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HeyYou

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Everything posted by HeyYou

  1. INDEED! Vegetation has lost me some loot on many occasions! I even lost a behemoth once, cuz it flew off my screen (yeah, Bethe$da.... we're looking at YOU there) due to physics glitch, and I couldnt find his fat arse in the field! Was Not happy. Reminds me of that saying about any situation can be fixed with the right application of explosives :laugh: :laugh: But yeah. I tend to do the same thing. Carpet bombing! Works miracles with THIS mod https://www.nexusmods.com/fallout4/mods/28277 Blasts the li'l ugly bastrds while they're still underground! :D We need napalm. If the blast don't get them the fire will. :sleep: Well, the game already has molotov cocktails, you just need to add some polystyrene (like the Ukrainians), backing soda or washing powder to make it sticky & you have napalm to throw around. (just don't ask me to put that in a mod :cool:) Wasn't napalm banned by the Geneva convention? Will the Molerat consortium file a grievance??
  2. INDEED! Vegetation has lost me some loot on many occasions! I even lost a behemoth once, cuz it flew off my screen (yeah, Bethe$da.... we're looking at YOU there) due to physics glitch, and I couldnt find his fat arse in the field! Was Not happy. Reminds me of that saying about any situation can be fixed with the right application of explosives :laugh: :laugh: But yeah. I tend to do the same thing. Carpet bombing! Works miracles with THIS mod https://www.nexusmods.com/fallout4/mods/28277 Blasts the li'l ugly bastrds while they're still underground! :D We need napalm. If the blast don't get them the fire will. :sleep: Oooo, OUCH! I run modern firearms in my loadout, so various 40mm grenade launchers are unfortunately, all to common...... as they are technically 'indirect fire' weapons, you won't necessarily even see the guy that just blew you up. :D
  3. As a "Member", I believe you are capped 1mbs. (at least, that used to be the case, supporters got 2mb.) And that is TOTAL bandwidth available, not on a per-mod basis. If you download one at a time, what kind of speed do you get?
  4. Yeah, I use the Verdant Wasteland mod, so, there is a LOT of vegetation, and losing bodies becomes really easy. Even WITH the highlight, they are sometimes fun to find. :D When I do the molerat disease quest, I just try and make sure I don't get bitten. :D Tossing grenades into rooms tends to bring out the molerats... with the side benefit of killing a few of 'em as well. :D
  5. There is a mod that lets you run your power lines underground.... Here.
  6. Yeah, I can get 'em at our cost... which isn't a lot cheaper than retail, but, it's cheaper..... I figger about the time the 40 series cards come out, the 30 series will get cheap. :D
  7. You can already harvest your own plants. There are even mods that alter how often you can harvest them. I haven't seen anything about watering/weeding/caring for your plants though.
  8. Kinda makes ya wonder if/when white supremacist groups are going to institute DNA testing ... and then what that would do to their group numbers ... hehe LOL ! But seriously ... I would bet this Ukrainian group is ran from the Kremlin . That would be absolutely hilarious. I would pay real money to be the fly on the wall when they were handing out results. :D
  9. That is bizarre..... I know XB has space limitations for mods, are you exceeding those? This is one of the reasons I play on PC.......
  10. GPU temps are ok, but, I would question why the fan is ramping up with temp. That may be adjustable, (MSI Afterburner?) Skyrim LE should be capped at 60FPS, as going over that, physics start to get weird. :D I believe there is a SKSE plugin that alleviates that, but, I haven't tried it/looked at it, as 60FPS is perfectly fine for Skyrim. Your 144hz monitor should work just fine.
  11. We just got some 3080ti's in at work..... I was REAL tempted to spring for one..... even though my 3070 is only about six months old. :D
  12. Thanks. :) I knew the projectile was an issue, and I have that set at 30,000. Should be plenty for my UGrids at 7. Video was very interesting. Thank You. Gonna go tweak some numbers again. :D
  13. What mods did you add/remove? Anything changing explosions? or their textures?
  14. Make sure that your texture mod loads AFTER the mod you are trying to change.
  15. Hhhhmmm...... Ok, guess I need to do some experimentation then. One of the weapons I had in my inventory when I made the change to max range, the displayed stat didn't change, however, another weapon I had in inventory, the stat DID change...... The problem I am trying to circumvent is, with a sniper rifle, and LONG barrel, there are some targets at longer range that I simply cannot hit. The target does not react to my shots at all. Doesn't even seem to notice it is being fired at. Standing on the roof of the corvega factory, firing at the molerats at the junkyard to the west?, one molerat near the fence was an easy, one-shot kill, another molerat, that was nearer the far fence, I simply could not hit. At all. And weapon ranges in Fallout 4 are just stupid. :) With a weapon specifically designed for long-range shooting, if I can see it, I should be able to hit it, and at stock numbers, weapon range is woefully short.
