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So the Creation Club just launched...


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PC is the master race for a reason beyond that of superior compute performance. Most of us are much wiser and won't buy into the garbage. You invest in a good machine, it should serve you well longer than a console. Bethesda aren't the only ones cornering the lower end market, a market of casuals and those with less money to splurge or even children with consoles in general, by taking them to the bank with the price of their content and games on those lessor platforms. They don't know what they've missed or missing.

 

Who in their right mind would pay $80 for F4 now from XLive or PS Store, when you can get it for PC on Steam for half that and have a much much nicer experience than any console is ever gonna give you? It's a damn straight con. We here may forget that sometimes, sitting on the PC side of the fence. It's only gonna get worse now because they want to bring the success of mobile platforms to the consoles. You can't blame them for that in itself, when Candy Crush outsells AAA titles, but we will continue to see our platform littered with this garbage, it is the way of the future. All we can do as consumers is stand against the practice and not buy into it, but tell that to the severely gimped PS4 users. They've been playing a psychological game for some time now Bethesda, their marketing department ain't dumb, and neither is Zenimax.

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According to my math, when you buy from the Creation Club marketplace, at worst you pay $1.07 per 100 cc and at best $.73 per 100cc.

 

At the best value, the Enclave Armor is worth $3.65 which means that the five original Power Armors in the base game "must" be worth a collective total of $18.25, representing almost 1/3 of the game's original $60 price tag.

 

Now since there are about 29 unique weapons in the original base game, and the "new" Gauss Rifle costs 400cc ($2.92 at the best rate) that means that the 29 original weapons represent....$84.68 worth of content?

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PC is the master race for a reason beyond that of superior compute performance. Most of us are much wiser and won't buy into the garbage. You invest in a good machine, it should serve you well longer than a console. Bethesda aren't the only ones cornering the lower end market, a market of casuals and those with less money to splurge or even children with consoles in general, by taking them to the bank with the price of their content and games on those lessor platforms. They don't know what they've missed or missing.

 

Who in their right mind would pay $80 for F4 now from XLive or PS Store, when you can get it for PC on Steam for half that and have a much much nicer experience than any console is ever gonna give you? It's a damn straight con. We here may forget that sometimes, sitting on the PC side of the fence. It's only gonna get worse now because they want to bring the success of mobile platforms to the consoles. You can't blame them for that in itself, when Candy Crush outsells AAA titles, but we will continue to see our platform littered with this garbage, it is the way of the future. All we can do as consumers is stand against the practice and not buy into it, but tell that to the severely gimped PS4 users. They've been playing a psychological game for some time now Bethesda, their marketing department ain't dumb, and neither is Zenimax.

this is the sad part tho. they way they look at things now is 1 you no longer own your own game, 2 it seems most games have lost there soul to the point the makers basically only put in ...say 60 bucks of what they think is worth in the game. (or as u said 84 still on the consoles. this is something i for-saw long ago as DLCs started to crank out and games over all gotten far worse in quality and stuff thats in the game over all. they started putting a price on ever item they ad to a full base game.

 

(as my saying goes DLCs dont make a game great, A great game dont need DLCs .)

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Am I right in thinking that the only way to avoid being forced to download and install CC, which appears to be nothing more than the next step in destroying modding completely, is to never go online with Steam again?

 

Which, of course, would mean never buying any game from Steam again. Which would mean never buying most games. I use GOG, but the choice of games is far more limited and the Galaxy client is ludicrously crap when compared to Steam.

 

I was expecting Bethesda to add paid modding again and lie about it, which they did.

I was expecting Bethesda to screw modders, paying them peanuts and pocketing most of the money made by the modders, which they did.

I was expecting paid mods to be overpriced small mods, which they are.

 

I wasn't expecting Bethesda to so blatantly force paid modding on every player and break other modding while doing so by labelling paid mods as part of the game and thus ensuring a constant stream of forced "updates" that will break mods, most notably F4SE, over and over again for as long as Bethesda want to do so.

 

I wasn't expecting Bethesda to dump gigs of crap onto every player's drive. I have plenty of space on my SSD right now, but what happens when there's 20GB of paid mods crap forced on top of the game? 50GB? How about when it's added to every Bethesda game? Even a HDD could be filled quite easily when a single game bloats to over 100GB because of the paid mods forcibly downloaded. Giving all the paid mods to every player and then charging to enable them might initially sound silly because they can be enabled for free, but relatively few players will do so and it will at some point provide a "piracy" excuse for making the games online only with constant checking of a player's mods against records of what they've paid for...which would then make it possible for Bethesda to stop anyone playing with any mods at all other than those bought from Bethesda's paid mods store.

 

I also wasn't expecting Bethesda to so blatantly and aggressively take the piss out of its customers by charging for the horse armour again. That's one hell of an "UP YOURS!" from them to us.

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Now that I've thought about for a few days I'm pretty sure Bethesda has jumped the shark for me. They are a full-on console company now and pcs are forced to accept console "innovations" more and more. If it screws up pc modding it is irrelevant to them. One of my restarts, on a level 30 character, was because all ten of my mods I got from Beth just stopped working. No faith in them at all. Will we be able to use Nexus on the next game? Wouldn't surprise me if we can't.

