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Everything posted by SMB92
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Crashing at end of Honest Hearts
SMB92 replied to VoiptheSlayer's topic in Fallout New Vegas's Mod Troubleshooting
Load order here is okay, some adjustments would do you well, but you really need a merged patch my friend. Use FNVedit for that. And while you're making a merged patch I'd strongly recommend you run apply a filter to your LO and have a look in HH for conflicts. With that LO though a merged patch should fix it, unless you need to manually patch something such as a dirty edit in one of the lower mods. -
Unexpected End of Archive?
SMB92 replied to eastland97's topic in Fallout New Vegas's Mod Troubleshooting
Re-download EVE. Go and try another file on Nexus over 50MB and try extract that. If it's just EVE then something has happened since the update and it's broke the archive, report it. -
You're done for buddy, if you don't have Steam than your a PIRATE, that simple. See ya, wouldn't wanna be ya! BTW I bet you need to set the INI's from read only to not in the properties section, not Windows permissions. EDIT: Just to quote you here: "I'd really rather not reinstall NV, as that was beyond tedious" - Care to elaborate? Cos I have my theories lol. NV is not that hard to reinstall if you have the disc.
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Unexpected End of Archive?
SMB92 replied to eastland97's topic in Fallout New Vegas's Mod Troubleshooting
Go here instead: http://legroom.net/software/uniextract -
NV is NOT crashing - what did I do wrong?
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
Believe me they have stuff all to do with it ;). The game would crash enough on a dual-CPU Xeon rig, with vanilla LOL. -
Unexpected End of Archive?
SMB92 replied to eastland97's topic in Fallout New Vegas's Mod Troubleshooting
Should only be one archive to download from that page, just one exe, download from the US mirror. EVE isn't broken, I can assure you that. I used to have a problem a while ago where when I made downloads they'd like to stop at 80% but say they were finished, stupid thing to happen, but it did, and regularly, on ADSL2+ as well (20Mbits/s). I had to watch all my DL's. Haven't had that problem for a good long while now, but I reckon that's what's happening to you. -
They were loading fine when I got there and walked around. Just loading it back up killed it. Maybe somehow the resource got corrupted. Lucky for me I plan ahead and made a backup of all my resources when I did my base install, fresh from the archive for an easy cut and paste lol. I make a habit of creating 2 NV installs these days, a full backup and playable one lol.
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Distant flickering is called Z-Fighting, it is a problem with the engine, just things like you see windows or doors on houses flickering black or same with rocks on mountains from afar. You can't get rid of that I'm afraid. As for that texture glitch in that screenie, that looks like bad LOD generation, but then you say armor's and other stuff goes missing to? If you have textures completely disappearing and random textures showing up on vertain things, from walls to armor, whatever, then you may have crossed the "Magic Threshold" as jim said. This is when you exceed 140 active plugins, (but not limited to active plugins, if you also have many unused ESPs in the data folder this will count toward this limit although you can use Wrye Flash to ghost the unused plugins) and the game starts to corrupt it's resources. Usually this is accompanied by missing meshes, you know, the big red exclamation marks lol. If your experiencing ridiculous texture leaks and tearing, there are 2 common causes: You've OCed your GPU/GDDR but haven't given it enough power, too much power, and/or your GDDR is corrupting because it's running way over spec and then the second problem is you may have programs fighting for priority with the GPU in the background, casuing, again, lack of resource to the game and therefore undesired effects. These are two common things that I have experienced myself and many others too. Your problem may be different but still knowledge is power and now you know these things XDXDXD. The card could be on it's way out too lol, if you haven't already tested that. I gotta say one thing as a matter of opinion though, ENB isn't the greatest thing to be using with NV, you may want to try out some of MGE's great visual enhancement/control mods. Find them here: http://newvegas.nexusmods.com/users/1538812. Also Cinematech if you really want: http://newvegas.nexusmods.com/mods/39947 Post back and let us know how you go :).
