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SMB92

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Everything posted by SMB92

  1. Try running as administrator. You probably already have though. Weird problem for sure, must have done something wrong somewhere... So you 100% sure that NVSE_loader.exe is in the same root folder as FalloutNV.exe? Maybe try quickly opening FalloutLauncher.exe, and closing it, that works for FNVedit not finding the reg key, but I think NVSE doesn't work like that. Try anyway just to be certain.
  2. Well that's why I recommended a quick reinstall - if you have FOMM then a quick reactivation of the mods would be the same. Let us know if it works anyway :). BTW If you were using CASM you'd have a lot more saves to play with ;)
  3. For the most part the patch fixed it, but I've seen it reported still, on fresh and old saves. i was assuming this was with the latest patch though.
  4. Cool and no worries. Yes it definitely has something to do with the collars. Just another one of those things we learn to live with :/ Do post back if you manage to get rid of the bug via previous save.
  5. Well besides FNVedit, a more comprehensive patching tool is Wrye bash or Wyre Flash as it's known in NV. It takes a bit of practice, but once you know how to use it you can't live without it, and I know that first hand cos I can't live without it XD. You can never really get a perfect merged patch, it's always best to make your own patch with FNVedit and enter the overrides in manually. Me personally? I got pretty good with Wyre bash so now I make all my own mergeable patches after bashing (bashing is the term given for merging). It doesn't use Windows, it needs Python (which you can get for Windows of course). Look into further on google, it would take me all day to write a tutorial of it XD EDIT: I'd be happy to explain some basic about it if you can manage to get it all installed properly. Here's what you need: Wrye Bash - http://newvegas.nexusmods.com/mods/35003 Wrye Python - http://planetelderscrolls.gamespy.com/View.php?view=OblivionUtilities.Detail&id=44 Instructions: Install the Wrye Python. This version I have linked you to is a bit old, was for TES4 but should all be the same. I lost the exact link but this should do. It comes with a all in one installer, it will install about 5 different things, just keep clicking install until it's over. Follow install instructions on Wrye Flash page, pretty easy. Now go to your data folder where there should now be a folder called "Mopy" if you installed correctly. Find the file "Wrye Bash Launcher" and send a shortcut of it to desktop. If Python is installed correctly it will have a yellow and blue document style icon. Double click to run it. If by chance it doesn't run and nothing happens then I've linked you to the wrong Wrye Python. I think this is the right one though. (only difference is Python version, this one is 2.5 but it may need 2.7) If so go here: http://oblivion.nexusmods.com/mods/22368 and download the last file in the files list, Wrye Python 08. And there you go :smile: - @Everyone - feel free to add your 20c
  6. This is a very old demon of the game, let me assure you. There are a number of theories into what causes this but the most evident cause are Slave collars. Seemingly there is some bug where quests or events involving slave collars trigger a glitch, likely in hard-code more than script, where the PC's head explodes. It got better with the 1.4 patch but not entirely. For a while it was believed that DM caused the bug, it probably has something to do with it or is a trigger, like BoS missions, it involves a slave collar. Evidently, there is no known fix, perhaps there is one hidden away on Nexus somewhere, but I doubt it. What you can do is load a save from before the bug appeared, delete your other saves as they are inflicted with the bug and it seen that other inflicted saves can make the game inflict the clean save with the bug. Another thing you might try which had a few reports as a fix, completely disable Dead Money, as in remove all it's files from the data file temporarily (BSA, .NAM, ESM), and load the game up and make a fresh save. You could then try reloading DM, but in my opinion, just keep playing for a couple hours without it and see if your bug gets fixed, that'll tell you for sure. Be sure to have a correct LO and that your running v1.4 of the game, all files verified. Probably want to be loading from NVSE or FNB4GB also. Just an interesting thought, perhaps try play with NV stutter remover (needs NVSE), it might have some impact on it, for some reason i'm inclined to think it may help. Post back when you've tried doing that :smile: EDIT: For the record, I've never experienced this bug, in a whole 3000+ hours (accumulative) of play over 5 different saves with an extreme LO.
  7. Try quickly re-installing Unified HUD or PN if no uHUD. I haven't heard of it, just making a recommendation :). If you have any previous saves you can test, back up your current ones and play through until it breaks or again, or hopefully doesn't.
  8. Are you using any mods or a previous save game? If so try a fresh, clean, new game. Make sure to be running the 1.4 patch from Steam.
