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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43218285.


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I think the same, MO is actually simpler to use than NMM regarding mods compatibility and the elasticity it has to change load orders without messing with the base game is invaluable.

One thing NTH (Nice to Have) would be in my opinion a better LOOT integration or simply getting rid of the need to complement MO with Wrye Bash, LOOT and the various patchers that exist today like DSR, FNIS, etc.

But that is just too forward thinking I guess.

Congratulations to Robin and Tannin, this makes me want to renew my paid suscription before the next modding process.

Thanks.
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I know that the issue i'm about to refer to probably does not apply to a whole lot of users, but will this new software fix the issue with 7zip sharp that some of us have been having when trying to install mods? i've had to manually install quite a few files now (not that i can't do it i'm just lazy) and i really hope to stop having to do that. other than that thank you guys for all the hard work!
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In response to post #43213925. #43215075, #43215235, #43217915 are all replies on the same post.


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This is so TRUE, I wish MO had this, but all I can do is disable other mods and enable the 1.
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I've put 80 to 100 hours a week into running a channel based on RP's and Tutorial creation that revolves around Mod Organizer for nearly 3 years. If I'm not upset about this. No one should be lol. I'll have to research, revamp and remake 1000's of hours worth of tutorials.. and I'm happy to do it.

 

This seems like the best potential situation for mod managers in general. You have people from different managers, who have been working on them and receiving all the good as well as all the crazy feedback since they started working on them, who are capable and committed.

 

Nothing is set in stone in life or in modding = ) ... but this sounds great.

Edited by GamerPoets
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In response to post #43219230.


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TAKE YOUR FRIENDLY LOGIC, RATIONALE AND REASON SOMEWHERE ELSE. I WANTED PITCHFORKS AND HATE MOB


/s Edited by Elianora
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In response to post #43219230. #43219400 is also a reply to the same post.


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LOL I love you = )
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This sounds interesting.

 

However, I'm guessing as it currently stands that MO will still function for the current release of Skyrim, and the new NMM that Tannin will be working on would be for Special Edition?

 

Also, will the presently being worked on version of NMM come with an advanced options button for those of us who've been using MO and know what we're doing with said advanced options?

 

I'm genuinely curious, so if these questions could be answered it'd be greatly appreciated.

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Woohoo can't wait... :) always been an NMM fanboy and was always scared to try MO, so this is going to be a cool learning experience that I can't avoid... plus I need to root out all my useless mods and find and delete the harmful ones and start over with clean folders... ( well at least NMM and Bethsoft have that in common, both using old outdated coding lol ) thanks for being there Dark0ne Edited by badkrma
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