Jump to content

lonewolfkai

Supporter
  • Posts

    1105
  • Joined

  • Last visited

Posts posted by lonewolfkai

  1. If you can get the error message from the status bar that'd be handy.

    Webpage error details

     

    User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)

    Timestamp: Thu, 6 Oct 2011 13:48:10 UTC

     

     

    Message: 'document.report' is null or not an object

    Line: 31

    Char: 1

    Code: 0

    URI: http://www.tesnexus.com/downloads/file.php?id=40580

  2. Working fine for me. How exactly is it not working?

    Hmm, it must be on my end then. When I tried it, the window came open, I selected my reason and typed in the description, then hit submit, however nothing happens. It just sits there as if I hadn't clicked on Submit. I also noticed an "Error" notice on my browser's notification bar (the one above the taskbar).

     

    btw, that's a dang fast response Dark! :thumbsup:

  3. I've never tested this Tes4Files but now I can understand why people use it. What I don't understand is why it has to create a subdirectory to put the files in, instead of putting everything directly into the archive. Who benefits from that?

    I, and as others have said, benefit from it since we archive our downloads in a separate file. A named subfolder that contains all the parts of the mod make it extremely important.

  4. It's not really that hard to simply go into that first folder and copy and paste the esp, meshes, textures files straight to the data folder. At least they are putting the meshes and textures in their actual folders. I've downloaded plenty of mods where they didn't even bother to do that.

     

    I personally have the mod name folder with the Data folder and a Readme and possible pictures. It realy doesn't make sense to place the Readme inside the Data folder.

  5. YES! Thats perfect..A thousand thanks, man. BTW...Your character is a key example of why I wish this game as an MMO...I constantly look for characters like your own, just to fight them to the death lol. Whatever helmet you have, is pretty beast...I try to stay within a warrior/warlock kind of range, so Its rare that I see a bright/gold armor that looks interest. The harness is awesome too. Thanks for the help man.

    Actually, that helmet is one of my mods that you can download too. Check my signature for the mod's link.

  6. Hey guys, I was just seeing if anyone ever reached a conclusion with this mod. I stumbled upon this while looking for the exact same thing. As you said, MarkInMKUK, too much would be ridiculous, especially due to the fact that carrying 3 swords, 2 daggers, and a shield would be incredibly heavy for someone in real life.

     

    You mean like this?!?!

    http://www.tesnexus.com/downloads/images/27197-1-1255748095.jpg

     

     

    or maybe this:

     

    http://www.tesnexus.com/downloads/images/31795-4-1274321076.jpg

    That's right, that's 10 weapons visible there, and one unseen one! (1 [huge]two hander, 2 long swords, 2 short swords [+1 unseen one], and 5 daggers). That's my character btw too. And yes, that's the way I play. I like to carry all my favorite weapons. :tongue:

     

     

    Im looking for exactly what you stated, 2h on the back, while a bow is out, or 1h on side, while bow is out. Thanks.

    What you'd have to do is what MarkinMKUK has already stated. You have to rig the meshes to something you wear, like armor. In the above example, I also have an "amulet" for the belt that has the daggers and one short sword on the back. You can wear it with anything you wanted to. It's available for download now called Weapon Tool Belts.

  7. http://www.clanram.com/forums/attachments/f11/1228d1287291494-rams-chargers-game-aired-la-beat_dead_horse.jpg

     

     

    You just made my point for me with one image. Well done. :rolleyes:

     

    @ lonewolf_kai

     

    :no: Nah, that was just a response to the post I was quoting. As I said it's not a poll so we don't vote.

    Oh I know, I was sort of adding sarcasm towards the poster, Heartcloud, you quoted.

  8. 4) I am a 40 year old, straight female with children and married. I use a lot of the skimpy mods for my female characters and skimpy for my male when I play those (rarely.)

     

    So what does that say about me I wonder?

     

    Age doesn't always equate maturity :tongue:

     

    Well bless your heart..aren't you a funny one too!

    ;D I don't necessarily mean you, I'm just saying :teehee: :tongue:

     

     

     

    *snip*

    Maigrets, I completely agree with you, so that makes you have a +1 on your vote, since we're counting votes or something now?

  9.  

