Jump to content

Official Vortex Beta Release


Dark0ne

Recommended Posts

I like the fact that you are giving us a brand new mod manager to play around with. To be honest, I mostly enjoyed figuring out the correct load order to get my game to work properly and using google to find the answer to a problem I was having always felt like an accomplishment.

 

Anything that helps new players to mod their games more easily is a step in the right direction.

 

Link to comment
Share on other sites

  • Replies 458
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #64332691. #64344101, #64358581 are all replies on the same post.


WishkahKid wrote: I guess what I'm asking here is that thousands of folks are still using NMM , are you going to cut them all off? What if these people don't want to use Vortex? Then what?
Unilythe wrote: Why the hell are you posting a dozen seperate comments mate? What is your thought process behind this monologue of yours?
WishkahKid wrote: My thought process is in keeping things easy to use and simple. What is your thought process in attacking those who would wish that? And yes, I admit I posted one to many times in the heat of the moment, for that, I apologize.


Then DON'T USE vortex. Wow, that was hard, wasn't it?
Link to comment
Share on other sites

The last time I tried Vortex, it didn't work like I wanted. I will try it one more time. In all honesty, I liked MO2 and NMM better than I did Vortex Alpha. But I will give Beta, another try.

 

The person who is writing Vortex is the same person who wrote MO2, and people who have used MO and MO2 in the past have the advantage of understanding the interface and the concept of the 'work flow" of Vortex over people who never used MO/MO2.

Link to comment
Share on other sites

In response to post #64370996.


HadToRegister wrote:

The last time I tried Vortex, it didn't work like I wanted. I will try it one more time. In all honesty, I liked MO2 and NMM better than I did Vortex Alpha. But I will give Beta, another try.

 

The person who is writing Vortex is the same person who wrote MO2, and people who have used MO and MO2 in the past have the advantage of understanding the interface and the concept of the 'work flow" of Vortex over people who never used MO/MO2.


Tannin discontinued MO2 when he was hired by Nexusmods to develop their new Vortex mod manager. MO2 was not completed and was left with many issues. LePresidente managed to fix it to a usable state by himself after SkyrimSE came out, adding support for it, and releasing v2.0.8. The project took up speed again after a few more coders showed up in late 2017, and a lot of progress has been made.

This changelog is only a glimpse of the work that has been put into MO2 by this new team. Edited by axonis
Link to comment
Share on other sites

Had to uninstall Vortex. House on the Hill mod kept throwing errors, Robert's body mod was a garbled mess. Went through every possible tweak and load order adjustment I could. According to Vortex everything was right, did all the overrides, all checks were green. Just didn't work. W10Pro, GTX 1080, 4790K. Using NMM never had a problem, no crashes, no corruption, everthing just worked. Fooled me twice now, never again.
Link to comment
Share on other sites

In response to post #64312911. #64313051, #64318821, #64319546, #64329726, #64330051, #64333811, #64340891 are all replies on the same post.


ff7legend wrote: My main concern is migrating my MASSIVE Skyrim SE mod installation over to Vortex. If anyone remembers the infamous NMM 0.60+ migration debacle that literally destroyed many a user's modded game install, you'll know what I speak of here. Nearly the entire SOT TEAM (The Way of the Dovahkiin - Sands of Time authors) lost their modded game installs & had to re-install from scratch. Just ask tonycubed2 about said debacle. I'm not about to play Russian roulette with my massive mod install. I will not make the switch until Vortex is proven not to destroy an entire modded game installation. As the old saying goes, "If it ain't broke, don't fix it".
Dark0ne wrote: We even say this in the very news post you're commenting on:

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.


The inherent issue is that NMM is so bad and so..random..in its failings that it's nigh on impossible to make an importer that is going to 100% work in every single situation. It works for the vast majority of people, but there are going to be some NMM installations/mod setups out there that are so screwed, no importer would be 100% effective.

Hence why we are telling people to only move if (1) they want to and (2) they have little to lose.
ff7legend wrote: Yes, I read that but there will likely come a time where the user will be forced to migrate over to Vortex since NMM support will likely be cut at some point. Just like we were forced to migrate over to the new Nexus Mods website format that looks more like a smartphone interface than an actual website. Don't get me wrong - I like the new Nexus Mods layout, though it took quite a bit of getting used to. However, I really wish various websites would stop going for the smartphone-like interface. I don't own a smartphone & can't stand smartphones to be quite honest. Not only do smartphones cost way too much money, but half the features of a smartphone I would never even use. Don't even get me started on those ridiculously expensive data plans/data overage charges/throttled down streaming speeds either. I have no intention of making the switch to Vortex unless I'm forced to do so, which is a likely eventuality at some point.
Dark0ne wrote: We cut NMM "support" two years ago. We no longer support it! But it is software, and it will continue to work unless a major new Windows OS comes out that breaks it.

