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Posted (edited)

I'm in the process of setting up a general q and a mod discord. We already have a bunch of stickies with tutorial links (and there are lots of sticky threads on these boards for the same thing go check them) and i will hopefully be doing some live stream question answer sessions and lessons. I'll share the link when all is ready.

 

 

Edit

The discord link is now in my signature.

Edited by Guest
  • 1 month later...
Posted

Ever thought of merging all the best spell mods in one? Removing/twerking some spells. To make it even better for role players. Like path of the antimage to bloodmagic.

 

I know no one will do this hahaha. I'm not even a mod creator can't even create a light armored tavern cloth.

  • 2 months later...
  • 2 months later...
Posted

If nobody responds here, you may have to pm a modder and request it directly. You are more likely to get a response that way. Speaking from experience here.

 

If they say yes, you are good to go. If no, then you can ask him/her to recommend a modder who might be able to help or just keep asking around until you get a yes response.

 

Keep in mind, there is a chance you may have to pay the modder a commission to fulfill your request unless you can find someone willing to do it for free.

  • 11 months later...
  • 9 months later...
Posted

I know no one will reply to this. but how do you get latest comments to show all i get are comments between 2015 and 2019????????????????

  • 1 year later...
Posted

So anyone wanna edit npc looks on this

(ORCS - Become Chief to the Stronghold of Vosh Krazak LE) for LE?

It's what all orc players ever wanted y.y

  • 1 year later...
  • 2 months later...
  • 5 months later...
Guest deleted241554686
Posted

I completely understand the perspective here, but let’s be real: when the focus is solely on whether or not someone can already make the mod, it can make people feel like their ideas don’t matter unless they’re already experienced or have a portfolio to show. Sure, there’s truth to the fact that modding is about action and not just ideas—but dismissing new creators or those without experience from the start can shut down a lot of potential.

The reality is, everyone starts somewhere. Not everyone has the skills right out of the gate, but that doesn’t mean their ideas shouldn’t be considered. If you only encourage people who have already shown they can build something, you leave a lot of talented, creative minds on the sidelines who might just need some guidance or a chance to learn.

That said, I agree that collaboration is essential, and it’s always best to show you can contribute in some way before asking for help. But if only those with extensive experience are the ones welcomed into the fold, it can feel like a system where you're either already "in the club" or not.

So, instead of dismissing new modders outright, why not foster a culture where ideas are valued, but new creators are also given the support to grow and contribute? Modding is a journey, and we should be encouraging people to join it, not making it feel like they’re being blocked at the door.

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