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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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Honestly I'm just hoping I can have Skyrim not randomly crash on me because of the amount of mods I'm using so much when this "new NMM" comes out.

 

That shouldn't be dependent on your Mod Manager, but rather your modding practices and general Load Order.

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And there was yet *another* update today (63.13). The rhetoric of it no longer being supported seems a bit ridiculous.

 

It's one thing to say you're working on something better that will replace it, and another to say you're no longer supporting it. I am also hesitant to install the new update, considering it blew out EVERY installed mod (150+) the last time.

 

Now, granted, this new update DOES provide for a backup (which the last did not), but it still comes down to, please do what you say and say what you do.

 

Thanks.

 

(And the work that goes into all this does NOT go unappreciated!!! Frankly, you should be employed by the game companies to make their games what they SHOULD be in the first place!)

 

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I'm confused- is the open beta nexus mod manager worked on by tannin?

 

Not the current version up for download, no. The one Tannin42, DuskDweller, and Luco81 are working on right now is still in development and hidden behind closed doors.

 

We'll most likely get an update on the progress once they have a near-testable version, or whenever they want to post a new announcement about it. Until then, we'll have to sit tight and wait patiently for any news. :)

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I'm confused- is the open beta nexus mod manager worked on by tannin?

 

Not the current version up for download, no. The one Tannin42, DuskDweller, and Luco81 are working on right now is still in development and hidden behind closed doors.

 

We'll most likely get an update on the progress once they have a near-testable version, or whenever they want to post a new announcement about it. Until then, we'll have to sit tight and wait patiently for any news. :smile:

 

 

Could one of the team be nudged into chatting about the progress? Recognise that there's a perfectly acceptable middle ground between radio-silence and 'will be released on dd-mm-yy'.

I very much doubt anyone is expecting the later, but I'm equally sure most were expecting _some_ kind of community interaction here.

 

It's coming up on 4 months since the announcement. And according to the announcement 6 months since Tannin42 came on-board full-time on this project.

People start to get a bit suss when the silence goes on for too long. Also, they start imagining the worst (including, but not limited to "it'll never happen - vapourware", "bet it wont end up being open-source", "must be fighting between the devs, which is why they're not talking, and that always hurts a product", "must be 'design by committee'. Yay /sarcasm.").

 

^ just being upfront.

 

I mean, just some insight would be nice :smile:

Like "Soz, we got caught up testing with Special Edition, and then we just kept playing" or "yeah, we're starting from a blank slate, this is going to take a lot longer - here's a napkin scribble of some of our ideas".

 

If this isn't going to be some kind of closed-source, premium member only product, then I for one don't understand why the community isn't getting a whiff of what's on the go :)

Edited by ozoak
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