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Everything posted by 7531Leonidas
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Check this out, Faster HDT-SMP (https://www.nexusmods.com/skyrimspecialedition/mods/57339). Is this what you are looking for?
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There is a 'reference handle' limit, see this (https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/?ref_source=embed&ref=share). With so many mods, is it possible you have gone over? Quite a few months ago, someone or someone(s) also posted info about too many total esp files caused ctd, very similar to your situation, and was resolved upon removing some of them. Sorry I can't be of more help.
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While you wait for more experienced help, you might consider that you have corrupted game files, and that you need to verify them in Steam? The problems with the Ragged Flagon are what made me think of this. If you try the verification, and your files need updating, then make sure you load a game from before the problem first showed up. Good luck!
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I was thinking that some (most) of the hard-shell armors do not show physics. When I 'batch build' my outfits, I have to make sure that I check the proper entry for any physics settings, maybe double-check those? I hope that someone with more knowledge can help you.
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As I recall, you have the option to install a nude OR nevernude body in the CBBE FOMOD. If your body texture does not have a VJ, then you might see a featureless slit in its place, where you can see all the way to her soul :) I think that I have seen this happen on a couple of NPCs where I replaced the body, but not the textures. FYI - I am not a mod author or maker of NPCs.
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FYI - this started happening on my logins only a couple of days ago, immediately after a couple of updates to Firefox, and I do not have 2FA enabled.
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There's a site to help with identifying SKSE mods updated/in need of updating for v. 1.6+: https://modding.wiki/en/skyrim/users/skse-plugins
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Hi, all - since late yesterday morning US EDT, I have tried to log on from the Skyrim Special Edition page. I do log on, but I am redirected to the Nexus Mods page, and have to select Skyrim Special Edition to get back to that page. I am on Firefox (99.0.1), and there have been a couple of updates recently to get to that version, the latest was today. Before yesterday, when I logged in via the SSE page, I remained on the page after login. Bug, feature, or FF is doing something new? I know that this is a first-world problem, but I just want to make sure I haven't managed to muck something up. Thanks!
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I think that I had that mod active once long ago, it worked as described, as much as I can remember. There are a couple of mods out that rewrite the Blades revenge quest on Paarthurnax.
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CTD When Buying Potion of Minor Healing
7531Leonidas replied to TheNerdyNeko's topic in Skyrim's Skyrim SE
Cleaning your master files may be the source of your problem. I know that cleaning the masters caused a Dragonborn mess when nearing the final battle. -
It could be any mod that affects head parts, and doesn't correctly address vampire head parts. You could look at disabling the Vampire Eyes fix, the Toughened Traveler (if this is about the Dawnguard traveler), or the HG brows. The other possible problem, I don't know if some of your vampire stuff may already be 'baked' (saved) in your save game, and not correctable by simply disabling a plugin and restarting. You will just have to try it. If you know how to use SSEEdit, you can try this mod Dark Face Issue Reporter (https://www.nexusmods.com/skyrimspecialedition/mods/42133). It can help you find the problem file(s). Checking your LO for conflicts in SSEEdit may also be useful. There are other mods for dark face issues, just search for 'dark face' on the SSE Nexus site.
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You are using Vortex, as long as you got the files from the Skyrim Special Edition (https://www.nexusmods.com/skyrimspecialedition) site, they should be okay. You can check the file d/l name on the mod site against the file name in your downloads tab on Vortex (make sure that the View All Downloads option is enabled at the bottom of the window, you can change it back to the default later). For example, Helgen Reborn on the SSE site has a version number of V106.SSE, whereas the file on Skyrim (https://www.nexusmods.com/skyrim/mods/35841) has a version number of 105.3. Also, the 'Plugins' tab on Vortex will show you a lot of good information if you use the 'Flags' header, and select 'LOOT messages'. You will then get a listing of all of your plugins that LOOT (as a part of Vortex) sees something to tell you about. This is where it should say something about Form 43 (for LE) vs form 44 (for your current Skyrim SE). BTW, there is a lot of confusion about how to talk about SE vs AE. Your game version is the SE BASE version for the Anniversary Edition (AE), and has four (I think) added CC mods. Just make sure you cite that version number when you are talking to someone, or checking prerequisites for mods, and it will be OK. You will occasionally have to double-check a mod that says it needs the 'CC content' to see if it needs the full AE to run, but Vortex will tip you off to 'missing masters' if you mess up. You can look for tutorials (video and/or text) on how to use Vortex to resolve conflicts. They can be resolved at installation as they arise, or on the 'Mods' tab, where you will see small lightning bolts (green - overwrite choice made, red - unresolved choice(s) to be made). You can change them again later, if you make a choice that doesn't work so well. Anyways, this is getting to be a wall of text, so I will summarize - 1. Get your mods from the Skyrim Special Edition on Nexus. 2. Install them one at a time, make sure to 'deploy' and 'enable' the mods (there is a setting to help you do these at the same time). 3. Do not be afraid to check out the extra information on both the 'Mods' tab and the 'Plugins' tab on Vortex.
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Wood fire problem in taverns and Jarl's house
7531Leonidas replied to dudu56000's topic in Skyrim's Skyrim SE
The 00 at the beginning of the formID means that this started as part of the base Skyrim files. I do not know how to use SSEEdit to show conflicts and/or overwrites in textures. You can assemble and list your load order here, where I or someone else may spot the troublemaker. The site modwat.ch is frequently used by people here, or you could paste it in your reply, using spoiler tags. If you use a mod manager, you might be able to spot which mod(s) are affecting this particular object. If you currently use SKSE, you could add the mod More Informative Console (https://www.nexusmods.com/skyrimspecialedition/mods/19250), which requires Address Library for SKSE plugins (https://www.nexusmods.com/skyrimspecialedition/mods/32444). The benefit of this mod, is it will also tell you the last mod that affects a particular object when you click on it with the in-game console active (just like you did before). If you are not already using SKSE, I do not think that you should install it UNTIL you have your problems solved, as SKSE might bring some quirks (oddities) along with it. -
Your LO is not showing up... Some NPC overhaul mods can do this, as can general complexion/appearance mods. When I used Oldrim, I believe that my initial offender was Etherial Elven Overhaul (many others since - in LE and SE). I think that I even had a perk mod that affected races cause a vampire black face bug. Many times it is simply a load order problem.