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The only saving grace against all of this micro transaction stuff is the bad economy and things getting bad in govt ie failing budgets and pensions so as things get worse financially for everyone the amount of disposable income decreases for everyone so at some point almost nobody would be able to justify paying for any of these things and would rather keep their money. No matter what business model any game company adopts they can't survive a huge monetary crisis just like anyone else. Maybe they are thinking short term and just trying to grab up whatever they can before it all fails? I'm sure all the big execs have several big houses and some nice place to golden parachute to for safety so they naturally would not care what anyone thinks about their actions.

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According to my math, when you buy from the Creation Club marketplace, at worst you pay $1.07 per 100 cc and at best $.73 per 100cc.

 

At the best value, the Enclave Armor is worth $3.65 which means that the five original Power Armors in the base game "must" be worth a collective total of $18.25, representing almost 1/3 of the game's original $60 price tag.

 

Now since there are about 29 unique weapons in the original base game, and the "new" Gauss Rifle costs 400cc ($2.92 at the best rate) that means that the 29 original weapons represent....$84.68 worth of content?

Those were some interesting numbers. I used them to come up with some more interesting numbers. We know that Creation Club is a wage-based system, and we have no idea what those wages are ("better than minimum wage in Sweden" is not a helpful hint, because Sweden hasn't got a minimum wage.) But let's just be sort of generous and assume these creators get paid an hourly wage or stipend equivalent to $25 USD per hour. Let's also be generous and say that it took a creator an entire 40-hour workweek (someone who knows what they're doing won't take that long, but that's beside the point) to produce the Enclave Armor. This gives our hypothetical creator a nicely-rounded compensation of of $1000 USD for creating this suit of power armor. He'd be making way more money if he got even a 1% royalty, but $1000 for a week's work in this industry is bad either and I'm not here to discuss the pros and cons of wage vs royalty. Moving on:

 

At $3.65 per purchase, this totally-not-a-mod will have paid off its own labour costs after just 274 people purchase it. If a meagre one thousand people (for reference, the Nexus version of Enclave Armor has 176,000 unique downloads) purchase the mod, then Bethesda will have a profit of $2,650. But one thousand, in Bethesda sales terms, is an unrealistically tiny amount of sales. Last I heard, Fallout4 had sold 23 million copies, and 1000 people is just .004% of all Fallout 4 owners. If 1% of Fallout 4 owners (230,000 people) buy the armor, then Bethesda will come just short of making JUST SHY OF A MILLION DOLLARS off a stupid little power armor that they paid somebody $1000 to make.

 

Now let's change the numbers a little. If the power armor cost something reasonable, like one dollar, and just 1% of Fallout 4 owners bought it, they would still be making nearly a quarter of a million dollars selling a suit of power armor. If they sold it for just fifty cents they'd still be making--you guessed it--a lot of money. If they sold it for literally one cent, a sum of money so minute that coinage representing it is a bane to economic efficiency, it would still almost definitely sell enough copies to pay itself off several times over.

 

Make of these numbers with you will.

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According to my math, when you buy from the Creation Club marketplace, at worst you pay $1.07 per 100 cc and at best $.73 per 100cc.

 

At the best value, the Enclave Armor is worth $3.65 which means that the five original Power Armors in the base game "must" be worth a collective total of $18.25, representing almost 1/3 of the game's original $60 price tag.

 

Now since there are about 29 unique weapons in the original base game, and the "new" Gauss Rifle costs 400cc ($2.92 at the best rate) that means that the 29 original weapons represent....$84.68 worth of content?

Those were some interesting numbers. I used them to come up with some more interesting numbers. We know that Creation Club is a wage-based system, and we have no idea what those wages are ("better than minimum wage in Sweden" is not a helpful hint, because Sweden hasn't got a minimum wage.) But let's just be sort of generous and assume these creators get paid an hourly wage or stipend equivalent to $25 USD per hour. Let's also be generous and say that it took a creator an entire 40-hour workweek (someone who knows what they're doing won't take that long, but that's beside the point) to produce the Enclave Armor. This gives our hypothetical creator a nicely-rounded compensation of of $1000 USD for creating this suit of power armor. He'd be making way more money if he got even a 1% royalty, but $1000 for a week's work in this industry is bad either and I'm not here to discuss the pros and cons of wage vs royalty. Moving on:

 

At $3.65 per purchase, this totally-not-a-mod will have paid off its own labour costs after just 274 people purchase it. If a meagre one thousand people (for reference, the Nexus version of Enclave Armor has 176,000 unique downloads) purchase the mod, then Bethesda will have a profit of $2,650. But one thousand, in Bethesda sales terms, is an unrealistically tiny amount of sales. Last I heard, Fallout4 had sold 23 million copies, and 1000 people is just .004% of all Fallout 4 owners. If 1% of Fallout 4 owners (230,000 people) buy the armor, then Bethesda will come just short of making JUST SHY OF A MILLION DOLLARS off a stupid little power armor that they paid somebody $1000 to make.

 

Now let's change the numbers a little. If the power armor cost something reasonable, like one dollar, and just 1% of Fallout 4 owners bought it, they would still be making nearly a quarter of a million dollars selling a suit of power armor. If they sold it for just fifty cents they'd still be making--you guessed it--a lot of money. If they sold it for literally one cent, a sum of money so minute that coinage representing it is a bane to economic efficiency, it would still almost definitely sell enough copies to pay itself off several times over.

 

Make of these numbers with you will.

 

absolutely. when CC is released, i keep thinking that bethesda is exploiting the modders for their business. oh well, that's how business works i get that.

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