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Unexpected End of Archive?
SMB92 replied to eastland97's topic in Fallout New Vegas's Mod Troubleshooting
Sounds like the archive has not downloaded completely and a sector is corrupt. What mods, and did you try redownloading? Just in case it is 7zip try this little beauty: http://www.softpedia.com/get/Compression-tools/Universal-Extractor.shtml If that don't extract it then archive is broken. -
Yes that's right, they break as soon as they start to fade in. Upon load, they are broken right in front of me (front of visitor center). Thing is though, if I scope down the wall of Hoover a ways, I can see the lights have loaded in full detail, illuminating all the ground and all, but of course the LOD itself for the terrain has not. ugridstoload is set to 7 (was 9 but 7 is much better with 16x SSAA in CCC). I walked to Forlorn Hope and found the lights there went out as I got close enough for the LOD to come in. All objects are loaded, Object fade is at 20 and Object LOD is 100K. All buildings are set to show distant LOD versions also. Possibly I should loa up that save again and try waiting 3 days far away from there and go back just to see if it changes back.
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I see. Well you really need to go over to Bethsoft and read the GECK guides on cell editing. Then you'll be sweet. It's quite easy really once you get a hang of the controls :). BTW I recommend CASM for your saves, then you will have many many saves to play with. Look up CASM NV on Nexus.
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Hi all, So I'm having a problem here, I just played NV for some 9 hours flat on the LO below and I didn't experience a crash. Walked all the way across the Wasteland, rarely fast traveled, loaded many saves cos I got killed heaps (This wouldn't of happened if not for Monster Wars XD) and did many quests. Only bug so far was the Camp Golf quest. What went wrong? I'm scared... Does this mean I will win lottery tonight? Will Jesus return? Will Pepsi finally realise it's not as good as Coke and stop trying to advertise that it is? Will the moon be blue this night? Will Mars attack? Will Kevin Rudd make a comeback? I just don't know anymore XDXDXD Here's my LO: (Minus the patches merged into Bashed Patch, including several of my own) For those of you who seen this before you might notice I've made several optimizations and merges :) FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAmbient Temperature.esmCompanion Core.esmCaliber.esmHonestHearts-CaliberX.esmCaliberXhonesthearts.esmCaliberXgunrunners.esmCFWNV.esmCINEMATECH.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmInventory Access.esmMore Perks.esmNVEC Complete + NVCE.esmDARCPH.esmRedRockRanch.esmAWorldOfPain(Preview).esmRustTownV1Master.esmSeachlight Airport NCR.esmdangame.esmMoMod.esmMonster Wars.esmNSkies URWLified.esmNVInteriors_Core.esmInterior Lighting Overhaul - Core.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmAdvanced Recon Tech.esmDetect Traps.esmRobCo Certified.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espSelective Fire.esmSpeedyResources.esmClean-Deluxe FNV.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esmLings.esmThe.Armory.esmWMR.esmNVInteriors_ComboEdition_AWOP_SLAP_NCR.esmDarNifiedUINV.espCASM.espFairyRadar.espHUD Extended.espHUD Extended - Ambient Temperature.espVera.espNew Vegas Error Corrections Extras.esppipboy2500_edisleado.espShilohDS-Color Maps and Icons.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espUHNV_TRON_GSA_HiVE_JUWHNV.espProject Nevada - Rebalance Complete.espProject Nevada - Cyberware Additions.espProject Nevada - All DLC.espNVEC NVCE PN COMBO Patch.espRobCo Certified Friendly Hit Fixer.espAWOPMonsterPatch.espNVEC+NVCE-Expansion-AWOP.espMonster Mod Wasteland Edition.espHell on Earth - Basic + Creature Replacer.espHell on Earth - Nightmare Realm.espNVEC+NVCE-Expansion-MMWE.