HeyYou
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Frequent FPS dip to 15FPS every 30mins
HeyYou replied to LethalThreat's topic in Fallout 4's Discussion
Did windows do an update? Check Task Scheduler, and see if there is something scheduled to run every 30 minutes. Could also roll back your vid drivers a version or two. Latest and greatest isn't always bestest. -
I didn't think it was possible to edit save files?
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The Tri Barrel look neat but it makes the minigun much weaker. Both Minigun and Gatling Laser have a default rate of fire of 272, but the minigun can be upgraded to 313 at the cost of range and accuracy. The thing that the Gatling Laser has over the minigun is base damage, range and accuracy. If you really want to hit something hard and fast then the GL is the way to go. But if you have the explosive mod, then the minigun can make better use of it. Don't think I've ever found a GL with explosive upgrade though, so I'm not sure laser weapons can get that upgrade unless you cheat it in through a mod. GL with Furious beats minigun with Furious or Explosive, but it's not an effect you will find on that weapon. You'll have to add it yourself through a mod here on the site. So in the end the minigun is more powerful when you do get an explosive upgrade, especially with the default barrel (damage at 114 per shot and 3128 dps) or the accelerated barrel (117 damage per shot and 3692 dps). That's through all perks that give a damage boost. Plasma infused Gatling Laser sits at 102 damage per shot and 2799 dps. But the numbers lie because of the damage types. explosive damage type is not blocked by armor and most of the miniguns damage is from the explosive as that one is doubled twice and then gets boosts from other sources as well. This is why it shreds everything in seconds. Fully perked out heavy weapons, and explosives, and the explosive minigun is pretty much a broom. Sweep it once, and everything on the receiving end is dead. :D I use legendary modification, so I can put legendary effects on my personal weapons. I am a big fan of Deadeye on my sniper rifle. Makes sighting in on moving targets easy. (and is awesome with a semi-auto sniper rifle.)
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What Atom Requires Quest bug, Mother Icon & High Confessor
HeyYou replied to H4XF4XTOR's topic in Fallout 4's Discussion
The clean version shouldn't cause bugs, it should relieve them..... If nothing else, I think if you 'verify game cache', I suspect steam will replace your 'cleaned' files...... -
Better stores animals teleporting into my no entry areas.
HeyYou replied to alicethered's topic in Fallout 4's Discussion
Wow. I haven't experienced that yet, but, that most certainly sounds like a 'feature' that should have been left out of the game........- 2 replies
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- teleportation
- creatures
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(and 3 more)
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Yeah, do NOT defrag your solid state drives. You will destroy them. (and it won't work anyway......) FOSE does not crash your game, or cause any other trouble. I have used the script extenders since morrowind. (and I used TWO in morrowind) and have not had issues with corrupted saves, crash happy games, or the like. Poorly written mods, or bad save habits, however, CAN and WILL cause you trouble.
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Yeah, I don't do much with the heavy weapons in FO. Well, except for my targeting missile launcher in the never ending campaign against BoS vertibirds....... :devil: Sure, the gatling gun doesn't deal a whole lot of damage per shot, but, what it lacks in quality, it makes up for in quantity. :D Add the exploding legendary to it, and that is one serious weapon...... Perk out your Heavy weapons, and it's downright scary. You don't even have to HIT your target, just be reasonably close, and splash damage will get 'em. Trouble is, it is NOT a weapon for those enemies that mange to get up close and personal....... You will kill yourself before you off your enemy. Splash damage doesn't play favorites. :D
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[MODDED] Fallout 3 Won't Reach Main Menu
HeyYou replied to MitchiMitchy's topic in Hardware and software discussion
That's a missing master crash. One of the mods you are trying to run needs some other mod, in order to work. The 'other' mod isn't installed, so, the game chokes and dies. :) Did you use a mod manager to install your mods? Or did you install them manually? -
MS isn't going to take down the existing updates for 7, those will remain for the foreseeable future, you just aren't going to get any new ones. I can still get updates for windows XP via windows update........ (you have to let it automatically check for updates, as I don't think the web-based interface works very well any more.) Yes, I still have customers that are running windows XP...... Been a while since I have seen a Win 98 box...... at least, one that wasn't going to be scrapped..... Think it was early last year. :D And I thought I was resistant to change.......
