Edited by ff7legend, 12 October 2018 - 07:57 PM.
Official Vortex Beta Release
Posted 12 October 2018 - 03:18 PM
Posted 12 October 2018 - 03:27 PM
If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.
The inherent issue is that NMM is so bad and so..random..in its failings that it's nigh on impossible to make an importer that is going to 100% work in every single situation. It works for the vast majority of people, but there are going to be some NMM installations/mod setups out there that are so screwed, no importer would be 100% effective.
Hence why we are telling people to only move if (1) they want to and (2) they have little to lose.
Posted 12 October 2018 - 03:38 PM
Posted 12 October 2018 - 04:02 PM
I have just at that minute installed Vortex, and i still cant access it to download some mods for my games.
It's just with the logging in part i have nexus mod website open and its logged into my account ready for Vortex to transfer it to the app, But its not doing anything.
Posted 12 October 2018 - 07:57 PM
Edited by ff7legend, 12 October 2018 - 07:59 PM.
Posted 12 October 2018 - 08:27 PM
There is no way we can force people to stop using NMM. All we can (and will do, at some point in the not too distant future) is turn off the web hooks that NMM uses. That doesn't break NMM or prevent it from performing its main function, which is managing mods, all it prevents is the ability to download automatically from within NMM and see new version updates. Adding new mods to NMM would then require a couple more clicks, downloading mods manually and then using the "Add file" functionality from within NMM.
That is, of course, unless someone updates NMM to work with our new API. In which case, all it will require is users to download an update.
Either way, we can't force people off NMM, even if we want to.
Edited by Dark0ne, 12 October 2018 - 09:56 PM.
Posted 12 October 2018 - 10:43 PM
I sincerely hope it's not so, but after following this for two years, it seems Dark0ne may have erred in requiring a one-size-fits-all solution. Maybe it would have made more sense to fork the development at Bethesda and non-Bethesda. More difficult, yes, but a lot more durable. No offense intended, just an outsider's view. Time will tell and I do hope I'm wrong.
All the best, ff