There is no way we can force people to stop using NMM. All we can (and will do, at some point in the not too distant future) is turn off the web hooks that NMM uses. That doesn't break NMM or prevent it from performing its main function, which is managing mods, all it prevents is the ability to download automatically from within NMM and see new version updates. Adding new mods to NMM would then require a couple more clicks, downloading mods manually and then using the "Add file" functionality from within NMM.

That is, of course, unless someone updates NMM to work with our new API. In which case, all it will require is users to download an update.

Either way, we can't force people off NMM, even if we want to.
piotrmil wrote: Honestly? Don't even bother migrating. MO2 is far superior than NMM or Vortex, so for Bethesda games, there is very little incentive to use Vortex. For other games - perhaps.
ff7legend wrote: Mods like FNIS will not work/install properly when using MO2 piotrmil. fore has made it quite clear that he will not support FNIS installations using MO2 & has repeatedly redirected inquiries into issues with FNIS not installing properly with MO2 over to the MO2 devs, which have so far failed to address said issue last I checked/heard.
Velgath wrote: FNIS works fine through MO2 as long as you go through the same process as with all external tools , and set it up to be run through MO2. The INI can even be installed within MO2 despite what Fores says in his documentation - I've had no issues enabling the angled casting animations with it, and the output works fine in-game. Been using FNIS with no issues since Classic Skyrim + the original MO.

If people are having issues with it, I'd wager user error. Likely either not having the mod (left-list) and/or plugin (right-list) activated when running the tool, not running the tool 'through' MO2 as mentioned, or not running MO2 in admin mode.
sixfourmike wrote: If you want to run Fallout 4's F4SE through Steam so that you can use a Steam Controller, but don't want to run Steam in admin mode because of the possible security hole, then using MO2 isn't going to go well. This led me to try Vortex out of curiosity, and having used it for a few months now I can safely say that comments like "MO2 is far superior" are massive overstatements likely borne out of ignorance. I won't ever give up MO2 for SSE, because like Dark0ne said my game is perfectly stable, and also the UI is more mature for managing lots of external tools. But that doesn't mean it's better in all areas. Vortex has some usability advantages over MO2 that I appreciate, and you'd be silly to disregard that entirely.

My point is that there's a lot of exaggeration when the truth is that Vortex is absolutely fine as a mod manager. Vortex and MO2 both have their place in the modding community.

As a parting gift I will recommend that if you do try Vortex, customise the theme and remove some of the empty space. The UI isn't that mature yet, so it benefits from a bit of tweaking. Customise the Dashboard and you'll never see the "Trailers" that I've seen mentioned in other comments here.


I've been using FNIS with MO 1 and MO 2 for years without issue. Fore may think it doesn't work, but, well, if he does he's wrong.

If you're not sure how to get it set up, both Gopher and Gamer Poets have very clear instruction videos available.
Link to comment
Share on other sites

Even though I feel I finished my current load order I also feel like I need to add a few more mods just because its Vortex, its sparkly new and the salty people need to get used to it. It took me a day to figure it out. It took me weeks to figure out MO and months to figure out NMM. It pretty much does every thing you could ask of a mod manager. It loads up your mods an tells you when you messed up your load order. Or done something the game you are about to mod wont like what you did. What's not to like?

 

Now then time for some more mods cos I can :0

Edited by Pippboss
Link to comment
Share on other sites

Ok so I have a few questions about vortex, but some context first.

I'm running around 555 mods for Skyrim SE in a damn stable setup, currently my nmm is starting to struggle both speed wise and actually starting to be really buggy when trying to import mods manually into the mods tab for installing.

I don't use loot, never liked it and literally always messes up my game to breaking point, never used MO2 either.

I like to manually change load order and I organise things in a very specific manner, everything has a place and I'm the one that has decides where that is in my LO

I merge alot.

I edit esps, using SSEedit and CK, clean them manually remove records etc...

I like NMM's simplicity, but not it's limitations.

 

So I guess my questions are:

-using vortex will I keep the same level of manual control

-will moving my 127gb SSE folder into vortex be an issue? Both logistically and from a load order perspective

-does vortex mess with load order without my consent, ie moving things without me wanting it to?

-mod conflict resolution stuff, will it flag mod conflicts, any features with tie ins to xedit framework etc...

- does it play nice with wyre bash?

 

Genuinely curious as it's only recently that my NMM has been bugging out really hard and it's actually slowed down my ability to mod fairly drastically

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...