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We evidently need to study more SCIENCE! :D
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Valid point. :) Makes ya wonder how the other fusion generators work then. Of course, expecting 'consistency' from bethesda IS a bit of a stretch. :D
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Sort of ditto but I came to a different conclusion. My Windows 7 machine got ill and I didn't fancy fixing it myself - it returned from base with Windows 10. We got along uneasily for a while but then Windows 10 did a huge update which made it extremely difficult to disable Cortana. Oh Cortana - let me count the ways I despised you! Whatever you do don't move to Windows 10 unless you're sure that's what you want because rolling back is difficult (or it was for me). I found the easiest way was to use Linux to reformat the disk in order to reinstall Windows 7. But then I decided to stick with Linux in any case... I expect even now MS is weeping profusely at the loss of me as a user... :laugh: For win 10, it's all about initial setup. Cortana doesn't bother me at all. I simply declined her services when I installed win 10. Most of the annoying features can be turned off, including notifications. :) I don't know if you can change your mind once windows is installed though..... (so far as Cortana is concerned.... I would think you can.... but, it hasn't been a concern for me, so, I haven't checked into it.) If I could have went with 7, instead of 10, I would have, but, on recent hardware (last few years,,,,, for intel, anything 7th gen or later) there simply aren't any drivers for win 7. According to theory, there are some folks working on them, but, so far, I haven't seen anything that works as well as I would like, and I am simply too lazy to try and convince some flavor of 'ix' to run my games. :D
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I always thought that the fusion cores were plugging into fusion generators.... and while installed there, were actually being charged..... (as the fusion generators without fusion cores look pretty much the same.) So maybe the one in the basement of Museum of Freedom in Concorde is defective?? (it only has about 50% charge when ya grab it.)
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Haha.. Not yet my friend, I will be teaching myself to do so in the short future! I may practice on the piece I done for you - I will let you know :thumbsup: - Edge :D Thanks Man. :)
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Thing is though that if we were to treat power armor the way it's built to be in this game then it will be very overpowered. Being too high in strength and making you invulnerable to small arms fire is kind of too much. There has to be a tradeoff so that would be something I'd have to think about if I were to venture down that path. But yea, PA is just really weak in this game especially compared to normal clothes. I think the balance would be to make it rare, requiring rare resources to keep it functioning, and not having Fusion Cells simply laying about every time you turn around. :D Folks that would have it, would need to have a pretty well established base, with appropriate facilities, and resources, to keep the suit in usable form. The frame itself being the hardest part to keep going, as the rest of it (aside from the helmet) just kinda hangs off of it. You would need the correct perks, in various disciplines, to be able to keep it in 100% repair, and without them, you may not be able to repair it at all.
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There are several bull-pup style rifles available as mods. Aug-Steyr, Famas somethingorother, etc. Some are available individually, others as part of a larger package. (modern firearms......)
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There was the "Pip-pad" mod.... turns the pipboy into essentially a tablet.
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I liked the way damage worked in New Vegas. If the projectile didn't do enough damage to exceed your damage resistance, it was basically ineffective. Some very small amount of damage was transferred, but, for the most part, a high enough damage resistance would make you invulnerable to most small arms. That system made a LOT more sense to me. Sure, your armor is going to take some damage, and that will degrade protection, and eventually destroy the armor. But, it seems only power armor has the problem in the commonwealth. It's beth though. So, I don't expect well thought out combat systems, locational damage that is meaningful, etc. They have been getting better.... but, there is still work to be done. I like the idea of power armor having a fixed strength rating, rather than simply adding a couple points to the players. That makes FAR more sense to me than the way it currently works. After all, the strength of the person wearing the suit, is not going to change the mechanical dynamics of how the suit works. Doesn't matter if the occupant is 250 pound muscle-head, or a 120 pound weakling. The suit is mechanical, it really doesn't care how strong you are. I could see having to shed your bulky armor to use power armor, but, I am not going to jump into it in my skivvies...... That would be a tad embarrassing (and potentially quite dangerous) if I had to jump out to hack a terminal, or deal with folks in a town/settlement. And no, I am not going to jump out in public, and then get dressed..... Street clothes/vault suit, should fit fine in power armor, at the very least. One would think that light armor might be doable as well. And I am sure I can still put my backpack on, whilst in PA.....