  9. So you're just trying to play FO3 then, okay. Well have tried fiddling with the INI files manually? I dunno off the top of my head head what else causes this, will look into it further.
  10. What other mods are you using? It's only a good idea to back up the files that are really necessary, otherwise you might as well not bother reinstalling.
  11. Mod configuration menu wants to be at the top of the esp list. Other than that your LO looks much better. I'd say start a new game cos your previous save is likely broken now anyway...
  12. And on top of that if you wanted to find out what the specific problem with Repconn is then you could run a filter in FNVedit and quickly identify any conflict with that area, if you wanted to. @luthienanarion: Did you actually count the plugins? I din't see him write down the total XDXDXD
  13. Your LO is a bit out of tact, you may want to run the BOSS tool on it.
  14. My recommendation: reinstall the game and reinstall NMCs then reinstall FOMM and under the Tools menu in FOMM recheck AII and try to play again. (Here is your OP for convenience sake): I Followed the instructions on the NMC to the tee. (also the invalidation thingy) and it worked at the strip, but no where else. So I deleted the invalidation thing, deleted the text inside the Fallout_default configuration file. and then went another way to do the activation invalidation thing. Deleted old text, copy n pasted the (This is what it should look like) txt under [Archive], and saved it. But to no avail, it still doesn't work. And I believe somewhere along the line I messed it up. Also FOMM does not work for me when I click on Package Manager. Comes up with this: "Something bad seems to have happened" Here is the error message(crashdump): Sunday, March 10, 2013 - 9:59:42 PM Fomm 0.13.21 OS version: Microsoft Windows NT 6.2.9200.0 System.NullReferenceException: Object reference not set to an instance of an object. at WebsiteAPIs.NexusAPI.get_LoginKey() at Fomm.PackageManager.PackageManager.WebsiteLogin() at Fomm.PackageManager.PackageManager..ctor(MainForm mf) at Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I have no idea what to do, because Gopher's video would have saved me a lot of hassle, but I've been dealing with this for 4-5 hours trying to get this NMC Texture pack to work (Medium). I would really like help. Plus I would try to uninstall it, but the author says to use some program that does not exist. And I don't want to uninstall Fallout New Vegas and all my mods, then reinstall them just to get old texture's back. So can I please have help in trying to get this NMC Texture mod to work :smile: P.S. If you have Avast! Premium, Ill let you assume control of my laptop so you can show me. And also I am using Windows 8 64bit PLEASE HELP :biggrin: Edit: System Specs: 3rd Gen i7 Intel 3630QM Processor 6gb RaM 2gb Nvidia GeForce GTX 660M 750 gb Hardrive My recommendation: reinstall the game and reinstall NMCs then reinstall FOMM and under the Tools menu in FOMM recheck AII and try to play again.
  15. Wow. That load order is a mess. http://newvegas.nexusmods.com/mods/35999.
  16. It seems to be fixed now. Yeah I liked the search box being there too :(
  17. The only conflict I have with Imaginator in my entire LO is DOF multiplier and that's only with Dynavision. That is very weird indeed, I use it all the time and never heard of that :/
  18. There is also a problem where the GECK won't load an entire area IF FULL/BRIGHTEN LIGHTING IS TURNED ON. Click on the light bulb in the main window to toggle it or just press "A" whilst in the render window. I know this first hand because I have that bug all the time working on the Mojave with it turned on. If that doesn't work for you than you have different problems.
  19. You'd be the second person I know of to report that problem today. I can only suggest you log out of the Nexus, delete your cookie cache and try log in again. The other guy who had the same problem said that everything else but the search was fixed by doing this so no guarantee but give it a go anyway.
  20. You've probably got a mod that is overriding the GREETING or GOODBYE entries. You could find out with FNVedit pretty easily. Post an LO anyway if you can.
  21. What version of NVSE are you using?
  22. http://newvegas.nexusmods.com/mods/35935 Just Install that if you don't have NMM. Alternatively if you had FOMM their is a setting in the tools menu to set it also.
  23. Ok so the WMR default esps want to be above WMX and then the WMX patches after WMX is per normal, the 3 Project Nevada esps under ILO want to be right under the Project Nevada extra options esm, Project Nevada - WMX wants to hbe just after the last WMX preorder esp, but before EVE. I suggest you get NVEC (llok on my sig) and get More Perks Merged, there is a description on how to install it there. Also NVEC includes EVE now.
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