  16. Interesting. I never expect a mod/tool thread to be in that particular forum. :) Thanks Guys.
  17. I abused myself for many decades in various fashions..... In my 40's, I was diagnosed with MS... and that REALLY put a damper on things. I don't abuse myself quite as much now..... but, I don't feel like engaging in abusive behaviors either. :D Am I growing up? Or am I growing old? :D
  18. I would point out that there are WSM/s in many countries. They are not the bulk of the population, quite the contrary, they are a minority, just a rather vocal one. We have them here in the US as well.... Should other countries not support us because of them?? Or should Putin invade the US as well, to 'free us from our evil masters'.... Or something equally as stupid.
  19. If you mouse over his username, his "Member Since:" date is indeed March 31st.
  20. This one. In the site news forum. I see lots of replies, but, the buttons tell me I can't post in that forum, or, reply to that thread. What's that all about?
  21. I have an eyewear mod that highlights folks for me. Red for enemies, Blue for friendlys, and yellow for corpses. Darn convenient, as I tend to play the sneaky sniper as well. Of course, the guards at the insane asylum show as hostile..... when they really aren't. :D I think it just goes by the faction they are in, and gunners, by and large, are pretty hostile. :) Not sure just how they managed to make the guys there fairly accepting.
  22. That's all well and good, but, not what I am looking for. I want to adjust some stats, to increase the range of a few weapons. I play at ugrids=7, and I can see folks a LOT further away than I can actually hit them. There are various stats in the CS, but, the "weapon min/max range" has zero effect on a weapons effective range. Change the barrel range modifier does indeed increase range, but, it's just a modifier, I and trying to find out what it is actually modifying. I think the min/max range values are used by NPCs to determine if they need to be closer to their target... that, and EVERY weapon has the exact same values. I tried changing them, but, it had zero effect on the Range stat displayed for the weapon.
  23. That is pure supposition and you have no proof to backup that claim. Wishing it were so certainly does not make it true. By the sheer number of reports from people who do have reported issues with mods breaking previs and/or precombines I would say that it is either a lie or ignorance. I'm willing to give you the benefit of the doubt and say you are just not well educated on the subject since you haven't made a single mod. Breaking precombines and previs will and does cause issues for a lot of people. Whether you believe it to be true or not or whether you have a massively beefy rig that takes longer for the problems to become apparent is irrelevant. BWA HA HA HAAA. You so funny. And also, not very observant. First, go to the comments section for build high, how many folks there are talking about broken precombines/previs? Any of them? Gee, I would deduce that means it isn't as much of an issue as you seem to think it is. Second, go to my NexusMods profile, and you will see that I do indeed have mods out there. (one is for oblivion, and I am co-author, so, it is one of the files I am 'responsible' for, but, the site doesn't credit me as an author.) I also have a minor mod published for Fallout 4. So, I am not a rookie here, nor am I 'uninformed'. Breaking pre-combines/preivs for the ENTIRE MAP is indeed problematic. However, doing so only for certain areas, (settlements, for instance) is a lot less of an issue, unless, of course, the hardware you are running the game is weak to begin with. That said, FO4 ran just fine for me on an ancient AMD 965 Black, and a GTX 1060 6GB vid card, with pretty much the same loadout I run today, on a significantly higher-horsepower machine.
  24. :) Nice to "see" you again. Wolfgang? The guy that sold a bunch o' jet to Trudy's son? I chased him off, never to be seen again..... Rather curious where he actually goes, or if he simply ceases to exist.
  25. I am real curious how this actually works. Apparently, barrel length is the key here, but, it is just a modifier, what, exactly, is it modifying?? I would love to see the actually equation for calculating a weapons max range..... But, that information seems to be beyond my ability to find.
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