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I ran windows XP for years after updates stopped. I turned off updates in win 7 when MS was pushing win 10 down everyones throat. I never bothered to turn them back on. I HAD to go to win 10 when I rebuilt my machine. (it died....) Not happy about it, but, hey, what can ya do? :D
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Suppose that would depend on why someone was taken. Spoilers: Then you have a different case with: You get to see those few direct situations during your play through. As to why they don't explain it - well, I would expect with replacement cases, the originals are killed. Not exactly someone you want to outright state to someone you've just been told is your new boss and happens to be one of the most dangerous people you've likely ever met. There's likely others like that last one that have been conducted over time, Kellogg for his skills, despite his role mainly leaving him on the surface (likely preferable for both parties). Typical Bethesda endgame playing. You get a little acknowledgement and some nifty gear, home or companion. That's about it. Most of the divisions seem to self sufficient in their structure anyway, so I doubt there's much to do unless someone causes a problem. - because then you wouldn't be able to do it (if you are playing that way). The general idea is that the railroad was seen as a minor annoyance and generally not worth the time. Especially since they already took a massive hit prior to you joining (losing Switchboard and other safehouses, plus agent deaths). It's only very recently that they apparently started "upping their game" and being more direct. Plus the initial lack of knowing where they had moved to since the attack, since they likely lost track of the factions leadership after the attack. Was probably a point they had thought the Railroad was gone, since the group would take some time in hiding to regroup and assess their position. The losses made the surviving Railroad members more determined to get their "job" done faster. Riskier plans, larger amounts of synths being moved at any given time. then there's what happens if you join since you become a major factor in assaults on patrol Synths, confrontations at key locations and interrupting institute plans directly. Once the institute realize the Railroad is still a problem worth looking into, there's a fair chance you've already turned them into a greater problem by joining the group. Yep. The soul survivor is a catalyst for all sorts of mayhem in the commonwealth. Any faction he joins becomes a major threat to other factions. The Minute Men may be relatively safe, so long as you stick to settlement building, and wiping out bad guys on the surface, but, start interfering with the Institute, or BoS, and then a friggin war breaks out. (I am REAL curious where the BoS comes up with all those vertibirds, seems I can't walk two blocks without seeing one blown out of the sky......) Would the commonwealth be a calmer place without the sole survivor sticking his nose into everyones business? I mean, after all, you ARE the catalyst that brings in the BoS. (right after you kill kellogg..... )
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Ooooo.... you can do collision? :D
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Yep. although with motion assisting servos you get +100 carry weight if I remember correctly. I think with Strength paint and +2 strength on the main armor you get more carry weight from PA. But I agree with your other points. And even if sneaking in PA were good I wouldn't use it for that because it's just simply rediculous to "sneak" in huge bulky armor that clangs every step you take. With regards to the rads in the glowing sea I generally use lead lined mods and BoS armor mods on normal armor and then use a mysterious serum. Lasts long enough for one trip to the Glowing Sea and do the quests there. Or just level up till you get ghoulish and rad healing in sunlight. I even use a mod that increases rad damage in the glowing sea and I don't need a PA or hazmat suit to go there. Yup. Solar powered, and Ghoulish, and radiation becomes a LOT less of an issue. Adamantium skeleton all perked out, makes limb armor redundant. :) (though armor there may still reduce incoming damage.... not sure.) I have a backpack that fully perked out, boosts my carry weight by 150, with that, and strength perks on armor, etc, my carry weight goes down pretty significantly when I crawl into PA.
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I don't generally use power armor, as I am also a sneak-based player. Hard to sneak in a giant metal suit. (although, with the right perks, and maybe some legendary effects, you can sneak right past people, in broad daylight, even while wearing power armor.......) I've used it for it's rad resistance in places like Glowing sea, or Far Harbor, but, aside from that, my stats are actually better wearing cloths, and regular armor. I can carry more without the PA as well...... The worst thing about power armor though, to me, is it assumes you are naked under your armor, even though my character is still apparently wearing everything, including my backpack.....
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I don't have the coordination to use a controller. They are just TOO sensitive. And if I adjust the sensitivity to where it isn't, then they are too slow. But then, I learned to play on mouse and keyboard, and was never very good with a controller to begin with..... Then having MS didn't do my any favors either. :) My coordination in my right hand is essentially non-existent. Using a mouse is just so much easier. :)
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Porting Custom Follower to XBox, Help Appreciated
HeyYou replied to Deleted43016095User's topic in Other Systems
Use a different tool to pack the BSA.