Jump to content

Vortex Alpha Release


Dark0ne

Recommended Posts

In response to post #58097731.


  Reveal hidden contents


Yea guys, why do you bother making a mod manager that works proper and isn't as old as time?

you should facepalm at yourself.
Link to comment
Share on other sites

  • Replies 405
  • Created
  • Last Reply

Top Posters In This Topic

From this article and other information I am expecting an early beta version of Vortex. I intend to find out whether or not my impression or your claim is accurate. As long as it is alpha or later you are accurate is your description. Which is what I will make my judgment of Vortex on, the provided description.
Link to comment
Share on other sites

In response to post #58121926.


  Reveal hidden contents


The Alpha state is precisely the best time for us to test Vortex and provide our feedback to the developer's team not when it turns to Beta and nobody knows when will that happen. Once in Beta state, you voice may be an echo lost in time ! :)
Link to comment
Share on other sites

In response to post #58121926. #58131101 is also a reply to the same post.


  Reveal hidden contents


It has been working reasonably well so far. Alpha level feedback options, perhaps. But Vortex is much more stable than any alpha software that I have used.

Oh, and thinking of feedback, the implemented feedback option is useful. My OS has something that I can use to take a screenshot of an open window, and occasionally I take the "A picture is worth a thousand words" approach to providing feedback!
Link to comment
Share on other sites

In response to post #58026271. #58044921 is also a reply to the same post.


  Reveal hidden contents


Thanks, this is perfect.

But another comment on what I think would make this work better. I spent hours trying to figure out why FNIS wasn't working properly. The answer was I was undoing the changes it was making when I used the confirmation pop-up. The problem is the pop-up has what looks like an Apply button, which changes to an Undo button if you apply, followed of course by hitting the Confirm button. The problem is that these aren't Apply and Undo buttons, they're a toggle and hitting Apply turns it into Undo and visa versa. If these could be made more clearly toggles, that would be good.
Link to comment
Share on other sites

In response to post #58026271. #58044921, #58153281 are all replies on the same post.


  Reveal hidden contents


@Xnadler
Agreed, I accidentally did the same thing. They look like buttons you would click to apply the changes like a confirmation. But it's actually just a togglable option of what you want it to do after you click confirm. That for sure needs to be changed to be more clear.
Link to comment
Share on other sites

  On 3/6/2018 at 8:33 PM, Brabbit1987 said:

 

  Reveal hidden contents

 

 

Me too. I failed to notice it change to undo. Just clicked and hit confirm, twice.

Link to comment
Share on other sites

In response to post #58185821.


  Reveal hidden contents


Me Three :) had the same problem back at launch day. I mentioned it back then but I think few people could make sense of what I was saying at the time.
Link to comment
Share on other sites

I realize I'm being lazy but I have a simple question. Is it possible to move all the mods from F:\Games\Nexus Mod Manager\FalloutNV\Mods to a similar path for Vortex? I suppose it's good I have Premium as DLing about 40GBs of mods again is gonna suck. I suppose it'll have a similar function of adding mods from FoMods and archives? Edited by Alucard0Reborn
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...