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An update on Vortex development


Dark0ne

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In response to post #56051751.


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To me this seems like an attempt to break your game by downloading and installing a bunch of games someone put together as a list. While I'm sure this can be done, I don't see it not being used by unexperienced or clueless users and breaking their games easily. Whoever makes such list would also have to make sure the patches required for compatibility are included, and I assume you'd then install everything yourself. All in all, while good, this sounds like an easy game breaking feature. But I'm sure someone can make a module since Vertex is advertised as allowing such.
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In response to post #56028336. #56040656 is also a reply to the same post.


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Thanks very much for responding. I haven't played FO3 in over a year because I'm waitng for Vortex to rebuild my game. I did just change " Fallout Stutter Remover.ini" (per your advice): "iDefaultMode = 1" and "fMaximumFPS =0". in anticipation of rebuilding FO3.

Happy Holidays
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  On 12/17/2017 at 2:35 PM, Ethreon said:

 

In response to post #56051751.

 

 

 

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To me this seems like an attempt to break your game by downloading and installing a bunch of games someone put together as a list. While I'm sure this can be done, I don't see it not being used by unexperienced or clueless users and breaking their games easily. Whoever makes such list would also have to make sure the patches required for compatibility are included, and I assume you'd then install everything yourself. All in all, while good, this sounds like an easy game breaking feature. But I'm sure someone can make a module since Vertex is advertised as allowing such.

 

 

Less abrupt and combative than last time, so I can work with this :smile:

 

I agree with the conclusion, but not the scope of your premise? I completely agree, a mod playlist could be unplayable or degrade the experience (and in case I wasn't clear I wasn't suggesting adding a mod playlist to an already ordered loadout would work - it would need to be a clean profile with the user having an option to add further mods afterwards) however if a playlist was a category on Nexus, and they had comments/forum just like mods, then they would be no more and no less prone to not working or blindsiding someone who employs one than any single mod. I haven't bothered to look at how they're being categorised but there are users already uploads "mods" which are just lists of other mods they assert work well together.

 

Is there a difference between individually downloading 5 mods and downloading a playlist which links 5 mods? In terms of known compatibility etc.

Sure, some mods provide patches but many do not. I think someone who didn't bother to read the description and at least view recent comments would have equal chance either way of causing issues for their gameplay.

 

I spent the best part of 3 hours last night going through the remainder of my 'go to' list of mods and getting their (now) released SSE conversion or downloading alternatives to them [side note, pretty pleased - around 90% over the line]. That's around 200 mods, and only a small % of those offer compatibility patches - the vast majority are (or at least were) a roll of the dice. Just looking at that core group of mods I probably have downloaded/tried/tested twice that trying to find workable combos.

 

Theoretically if I pumped out a playlist, it would be more stable than starting from scratch. Think also things like STEP if there was a playlist 'core' to kick things off.

Mod playlists definitely wouldn't be the answer to everything, but IMO totally doable and no less risky than 'suck it and see' approach to adding mods, and just like with all mods - use at own risk, the key would be having feedback via comments so users could gauge how well they've worked for others.

Edited by ozoak
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In response to post #56028336. #56040656, #56055571 are all replies on the same post.


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I just reinstalled FO3 using MO and the STEP Guide "http://wiki.step-project.com/User:Kelmych/Fallout3" Everything worked fine. You don't have to wait for Vortex if you don't want to. Also, it may take them a few months to iron out the problems that are bounded to appear.

Also, Gamerpoets has released a 13 part Youtube series on modding FO3. You may not want to use his mod list, but the setup information is very good. Also, he has the latest 'proper' way to clean the DLC esms.


Have fun. Edited by Rogdonlp
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In response to post #56027081.


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Sure, I agree. Anything to keep/ or return the data folder to "Stock" just makes good Sense. I would like to believe that they are pursuing this effort in Vortex is some manner maybe like what you suggested. Like you, I don't know a lot about links or how they are going to use or not use them. I just hope its better then NMM was.
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I can't wait for Vortex to be available so I can start modding Fallout 4. I am currently testing mods so I can make a mod setup list but I would like to use Vortex as the mod manager when I start playing the game :) Edited by Galschar
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There must be something wrong with me, but I'm actually looking forward to this. One of the things I hope (and almost pray) for is that the plug-ins list in Vortex has the possibility to be viewed alphabetically so that someone like me who's always hovering near the max allowed plug-ins can find a plug in an instant...

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In response to post #56028266. #56029941, #56037291, #56037296, #56037301, #56037306, #56037311, #56041476 are all replies on the same post.


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Why wouldnt it work ? i cant see how a collection of mods that work together that can be downloaded with the click of a single button wouldnt work? i doubt any author would have problems letting ppl link their mods for a vortex readable format.
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OK, this is kind of a repost/summation of all the "modpack" comments so far but here it goes:

It seems that the most functional application of this idea is to have a simple text file or the like, formatted so that vortex can read it, with direct download links that could simply be fed into vortex's download manager. A simple handler for mods that have been removed is all that might be required to address the problem of pulled mods. I, as a semi-decent programmer, see no issue with this whatsoever, nor a rule conflict present.

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In response to post #56088421.


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Don't know, all this "modpack" thing seems to me just an extreme lazy feat. No offense but there is already an horde of people that doesn't even read mod descriptions, give them a list with just direct download links and they wouldn't even visit the mods pages anymore.
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