    As an aside, how the fudge did something as buggy and fundamentally broken as Deadly Reflex ever get to be the 2nd most downloaded Oblivion mod of all time?!

    I'd like to see you even remotely try to come up with a mod that does anything near it.

  10. This is just ridiculous. Oblivion modding can't be "taken over" by anyone in any sane meaning of that word.

     

    Oblivion modding is just people doing for free and for fun what they consider fun, and sharing it with others. You can't possibly say "hey, guys, devote your free time for sth else cause I want to use it" - it's not like that there is little lore-friendly armor because the society has been taken over by anime-fans, but rather there isn't that lot of people with your preferences. Modding skimpy armors doesn't cause the lack of realistic armor, it's rather lack of people interested enough to devote enormous amounts of time to it.

     

    And people who tend to complain about other's people prefrences are something I never got to understand. Does it also bother you that someone is, I don't know, eating pizza with ingridients you consider untasty?

    Would it you if that's all you have to choose from and then you'd have to pick off the ingredients you don't like? Or a better analogy, would it bother you if you went to the buffet and 80 - 90% of the available pizzas are made the way you don't like? Gives the rest of what's available slim pickings. What would you do in that case?

     

     

    Personally, I don't really care eihter way. I can see both sides here. However, those that say skinny outfits don't belong in fantasy live in their own separate fantasy since that type of thing has been around for ages. Just look at the covers of old fantasy themed books from many years ago and you can see that.

     

    On the other hand, that kind of thing can be overdone as well.

  11. I've been away from Oblivion for a while and I'm trying to figure out if I have the latest MMM release ... Is 3.7b the latest?

    3.7b3 is the latest. However, there was a later patch for Diverse Water Life. Be sure to grab that as well.

     

    Also, 3.8 is about to be finished.

  12. There is no shortcut to having one mod use items from another mod. There is a way to do it, but I would describe it as a "longcut." It is hard for a new modder, annoying to work with, and dangerous because if you make one false move, you will destroy your mod and have to start over from your last mod save. So the way you are doing it is the shortcut. One way to speed things up would be to open about 5 mods at once in the CS with your mod as the active file. Copy all the clothes you want and save. All you have to do is give the items you want new names, and create new form IDs for them and they will show up in your new mod. With this approach, you never hunt through lists linking .nifs to objects. The reason I said 5 mods was that the CS becomes unstable when you open a lot of mods at once, but depending on the mods, you may be able to open more than 5 at once. Just be sure to perform a test save to see if the CS will crash before doing lots of work with a certain mod combination.

    Great tip David. :thumbsup: I had been doing it the longcut way.

  13. *snip*

    Yeah, but that's probably at least partially due to my efforts. If it wasn't for me it'd probably wouldn't be known very much. It's presence basically only exists on the German site theelderscrolls.info, and bethsoft forums. It has a tesnexus page, but without ratings, downloads, or comments enabled it's hard to find it through usual means (sorting the files by highest downloads/endorsements to lowest. Even with it being well known the requirements, and the media issue seem to limit the actuial players. Speaking of which:

    Testers are needed for a No requirements, No gameplay changes version.

    Details can be found here

    Anyone interested can PM me, bg2408, or post in the Integration topic.

    If it was a LAME orRBP thing you didn't like could you try that out? Also if it was a conflict or something it changed I'd like to know what that was then. PM me it or post it in the Integration topic on bethsoft (don't want to diverge the topic further.)

     

    On topic:

    There's a similar topic like this here. That one isn't really a list though.

    I think it might've been the RBP thing.

  14. Does it count as unrecognized if you're personally constantly endorsing it. I'm of course referring to Integration: The Stranded Light. You 'll probably see it talked about all over the place, but it's usually some loser guy with either JC, or Phoenix in his name. :whistling:

     

    It's not very well known due to a number of reasons, none of them having to do with the mod's quality.

    1: It requires Shivering Isles and two overhaul mods

    2: it's not flashy, or full of combat scenes, and pretty new meshes/textures.

    3: it's author is pretty respected as a modder, but usually goes against popular opinion, and can seem kind of a black horse at times.

    4: Some poor media/advertising situations. Supposedly a lot of the early media, and pictures of the characters makes them appear anime-like... despite the fact that they weren't made to look that way, and they don't act anything like cliched 1 dimensional characters.