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I think that I would like to see a mod that treats Elisif in the same vein as Susanna the Wicked, and Grelod the Kind, IOW, the name is a taunting reminder of what they are NOT. My vision would be for a dumpier, less attractive version of Elisif, yet still striking in some way or ways, to give the ppl of Solitude some reason to develop great affection for her, yet many of the other Yarls can have a quiet, or barely concealable contempt for her. The backstory would be that her marriage to Torygg was simply to secure a political alliance, but the two of them really developed a grand affection for each other in the time that they had.
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Wood fire problem in taverns and Jarl's house
7531Leonidas replied to dudu56000's topic in Skyrim's Skyrim SE
It looks like a missing texture or textures to me. You can try the in game console if you are on PC, I do not know about other versions. Walk up closer to the fire pit, and press the key to enable the console. On US English keyboards, it is the key to the left of the '1' key. Once the console is activated, simply left-click on the texture and see what ID number appears. Record it (write it down or take a screen shot, or Print Screen and paste it into Paint), and use the first two digits to locate the offending file in your load order. Then, you can try to either reinstall the offending file/mod, or make a fresh download and reinstall it. If the first digits are 00, 01, 02, 03, or 04, (Skyrim game master files) you might have to verify your Skyrim files through Steam. (Only if you are already using the latest 1.6+ version, NOT if you are still using the older 1.5.97 version, as this will force a complete update of Skyrim to the 1.6+ version.) -
1. If you are running the newest AE base (v. 1.6+), make sure that you have d/l the mods from the Skyrim Special Edition Nexus, not Skyrim Nexus. This could be the source of the incompatible archives, getting them from the wrong source. 2. Make sure your SKSE is the proper version for your installed version of SSE (2.1.5 for v. 1.6+), and that you followed the install instructions. BTW, which of your mods need SKSE? If none of them does, leave it out for now, you can install it later, and start a new game. I have Falskaar and Helgen Reborn running together in my large LO, and no file conflicts. Go to the Plugins tab, and look for the red lightning bolts. Click on one, and see what it says about the conflicts. You simply choose which mod that you want to override (use its information or data) the other in the dialog boxes, and can even choose individual files from each mod to 'win' the conflict, if you wish. Oh, and rely on the LOOT found in Vortex to start your LO, don't also install a standalone LOOT, as they will fight each other (I know this from previous experience...). I think that I would start by only installing Falskaar, Helgen Reborn, and the Unofficial Patch first, and seeing what conflicts you find. I don't have any in my LO between these three, and the Unofficial Patch can help stomp a LOT of bugs. Then, add one of your others, start a new game, and test by resolving conflicts, test again. I used to use Immersive Citizens, but it caused too may problems with starting/finishing quests, marketing loot, etc., b/c it was so aggressive in how it modified behaviors. BTW, are you referring to Immersive Armors in your original post? I don't see an entry for Interactive Armors at all, even when using DDG for a widenet search.
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Are you still on v. 1.597? Have you cleaned any of the game masters (update.esm, Dawnguard.esm, Hearthfires.esm, Dragonborn.esm)? You could load up one of the crash log mods, .Net Script Framework (not for v 1.6+), or Crash Logger (https://www.nexusmods.com/skyrimspecialedition/mods/59596) - for v 1.6+. Maybe you could get some useful info from one of these. Just a thought, Labyrinthian triggers the cascading events at the College, right? Especially the dancing lights there? Those guys seemed to cause me some problems long ago, more so once I started getting the mission(s) to close their access points.
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I use Arthmoor's Falkreath (now at AFK Mods), Relationship Dialog Overhaul, and NPC AI Process Position Fix, and am on SE 1.597. Maybe one of these overrides this "feature"? Might be easy to check at AFK mods and/or RDO page to see... I haven't seen anything else in my LO, other than Trade and Barter, that may affect Lod, but if I do, I will let you know. I forgot, I also use Bring Meeko to Lod, and Better Quest Objectives. They might also override some dialog.
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BUG - Leveling up stamina does NOT increase my carry weight
7531Leonidas replied to Carbon14C's topic in Skyrim's Skyrim SE
You still might be able to carry your favorite option settings forward from SkyTweak, using SSEEdit, I am not that well-versed in it, but ask around. -
Followers become semi-transparent, don't know the cause
7531Leonidas replied to goo29's topic in Skyrim's Skyrim SE
Just a couple of thoughts: 1. Have you updated ANY of your mods since AE (v. 1.6+) came out? Some minor texture/mesh changes may be playing w/your NPCs. 2. May be some kind of cloak spell gets re-applied to your NPCs over time by such a mod. 3. If you know how to use SSEEdit to check for conflicts, just load your entire LO into it, and check to see what is conflicting, and what wins the overrides. GL! -
SSE Hotkey to target follower and hotkey to target enemy
7531Leonidas replied to Naldjer's topic in Skyrim's Mod Ideas
Take a look at Nether's Follower Framework (https://www.nexusmods.com/skyrimspecialedition/mods/55653), it has many options for setting hotkeys for followers, and interactions with followers. In my game, it is the L key (may be default), just have your crosshair on the intended target, and hit that key. I believe that many of the other follower management mods do, too.