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espNVEC Complete NVCE FOOK Patch.espCFW-PN-DLC.espSelective Fire - Project Nevada.espDetect Traps - Traponator 4000.espDetect Traps - DLC.espAdvanced Recon Gear.espAdvanced Recon Riot Gear Helmet.espJetpack.espchristinecos.espAdvanced Recon Range Finder.espAdvanced Recon Gear - Project Nevada.espDIM TYPE3clothesRETAIL_NV.espFlashlightNVSE.espAWOP - Patches.espMore Realistic Aiming.espQuick Trade.espReactive People - Ultimatum.espWMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_HonestHearts_R.espWMR_OldWorldBlues_R.espWMR_LonesomeRoad_R.espWMR_GunRunnersArsenal_R.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-FOOKNV CP.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espNVEC Complete NVCE WMX Patch.espMail Order Catalogs.espWMR_WMX_DLCs.espThe New Bison Steve Hotel.espRustTownAdditions3.espNVEC+NVCE-Expansion-NVIntAWOP_SLAP.espThe.Armory.Leveled.List.Concise.espTA - Patches.espNVEC+NVCE-Expansion-ElectroCity.espNskies URWLified - DLC.espInterior Lighting Overhaul - Ultimate Edition.espILO - NSkies URWLified Patch.espILO - A World of Pain.espClean-Deluxe FNV Merge - AWOP + ILO.espNVEC+NVCE-Expansion-ILO.espELECTRO-CITY - Imaginator.espDYNAVISION 2 - Dynamic Lens Effect.espNight Brightness Adjuster.espDirectors Chair.espBashed Patch, 0.espMyPatch - Heavy.esp Total active plugins: 133Total plugins: 133 Any advice much appreciated. O.0 XDXDXDXD
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Screenshots not working?
SMB92 replied to jrod1311's topic in Fallout New Vegas's Mod Troubleshooting
Okay cool, I'll just disable mine in case, don't use it much anyway, just for my MC and TV remotes. I'll just make me up a batch file and put it on the desktop for reactivation :smile:. Still blows my mind that such a bug could possibly occur haha. -
Can't complete Flags Of Our Foul-Ups (again)
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
LOL No takers. Don't worry about it now, I fixed it by resurrecting Mags. An unlikely solution, but it worked to my amazement. LOL here's something for you, I just played NV from since I posted this to now (2 mins ago) without closing the game and no crashes. YAY!! Damn I'm good at modding XDXDXDXD -
I'm having the problem that a lot have, after taking up Mags on her idea I get as far as the shooting practice, but after that cannot engage conversation with her for the explosives part. Seems it only happens to me every so many playthroughs/profiles. Anyhow I know it's a poorly written quest but seems there must be a trigger for it happening as I say it only happens every so many playthroughs and this one I did a lot before Camp Golf. I just want to know the trigger or the solution if anyone knows off hand. I really don't wanna use the console here, I am a man of immersion and lore lol, the console makes me wild. I'll try some more of my theories on the matter, but a quick solution would be nice :smile:. Wow seond post for the day with problems, guess it's that time (after 200 hours modded play) in a save where it starts to get a case of dementia XDXDXD BTW did check out FNVedit to see if there was a weird conflict in there, or even with a little hope maybe find that a fix for it from NVEC or a mod like that getting overridden but nothing, not even an override. Oh well XD EDIT: Also tried waiting a day, fast travelling away and waiting a day, reloading the game and reloading from varioussaves and doing it over and over again. Just seems like it's broken. Looking into that quest stage for answers still.
