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Why is no one making my mod request? The reality.


micalov

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Sir, you are wrong for this...

 

Modding is based on the desire of each individual modder to work. But you are only attacking that desire for those who never will be able to do what they ask for.

 

There is a reason mod requests will never be answered or taken up. It is because of people's thinking, like yours. I smell your mentality, it is palpable and the only reality you can quote. Having spent the time to experience and understand the pressing question of mindset, I must say it often comes down to a simple choice. You have built up already the idea it is not only improbable their mod will be made, but it is also wrong to ask.

 

If it is wrong to ask, I dare say, it must be wrong to make. In truth, we all should know better that not everyone has spent their life working to have the skills to answer these mod requests. We also should be wise enough to know that mods are for us all, whoever makes them or doesn't. There are times when a good idea is out there in the hands of those incapable. Ideas are not a dime a dozen. Each are unique and individual, just inasmuch as we are individuals. You can try and say there is no original mod idea in the requests, but then that also invalidates the purpose of any modder who does not answer a request. Together we all feel proud and glad to have and share these wonderful mods that are good and excellent. And no matter where our separate attitudes land, we usually have mods we cannot approve of or say was good for the whole. Among the requests there is an idea to be found, to be used, to be shared, like the mods themselves. If the mods are for everyone, then why would no one share the desire for such a requested mod? Why would a modder not ever be able to share the desire for a mod in one of these requests? No. It is propaganda and mentality, what you have taught yourselves in expectations, and nothing more. Further...

 

Are you not making a request of the potential modder, except to not request mods? Or organize their ideas with others? No one has ever taken a mod requester under their wings and helped them make it. You are incapacitating desire, modding, and are what kills the communities of Skyrim and modding altogether. It is another reason why we are rude, vicious, and do not cooperate enough.

 

These requests stand for desires, and belong to all of the community, the modders included. How your message to people ever got pinned on the Mod Requests forums, I do not know. But I hope it is legitimately torn down for all time. A modder might consider another idea for a change. And some might pay attention to what is impossible for many.

 

This I bring before you now, not a Mod request. It is our common desire, but not our common goal. Since this is in the forums for Mod requests, however, I think it can be posted fairly in here to also address the hypocrisy of this attitude. I came on here believing their were only four and a half attemtps, but I stand corrected. There are five and a half, maybe more. It is only the encouragement, desire, support, modding, work, and potential of the whole community which will grant us better modding and a better Skyrim, along with this mod project: http://steamcommunity.com/app/72850/discussions/0/535152511362743333

 

The question of how can one speak for so many's desire. In the same way we all choose our favorite mods and all speak for ourselves. This is what we need and want. It has too been called impossible, only a request, and belittle beyond belief and merit. Now we cannot ignore the problems of arrogance and a restricted way of thinking any longer. You are free to ask just as modders are free to act without concordance with the common practices and logic of the community. Do not listen to him. Not any words like his. Do what you can and want to. But do not let others decide if you have any chance or validity in your requests so they never have to look at them again. They are asking you just as much as you ask them. It is an old kind of war and it is better to think, make the right choice, and pay attention. And now we need us to throw aside forsaking to accomplish something which will extend the modding on this game for years more.

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A problem with a community like this is that there is no uniformity to anything that goes on. People just 'do what ever they want' and in the end what we find are many hundreds of mods that really arent worth anything, sorry to say...

 

On the other hand, if modders were to get organized and set up a system of modding not only would all the extreme conflicts of many mods not happen as often but the need for patchs would be addressed much faster.

 

Ideally if there was a kind of template system in which different aspects of the game were corralled into compartments and each compartment was treated as a whole item them modding this or that aspect of the game would be more productive rather than making one mod that touches half the game and trying to figure out where that weird thing floating in the sky came from...

 

Put it in these terms. Graphics is its own compartment, while animations often play a role in graphics they are both totally different objects. If all graphic modding was centralized then you would have the collective development of all mods in one place allowing you to pick and choose what aspects you want and slap it all together into a specialized package. Then once you like the way it looks you can then go to animations and build a package there that suits the desired effects.

 

Normally each mod is a stand alone with its own graphics and animations assembled which most of the time are fixed and do not allow the end user to change it without making a new version of the mod themselves. But by making different things modular and pooling the resources in one place it could be very easy to get a well polished product that can be altered great or small to the end users desired outcome.

 

Just my thoughts on the matter.

 

 

On the other hand, if modders were to get organized

So, we should form some kind of modders guild? :psyduck: Appoint leaders and form a committee to set rules that all modders MUST follow or suffer some consequences?

 

"You, modder number 37685 failed to follow directive 37. The punishment for that is drawing and quartering." :pinch:

Nah, I don't think that is exactly what you had in mind. :whistling:

 

What you really want is some kind of standardization - and it's just not going to happen overnight as nearly every modder wants to do things their own way - this is a characteristic of creative people. They resent being told how to be creative and if you try to force it, they will intentionally do it different. :tongue:

 

"MY way is better because I like it better than YOUR way." :ermm: - Who decides which way is the 'one' right way? You? Me? ( I don't want that job) some unknown faceless committee that makes up directive 37 which must be obeyed?

