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Zaldir

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Posts posted by Zaldir

  1. rebbae banned.

     

     

     

    Reason for the ban

    Admitting to piracy in chat.

     

    rebbae

    the only legit games is had were when DOS with NC was the best OS

     

    X

    support the devs. buy the game. .... at least buy the game on sale

     

    rebbae

    I had

     

    X

    that's what i do

    steam or jb.

     

    rebbae

    well i would support the devs if i had a cent

     

    rebbae

    which i dont

    i loved the old point and click lucasart adventures"

     

    Reference post

  2. I am working on getting partial support for FCOM in the main version of Kvatch Rebuilt, so once that is done, there will be no compatibility issues, as long as the FCOM leveled guards patch is also used.

     

    The issue with FCOM and the Kvatch Arena quest, is that you have to gather souls from various creatures in the wild for the Arena, and FCOM/OOO changes the Leveled Lists so that those specific creatures may be hard to find, like you may not find any of the vanilla wolves, but instead you find the wolves that are added by FCOM, which will not give you the soul that you need. So, as long as you do not start the Kvatch Arena quest for now, there are no real issues (the Leveled Guards issue is very minor, and as long as you do not fight the guards, you won't notice it). And once I am done implementing the partial support, you can just update Kvatch Rebuilt, and then you can play the arena quest, no hassle involved. ;)

  3. Okay, thank you. By the way, I read the read me, and I'm still not exactly sure what the Underground quest is. If I were to install this mod, how should I avoid this quest? P.S. If I install this current beta version, would it be safe to install the final version over this beta one once you decide to release? Or would I have to do a complete re-install/install of this mod?

     

    YoungStallion94

    When the final version is released, you can simply update it. No reinstall required.

     

     

    Zaldiir, I was wondering if it was possible to upload KR 1.1 alongside 3.0 for those who want a lighter mod? Since I can't seem to progress beyond the first quest of the beta and I really want to start a new playthrough with my many mods I'd like to see if 1.1 would work better, compatibility-wise.

    I'd rather not upload the old versions now really. But, could you give some more information as to why you can't progress past the first quest?

  4.  

    Well, I was considering adding quest markers for that part, but since it is essentially a "search for this item and in this closed off location" type of quest, a quest marker would basically ruin that quest.

    Yeah I geuss but I managed to move to the next part through the door and the quest didnt update, the underground one did but the lord and lady one didn't will I eventually finish that or can you give me the code to console finish it so I can get it out of my log.?

     

    The quest didn't complete even though you could move on, is that what you are saying?

     

     

    Hmm, I fought my way into the fortress near frostcraig and now when I kill the lord dude 1. I cant loot him 2. I go and hit the button thingy at the top and a voice says "Why have you come here and then the game pretty much just keeps me there and I cant move talk etc". Any suggestions?

    Edit- I managed to figure out why this was happening. If you have companions leave them out of the fight or they will kill him and the script will bug out.

    Edit 2- New problem when you are teleported after the cutscene when the fight starts oblivion crashes.

    Uhm, how did a companion kill him exactly? He is surrounded by collision boxes, so nothing should get through. Anyway, I will make him neutral to companions, so that it shouldn't happen.

     

    I will also look into the crashing issue. Most likely it has to do with OBSE, as I tried some new commands that I have not used before, to make it smoother.

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