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Crash when attemping to save
SMB92 replied to waterbottles's topic in Fallout New Vegas's Mod Troubleshooting
By the look of that, the records indicated have invalid/wrong reference made to creatures instead of what it's supposed to have. I assume this was FalloutNV.esm, this is no surprise LOL. It won't kill your game, I'm going to have a look at that anyway and see what the exact out of place record is, maybe I can make a mergeable patch just quickly. EDIT: Okay so it's not FalloutNV.esm, that has thousands of erors, as expected XD. Which mod are you checking here? -
Frequent freezing/crashing
SMB92 replied to Rukimster's topic in Fallout New Vegas's Mod Troubleshooting
You're welcome :). So the audio eh? hahaha how typical of NV! You tried looking into what codecs you got running? maybe one of them triggered it. Anyhow good luck on your NV playthrough, don't let the wastes get you down XD -
Screenshots not working?
SMB92 replied to jrod1311's topic in Fallout New Vegas's Mod Troubleshooting
I know one thing also, If you're install directory is under C/program files (steam) then if you're not running the game as admin the game might not be able to write to the directory. Idk if you already done that. Still doesn't help your console problem. My menus and console would disappear if I went over the 140 mod limit (commonly called the magic threshold) but that's about all I can tell you. EDIT: LOL quoted wrong comment. Still get confused about it quoting the comment above not below hahaha. -
Screenshots not working?
SMB92 replied to jrod1311's topic in Fallout New Vegas's Mod Troubleshooting
@Jim - Really? That's an odd kinda bug, never heard that one before.... Do they cause other bugs cos I got one on my DX79SR.... -
npc's gliding not walking
SMB92 replied to cheesyman2468's topic in Fallout New Vegas's Mod Troubleshooting
You got a screenie or an LO to post? -
Not running ENB but I am running all of MGE's various visual mods. Speaking of which all lights added by ElectroCity in the same area had the same problem, good from afar but no good near. I'm going to revalidate the cache anyway just to be sure there hasn't been any corruption from a CTD I had a few hours back, something wrong with one of the Rumble Zones from AWOP MoMod patch at Repconn triggers it every time I try to enter, anyway that's a different story lol. Actually you gave me an idea, I might try loading up that save again and playing around with some of the settings in Director's Chair etc etc and seee if I can somehow reset the lights. Might even try disabling HDR and re-enabling just ffs.
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Screenshots not working?
SMB92 replied to jrod1311's topic in Fallout New Vegas's Mod Troubleshooting
I assume you tried Alt-PrtScr and you tried Ctrl-V in a program you could paste it to? You might want to try setting fallowscreenshots in the INI to 1 and then using the PrtScr button again. -
The shaders, the cones are still present but the shader displayed is like the low quality version as if HDR isn't active at all. They are fine from the distance but get near em and poof, light goes out. Meh I just went with that other save and did my thing at Hoover and quickly went elsewhere. Just another weird save game bug I think :/
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Hi all, Well I've run into an interesting problem after I went to Hoover Dam visitor center and walked back out. All the heavy flood lights and street lights aren't loading! In the distance I can see the lights lighting the ground and the surrounding areas but as soon as I get near they dim out to the low quality versions for some reason. So I tried fast travelling and used PCB whilst away to ensure the cell wasn't loaded in memory still, but no good. It's only the lights at Hoover Dam from what I can tell, Goodsprings and Primm etc all still well lit. I did try loading an old save, the one before I went in the visitor center suffered the same bug but one save about 10mins before that down at Forlorn Hope was fine, and that area contains the same large flood lights as well. Even though I kinda answered my own question by loading a previous save, I'm still kinda weirded out by the whole thing. What made them revert to low quality light models? Why didn't they come back after doing a PCB and fast travel? Second time I've experienced this bug, anyone know the trigger? Or the solution? No answers on google, at least helpful ones anyway... I imagine something made the save game stuff up somehow. I'll go back and disable/enable each of the objects just to be double certain. Cheers ppl's :)
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Frequent freezing/crashing
SMB92 replied to Rukimster's topic in Fallout New Vegas's Mod Troubleshooting
Well I'll double check, but really if I'd like to recommend Wrye Flash for the merged patch now your modding pretty hard. I'll post back with any suggestions if I find any.