 

Yes it would be nice if everyone adhered to the same standards. Or even some standards. :rolleyes: And there is some effort in that direction. We try to have recommended standards, but modders are just too independent - it's like herding cats.

 

Then we have the SDK (CS, CK, GECK, or whatever they call it for each game) - every game is different and has a different way that things have to be done and no rules come with any of them - so standardization between games is out the window. :confused:

 

One of these days we are going to get organized. But today isn't that day. And tomorrow isn't looking too good either. :teehee:

 

We are always open to suggestions as to how things can be done better, but hard and fast rules just won't work in a community like this one. :smile:

 

Well a the risk of getting into a fight with a moderator... My way is better because I dont just look at one thing in one direction with one purpose in mind.

 

I take the whole picture of what something is at face value and then take into account all the divergent trees that spread out in all directions as real factors and not just 'my opinion' or 'what i want to do'

 

For my tastes specifically I want everything to be exceedingly realistic. While I see this as a superior way to build a role playing experience there are always going to be people who want to play casually. So what i was saying with the whole template system is that you allow the end user to pick and choose modules to fit the taste of that play style.

 

What im talking about is not about forcing people to behave a certain way, but rather the industrializing of all systems where as they are seems to by quite feudal in nature.

 

Consider this, you are a green modder joining the nexus community. When you pop into the 'workshop' you are immediately confronted with the spread sheet of how to make a mod in a universal format and given the tools to do so. It would be like having the engine of a vehicle standardized in every aspect of how it works and when someone comes in to 'modify' the engine each part unplugs leaving a free slot for what ever the modifier wants to put in its place. And further more there would be slots on top of those standard parts allowing for additions so that the part in question can become more than it was initially intended to be.

 

I might just be rambling at this point but thats as clearly as I can think to put it into words. And really when we think about modding the real issue really just boils down to 'I want things to look this way' 'I want to add this new stuff' 'I want to change the way this behaves' 'I want to fix this problem' and for me to say 'well look, if everybody just does whatever they want because their free to do so then none of these parts are going to fit together and nothing is going to function the way its supposed to...' I dont think such a remark is in any way over any kind of realistic line...

 

I mean consider modding without a Nexus Mod Manager and just throwing mods in left and right without any consideration for keeping track of what went where. You are going to find huge catastrophic problems and have no idea how to fix it other than whipping the whole thing clean and starting over. I find the whole prospect to be a waste of time and energy.

 

Some actual idea of order would be in order in all the madness, am I wrong? From what I've learned about modding in my some six years of hoping and writing and dreaming and plotting and planning is if youre going it alone and you think youre gonna go big-go home before you s*** yourself. OR know each section you want changed-animation-3D models for armour weapons creatures and locations-quest design-scripting for quests, activated static objects, activated movable objects, dialogue editing and radiant/activated events scenes, quests and oh my gods(if i continue this list rant I'll catch fire). those with big imaginations and little experience are gonna be pissed at some point or another.

 

Personally, im so green brelyna maryons trying to counterspell me :sick: . this is only my second nexus post. i see a community of half powerful dreamers and creators divided by ego and convention. i see a big golden beautiful dragon flying in a circle, biting at its tail, blowing smoke and fire up its own arse. but i do see big gold. not money-gold (though the possibility is there for the seekers). but only if we learn together will the green modders with no knowledge and deep gnawing inner doubt about getting their imaginations realized be brought up into the fold of near developer studio level greatness.

 

The players want to play, the creators want to create. how does one go from player to content creator? that, i am still trying to find out but i DO KNOW that I have substance (arrogant? eh i hope not-please bear with me) as a writer and future level designer, loremaster, 3d artist, voice actor, script writer, content creator and contributor. i have toiled over a apocrypha of scribbles and empty words in hope that i may one day play them out and watch my friends live a story WE wrote together. i know i am not alone in my frustrations and i hope that I and all others like me can YES guild up and ragtag together, peaceably and with common sense and common respect to ALL of our COMMON desires make them a reality. for those who learn in different ways than the gray standard, there is no other way and their visions have been ignored. all the resources are so scattered about and require so many format conversions one could turn to Jyggalag just THINKING about it all. :ninja: :geek: :sick: :sad: :mad: :psyduck: :wallbash: :excl:

 

ranting and rambling now, im just trying to say angrybuffalo is dead on the money- we (uninitiated-unexperienced modder hopefuls) essentially have no way to see our ideas realized with no actual COMMUNITY and just a couple million dreamers rehashing the same problems since the 11-11-11 release.

the Interesting NPCS and the full Tamriel project teams are the god-muse-heroes for me right now and that im sure those just started with one crazy kid with some damn good ideas he brought to others until there was an indie mod crew working TOGETHER blasting out one of the most life-giving mods in the nexus.

