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On console mods, theft and Bethesda.net


Dark0ne

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As to who owns mods, I believe the answer is both the author and Bethesda own a portion of the mod. It is a combined work. Like a car that contains parts patented by several different people. A mod is a binary file that contains assets owned by both the mod author and Bethesda. In order for either the mod author or Bethesda to do ANYTHING with it, a agreement has to be reached.

 

Bethesda's EULA lays out some blanket scenarios were you can distribute the combined work without having to contact them. Simply put: as long as it remains free. The EULA also has a clause saying if you upload the mod to Bethesda.net, that you implicitly grant Bethesda permission to distribute the mod (and any owned assets) for free. But it does not imply transfer of ownership of your assets.

 

As for money, if I want to make money off a mod, the Eula says I need to contact Bethesda and work out the details. It isn't just about permission, it is about profit sharing. How much of the mod is simply re-cycled Bethesda assets and how much of the mod is new uniq content. There is a world of difference between a mod that adds a new Pip-Boy TV plugin that streams youtube videos and a mod that simply makes the dog sit.

 

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I see this theme alot. Devs make a game, It's a good game and we like it. Then people play it and have their interpretation of the game and how everything feels and whats lore friendly and such. Then you see some "behind the scene" video at the studio and you hear "we are all gamers too" as the Devs tell you how much they like playing games too.

But

Then you get problems like Bethesda's modding moderation where people who are supposed to be gamers and enjoy playing the game like everyone else, somehow do not know the game like everyone else. Nexus is the place to get mods. If they truly played the game "like everyone else" then they would know this and honestly shouldn't have even tried to make their own site, Would have been easier to link the Nexus to consoles.

I hate it when you see a dev who plays the game in a way completely different from anyone else i have ever seen, and yet they tout their "I'm a gamer just like you" line and It rings false for me, because I have never see anyone play in a well lit room while sitting up straight, It just aint natural.

I joke he he

Seriously though, If they were gamers like me I would expect them to enjoy the game in similar ways, such as downloading mods from nexus or steam. Then I would assume they would notice the hard work the nexus team puts into the site and then attempt to mirror that when they try to make their own site.

Edited by UnitD77
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I've been a console player for years, long before I played PC, now I play both, and while mods on xbox are cool and all, there just isnt all that much compared to PC. People that upload other people's mods to Bethesda.net are idiots, people that say xbox doesnt deserve mods are idiots, and people that think they can do whatever the f*#@ the want are idiots. I try and stay away from mods I've seen on the nexus, unless it is reuploaded by an account with the same name as the nexus creator, and even then I try and stick to original-newly made mods. To my fellow console players: be careful what you download. You could be supporting a thief, and if not truly optimized it could f*#@ over your game
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"5,100 words. I’m done."

 

*abruptly wakes up*

 

Me : I was listening to the lecture, I was listening!

 

*looks around, class ended hours ago, only a forlorn empty lecture hall remains and voices in the distance.*

 

Oh..er...ahem.

Edited by Rethrain
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In response to post #40671960. #40689680 is also a reply to the same post.


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That would actually make a lot of sense, I felt this with Fallout 4, or it's my imagination, that they gave us a somewhat unfisnished project and counted on the modders to do it right.
I mean it just felt like that for me.
Now with other people doing the actual work Bethesda should do, like bug fixing and developing good content, they still see this as a gold ore.
I understand console useres for their want/need of mods, because they're a very good addition and it shames me to think that Bethasda would use this to their benefit. I always thought very highly of them, which sadly started to change with the whole 'paid-modding on steam' fiasco.
That was some very good food for my thoughts, thank you for sharing your opinion :)
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In response to post #40671960. #40689680, #40841275 are all replies on the same post.


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Conspiracy theories are lame.
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This is why I've not used Bethesda.net, even FOR my PC mods. I don't trust the mods on there. I don't want to go hunt down a mod that's on there to make sure it's not stolen. Nexus will be my go-to site for mods, simply because of how you guys respond to mod theft. (sometimes, you're a bit over the top, but I'd prefer that to not doing jack s#*!.)

 

Bethesda does seem to see this as just another cash in. And it's super saddening for the community as a whole.

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In response to post #39832980. #40268845, #40275465, #40295955, #40487115, #40516110, #40547280, #40548270, #40563460, #40576465, #40616490 are all replies on the same post.


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Uhh, time stamps? You locally change time and date on your pc and then resave the mod and all its files. Moreover, there is soft that allows you to change any files attributes, including time of creation and editing.

And if you propose to check time of uploading to bethesda.aids, it is not a proof, since a thief could do it sooner than the author. Edited by DarkTl
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In response to post #39832980. #40268845, #40275465, #40295955, #40487115, #40516110, #40547280, #40548270, #40563460, #40576465, #40616490, #40860170 are all replies on the same post.


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Sure they can do it sooner than the author but if the Timestamp of when it went onto Nexus Mods server says say 12:46 June 8 2015 and the Timestamp of when it went to Bethesdas server said 14:16 July 20 2016. You can clearly see where the original came from. Also BETHESDA DOES NOT OWN YOUR MODS!!! When you put them through the creation kit Bethesda receives a LICENSE to do whatever they want with it. BUT that can be revoked by the OWNER WHICH IS THE MOD MAKER by pulling the mod from the server and telling bethesda to f*#@ off. In other words bethesda can use it but they CANT own it.
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