     

     

    I'm an original beta tester for the mod, and I've stuck with it over the years. ( coming up on third year anniversary of the first public release, and a somewhat final update is still in the works)

     

    I know a lot of this seems like senseless rambling, but it is important. Just telling people that a mod is under appreciated, and that they should give it a shot isn't really enough. You also need to recognize why a mod is under-appreciated, and under valued by the people who view it, then make efforts to remove this stigmata. If you're interested in my own personal attempts, theories, and tactics for how to overcome some issues like this then read the spoilered part below:

     

     

    For instance, the update coming out soon will remove the two mod requirements making it where all you need is Shivering Isles and the vanilla game; and no unnecessary gameplay changes will be made; so essentially it'll be just like installing and using most other quest mods. As such I have to find a way to get people who avoided the mod due to its requirements to take a second look and see that, that is no longer the case....

    One way I've thought of doing this is a bit of deceptive marketing. Make a release topic about some awesome new quest mod... same basic description, idea, etc., but new name and different ways of describing things... Also new media would be good too, in order to negate #4 on the above list. But of course, the ESP name would remain the same, so if you already have the mod and want to try this "new " mod you quickly realize, "Hey I already have this mod :)"... Of course that solution would have a number of kinks like people reporting bugs about how it has the same esp name as a 'different' mod and stuff like that. The scheme would have course be told in the release description, but people so rarely resort to actual reading these days. I'm still mulling it over.

     

    Can't really do anything about number 2. I know I just talked about deceptive marketing, but that's like a good natured ribbing; the only way to resolve number 2 is if I actually all out lied and deceived like some mod authors do. I refuse to lie about a mod, it should stand on it's own merits not some fabricated exaggerations, and all out lies. Marketing tactics are fine, lying is not.

     

    The third I already deal with a lot just by being the people person behind the mod. I help with tech support, and explaining any issues in a calm understanding manner. Though I won't say I'm a social butterfly- I do get kind of frustrated, elitist, and come off as a black horse often times as well. I honestly can't say which of us would be better at being the public image. The primary factor is I have tons of free time, a passion for the mod, and a passion for PR and advertising.

     

    The fourth one would have to be handled similar to the first issue; replace the offending media with something else, of course I'm reluctant to do that because that borders on hiding, and lying about the mod. If I do make changes to the media I'll probably just make new media, and more appealing media at the top of the echelon, essentially just trying to make a better first impression, and mot actually burying anything.

     

    Integration's publicity issues aside, after looking at some of the other mods mentioned in this topic two of them have a redundancy to overcome. Specifically the script effect replacer and the chest mod. In the case of redundancy a number of things can be done:

     

    1: You can do it significantly better than the other mods that do it, or have unique features specific to your mod. (One example I can think of is TRN One of the Gang. There are many disguise mods out there, but One of the Gang focuses specifically on guard disguising and goes further in depth than the other ones) * Also it's a candidate for the list so maybe not the best example.*

     

    2: Sell your idea better. Pretty media, gimmicks, community involvement, and sometimes just all out begging.

     

    3:bundle up the redundant thing with something else and make it optional. the M.O.E. script effect icon replacer is a perfect example of this.

     

    Personally when it comes to Icon replacers custom spell icons is king.... Which is also a candidate for this list... hell, I'd say most of statttis' mods are candidates.

    I think Integration is pretty well known though. Looked like a nice mod, but there was something about it I didn't like. Either it was a mod confliction or it changed something I didn't like. I don't remember.

     

    The custom spell icons are pretty neat.

  15. One of my own mods actually: Stealth Wars. It basically adds in an assassination guild that hunts you down no matter where you are, and each fight is a mini-boss battle. You also have a chance at seeing them sneaking up on you before they strike, allowing you to get the first hit. There's even a chance for a pair of them or even a small group that hunts you. Beware though, I consider it end-game content.

     

    Actually, I'd consider about half my mods unrecognized good ones. :biggrin:

     

    Another that comes to mind that is not mine is Assasins Rush by paladicprince. It adds a spell that will teleport you to your target. Perfect for getting into close range at once or when you're attempting a sneak attack.

×
×
  • Create New...