mstate803 Posted March 2, 2014 Share Posted March 2, 2014 is there just a general creation kit tutorialfor instance i want to do a simple thing, i wana use male orc bone eyebrows on female orcs but can't figure out the creation kit Link to comment Share on other sites More sharing options...
BallzToTheWallz Posted March 2, 2014 Share Posted March 2, 2014 Can someone help me?I've been trying to get this mod to work: Dual Sheath ReduxHow do I open the patch?Please ASAP Link to comment Share on other sites More sharing options...
Dentore3 Posted March 13, 2014 Share Posted March 13, 2014 Making a new mod atm, and i cant seem to find any help on an issue im havingIm looking to some how delete a mass amount of NPC's at one in-game temperatelyPretty much every single one at onceNot sure how to do so in the Creation Kit If anyone knows please help!!Need more info?? Thanks Link to comment Share on other sites More sharing options...
Teirdalin Posted April 28, 2014 Share Posted April 28, 2014 I made a few level design tutorials a year or so back; part 1, part 2, and interior decorating. Link to comment Share on other sites More sharing options...
Teirdalin Posted April 28, 2014 Share Posted April 28, 2014 Making a new mod atm, and i cant seem to find any help on an issue im having Im looking to some how delete a mass amount of NPC's at one in-game temperatelyPretty much every single one at onceNot sure how to do so in the Creation Kit If anyone knows please help!!Need more info?? Thanks Couldn't you just have them set to a switch which toggles them disabled/enabled? Link to comment Share on other sites More sharing options...
MODinsane Posted May 4, 2014 Share Posted May 4, 2014 Thx for posting this topic with some of the tools out there for creating MODs. Ive been looking at some of this from the tutorials Nightasy has up online. I appreciate the insight here and all of the ones I have been adding to my friend list on Nexus for advice. Kudos on this. I made sure to save this forum topic for future reference material and following it. Link to comment Share on other sites More sharing options...
Markmid Posted May 19, 2014 Share Posted May 19, 2014 (edited) Thank you for posting this helpful list. If anyone is ever in the mood to create a new tutorial. As I posted here:http://forums.nexusmods.com/index.php?/topic/1727269-making-a-comaptible-follower-mod/ I, and as I have realised many others on my search, have been looking for a compatible followers tutorial that doesn't use the default quest and cause conflicts. Thanks for any help from anyone experienced out there, as it will help reduce conflicts in the future. I have been trying for a week but about to give up till I am more experienced again with the new version of the CK I find myself using :smile: last modded properly for fallout 3 so its changed a lot. Edited May 19, 2014 by Markmid Link to comment Share on other sites More sharing options...
Jambo11 Posted June 18, 2014 Share Posted June 18, 2014 How about a tutorial series on the Creation Kit? Link to comment Share on other sites More sharing options...
JangSunHee Posted June 27, 2014 Share Posted June 27, 2014 Looking for a tutorial on how to make random/ world encounters with multiple NPCs. Eg. I want to create a medium sized Stormcloak patrol that will randomly spawn in my general location, follow paths, and attack others. I finished the Civil War, but I still want to slaughter Stormcloaks while I'm adventuring. Link to comment Share on other sites More sharing options...
Stormrage256 Posted July 2, 2014 Share Posted July 2, 2014 And here's one for exporting Blender models into Skyrim. It's not a single tutorial since none of them seem to explain everything from a beginner's perspective. So it's basically a step by step explanation of the entire workflow using the various tutorials and softwares that I have found to be useful for this purpose. http://forums.nexusmods.com/index.php?/topic/1866205-how-to-export-models-from-blender-to-skyrim/&do=findComment&comment=16153070 Link to comment Share on other sites More sharing options...
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