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Everything posted by HeyYou
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Editing Ship module NIF's - NIFskope - Blender & other tools
HeyYou replied to Gilibran's topic in Starfield's Discussion
Figuring out the logic of door/ladder placement would be good too... What I would like to see, is REMOVE the 'autoplacement', and have 'parts' that are doors/ladders, so they are place manually. Would make ship building much more flexible. -
Apparently there are two camps among the starborn, those that would prevent ANYONE from reaching Unity, and those that think anyone that can collect the artifacts deserves to reach it. We only see one representative from each respective side for the most part. Until you are actually on your way.... Then things get interesting. They actually DO get together with ya, and have a chat....
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Bring back the ability to steal NPC clothing
HeyYou replied to Mize0's topic in Starfield's Mod Ideas
But, it requires yet another exe file to be run alongside the game. When that mod only needs SFSE, I will happily download, and install it. Otherwise, nope. Given that this guy managed it, I fully expect that an SFSE version will be out in the not-so-distant future, either by the same guy, or, someone else.... -
Sh!tty no site has that info. It would be nice to know what habs(shopping guide) looks like before going through hassle of building a ship, walk through it, only to replace with another manufacturer till you find or like how it looks. May have to wait till SDK releases and the creative modders will create custom habs or it be possible to customize it ourselves. Folks are already working on tweaking ship parts. :D Which is a good sign. But yeah, we are likely going to have to wait for the CK before we get a good 'wiki' on just what is inside which ship parts....
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I went lookin' for it for the very same reason.... Trying to snipe in the dark was really hit and miss. Mostly miss..... :D There's another one that makes all the reflex sites clear, which was also a god send. :D
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What is twitch? And why should I care how many folks are playing a game on it? (if that's a thing) I really don't care what anyone else thinks of the game, I don't need other people to tell me what I should like, or not like. Their opinions are exactly that, THEIRS. What makes their opinion oh-so-important? Because they have a YouTube channel, or blog? Yeah, that just shouts "I am qualified." Yeah, OK, maybe not. I enjoy the game. I don't need other people to validate that for me. Same thing goes for if I DIDN'T like it. Why folks feel this need to glorify those people is beyond me. Most of 'em are just folks that couldn't GET a real job.
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[Mod Request] (or maybe we have it already)
HeyYou replied to jeffholcombe's topic in Starfield's Mod Ideas
Doesn't it do that already?? -
I will third this request. The mechanic is already in-game, as you can drop quests you pick up from mission boards. (like 'destroy the crimson fleet in the Krypt system.... you know, where there are literally DOZENS of ships???? Yeah, that's not gonna happen....) It's likely just a binary on the quest on if you get that option or not.
- 3 replies
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- mod request
- qol
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Have a look here.
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I would just like to see what the inside of the modules look like without having to build then buy a ship.
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There is a mod that allows you to set up 'power profiles', which would likely do what you want, just switch to a profile that the turrets aren't powered. :D
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For capitol ships, have a 'landing bay' the holds a small ship, use that to go to the planet.
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after updating Sfse game CTD on launch
HeyYou replied to crasher1612's topic in Starfield's Discussion
Do you have the correct version of SFSE for your game version?? -
Original textures will be in an archive, that's what the whole 'archive invalidation' thing is all about. I had to put those lines in the starfield.ini in the game folder, for it to work properly. (no clue why) There is also instructions out there on how to get rid of the data folder in the My Games folder (which I recommend, don't wanna be installing mods to the O/S drive..... personal preference I suppose.) Then everything just goes to the game install folder, and removes some of the confusion.
- 25 replies
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- vortex
- mod installation
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Mod Organizer 2 seems to have starfield dialed in. That said, I install ALL of my mods manually for Starfield..... Yeah, I was just looking into doing that. Seems way overly complex (as compared to something like ESO, for instance). I started with Morrowind..... so I am used to it by now. :D Once you install a couple, you'll figger it out. :D
- 25 replies
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- vortex
- mod installation
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[bug] Neon's Ship Service Technician... please help if possible.
HeyYou replied to 2p1k3's topic in Starfield's Discussion
That should have been fixed by the patch...... -
Post in the site issues and feedback forum. That said, it sometimes takes a bit for stats to update. It most certainly is NOT instantaneous.
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Mod Organizer 2 seems to have starfield dialed in. That said, I install ALL of my mods manually for Starfield.....
- 25 replies
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- vortex
- mod installation
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An option to rebind the "E" key to leave the pilot Seat
HeyYou replied to quartzan's topic in Starfield's Mod Ideas
Yeah.... this particular mechanic is highly annoying...... Either rebind the 'get up' key, or rebind the key to cycle thru targets...... -
Stay in ship after landing on known locations
HeyYou replied to ThoryFox's topic in Starfield's Mod Ideas
Please. I have most everything I need in my ship, the only reason I visit outposts is for resources, which I don't need to leave the ship to transfer, or use...... -
Landmark names showing up in the middle of the screen
HeyYou replied to usncraftmaster3's topic in Starfield's Mod Ideas
Thank You VERY much. :D -
I cant take off Porrima3 Starfield game.
HeyYou replied to apassi11's topic in Starfield's Discussion
If you open the TAB menu, and select a destination, can you go there? -
For now, I would manually install..... Vortex ain't quite up to the task yet. :D