 

if any of that sounded bastard-y, sorry. :confused: if anyone agrees PLEASE let me know as i am RAVENOUS to work alongside other mad guys and gals and spin a twisted tale or two Bben, you are right. It is not what he had in mind. You are talking a million miles farther from what we could ever want nor organize to doom modding. Already there are standards, already there needs to be changes to how it all goes down in the end, and things can ALWAYS go ten times better than a resistance to organizing. He is not wrong, it is possible to do better with organizing. You are imagining a trap, but we will never move on to better places if you are always afraid of something going wrong.

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Mod compilations are another bucket of worms.

First - there are rules about uploading someone elses work - which is exactly what a mod compilation is - someone taking work that was actually done by someone else and uploading it under their name as the author. If you don't have the explicit permission of each and every real mod author in that compilation - you have just violated their rights as an actual author and the compilation must be removed by the Nexus with the uploader banned. If you do have their permission, AND one of those authors used someone else work as part of their mod ( with their permission) - You will also need the permission of the other person as well, because they did not give permission to have their work included in someone elses work - which is exactly what you are doing with a compilation. ( see what I mean by bucket of worms :pinch: )

 

Once all of that is sorted - and that requirement will kill about 98% of any attempt at a mod compilation

What if just one mod in that compilation has a bug - you just wasted a weeks work if you are the compiler, and an hour of downloading and installing if you are a user.

Now you have to go back to the original modder to see about getting that bug fixed - and their response is - It works for me, I don't see a bug.

 

What if you don't like one of those mods - you cannot just remove a mod from a compilation without having to redo it completely - and if you are using a compilation, it is very likely you don't know how or you would know better than to use a compilation.

 

Next, mods get updated with new features, bug fixes and additions - If you are using a compilation, you don't get any of that - unless the compiler stops doing whatever they are now doing and goes back and redoes the entire compilation - it will need to be done about weekly if the mods are popular enough to have an active author making updates and changes. How many weeks before the compiler gets fed up and stops supporting the compilation?

 

Now - what about wanting other mods that are not a part of the compilation? Id it conflicts with just one mod in that compilation - your are SOL. If it has a problem with the load order of just one mod in your compilation - you cannot use it. If the new mod changes something from the compilation, tour game may just give up and crash.

 

Essentially - you are stuck with just the mods in that compilation - no more and no less. you cannot add more mods, you cannot remove mods, and you cannot change the mods without a major risk of your game falling apart.

 

 

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Ok, so we have more than a few problems here, it is a start.

What about nexus put one tool to organize modders in groups that one of them will manage? the idea is that the group itself will be considered the author instead a single modder, to prevent that one destroy everybody's work in the first place? I see teamwork as something difficult already, we should avoid to make it worse (however i understand that this can be beyond our capacity). By the way, if a modder want to release a mod outside the group, then his work, his rights, as always.

Now about the complication with bugs, would be best if it could be modular, but not like perkus maximus, the idea still is a bunch of mods made to work together, but you would choose the ones you want before downloading, like any other mods, it will be just better organized.

Anyway, i think thats enough arrogance from my part, so i will settle here.

Edited by FrigidMaster
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I doubt this is the proper topic to put this question in, but I really couldn't figure out

where it would be more fitting.

I'm new to writing at forums but I hope it's not completely

intolerable if I do ask right here.

Is there a mod that makes it possible to activate powers/cast spells

with a single key press?

Like 1-> Beast Form 2-> Highborn 3-> Embrace of Shadows etc.

(or maybe a custom key) G-> Adrenaline Surge H-> Vampire's Sight

and so on.

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I doubt this is the proper topic to put this question in, but I really couldn't figure out

where it would be more fitting.

I'm new to writing at forums but I hope it's not completely

intolerable if I do ask right here.

Is there a mod that makes it possible to activate powers/cast spells

with a single key press?

Like 1-> Beast Form 2-> Highborn 3-> Embrace of Shadows etc.

(or maybe a custom key) G-> Adrenaline Surge H-> Vampire's Sight

and so on.

You need to ask your question of the forum of the game to which you are referring. And you do not say so I can not even direct you to the correct place but you can start here:

http://forums.nexusmods.com/index.php?/forum/316-nexus-site-forums/

 

Then scroll until you find your game...then find a place about mod discussions or general discussion regarding that game. Good luck.

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  • 2 months later...

I doubt this is the proper topic to put this question in, but I really couldn't figure out

where it would be more fitting.

I'm new to writing at forums but I hope it's not completely

intolerable if I do ask right here.

Is there a mod that makes it possible to activate powers/cast spells

with a single key press?

Like 1-> Beast Form 2-> Highborn 3-> Embrace of Shadows etc.

(or maybe a custom key) G-> Adrenaline Surge H-> Vampire's Sight

and so on.

 

This is the only one i know of ... not exactly what you asked but ....

http://www.nexusmods.com/skyrim/mods/43123/?

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