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Official Vortex Beta Release


Dark0ne

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In response to post #64331406. #64332176, #64332461 are all replies on the same post.


WishkahKid wrote: I don't want to use Vortex. So, are we going to be forced to use it? In order to use your site? I much don't care for the future, if this is the case. I have a real problem with forced compliance.
Dark0ne wrote: No one is being forced to do anything.
WishkahKid wrote: From what I understand, auto downloads with NMM will be a thing of the past, manual only. Yes, or no?


Unless someone updates NMM to work with our new API, then yes, you will need to learn to do an extra step to get new mods into NMM. Edited by Dark0ne
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In response to post #64312911. #64313051, #64318821, #64319546, #64329726, #64330051 are all replies on the same post.


ff7legend wrote: My main concern is migrating my MASSIVE Skyrim SE mod installation over to Vortex. If anyone remembers the infamous NMM 0.60+ migration debacle that literally destroyed many a user's modded game install, you'll know what I speak of here. Nearly the entire SOT TEAM (The Way of the Dovahkiin - Sands of Time authors) lost their modded game installs & had to re-install from scratch. Just ask tonycubed2 about said debacle. I'm not about to play Russian roulette with my massive mod install. I will not make the switch until Vortex is proven not to destroy an entire modded game installation. As the old saying goes, "If it ain't broke, don't fix it".
Dark0ne wrote: We even say this in the very news post you're commenting on:

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.


The inherent issue is that NMM is so bad and so..random..in its failings that it's nigh on impossible to make an importer that is going to 100% work in every single situation. It works for the vast majority of people, but there are going to be some NMM installations/mod setups out there that are so screwed, no importer would be 100% effective.

Hence why we are telling people to only move if (1) they want to and (2) they have little to lose.
ff7legend wrote: Yes, I read that but there will likely come a time where the user will be forced to migrate over to Vortex since NMM support will likely be cut at some point. Just like we were forced to migrate over to the new Nexus Mods website format that looks more like a smartphone interface than an actual website. Don't get me wrong - I like the new Nexus Mods layout, though it took quite a bit of getting used to. However, I really wish various websites would stop going for the smartphone-like interface. I don't own a smartphone & can't stand smartphones to be quite honest. Not only do smartphones cost way too much money, but half the features of a smartphone I would never even use. Don't even get me started on those ridiculously expensive data plans/data overage charges/throttled down streaming speeds either. I have no intention of making the switch to Vortex unless I'm forced to do so, which is a likely eventuality at some point.
Dark0ne wrote: We cut NMM "support" two years ago. We no longer support it! But it is software, and it will continue to work unless a major new Windows OS comes out that breaks it.

There is no way we can force people to stop using NMM. All we can (and will do, at some point in the not too distant future) is turn off the web hooks that NMM uses. That doesn't break NMM or prevent it from performing its main function, which is managing mods, all it prevents is the ability to download automatically from within NMM and see new version updates. Adding new mods to NMM would then require a couple more clicks, downloading mods manually and then using the "Add file" functionality from within NMM.

That is, of course, unless someone updates NMM to work with our new API. In which case, all it will require is users to download an update.

Either way, we can't force people off NMM, even if we want to.
piotrmil wrote: Honestly? Don't even bother migrating. MO2 is far superior than NMM or Vortex, so for Bethesda games, there is very little incentive to use Vortex. For other games - perhaps.
ff7legend wrote: Mods like FNIS will not work/install properly when using MO2 piotrmil. fore has made it quite clear that he will not support FNIS installations using MO2 & has repeatedly redirected inquiries into issues with FNIS not installing properly with MO2 over to the MO2 devs, which have so far failed to address said issue last I checked/heard.


FNIS works fine through MO2 as long as you go through the same process as with all external tools , and set it up to be run through MO2. The INI can even be installed within MO2 despite what Fores says in his documentation - I've had no issues enabling the angled casting animations with it, and the output works fine in-game. Been using FNIS with no issues since Classic Skyrim + the original MO.

If people are having issues with it, I'd wager user error. Likely either not having the mod (left-list) and/or plugin (right-list) activated when running the tool, not running the tool 'through' MO2 as mentioned, or not running MO2 in admin mode. Edited by Velgath
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In response to post #64332676.


Diotima wrote: I set up Vortex two days ago, and after a few mistakes i made and some new gray hairs i already love it.
It took time to set up my massive mod installation, but with Vortex it`s much easier to change the loadorder of, for example texture mods without an esp, and i like the option to reinstall mods with all options like fomod installer etc. with only one click.
Thank you so much to all developers of Vortex, and also for the already included german translation. That was you Tannin, wasn't you? :-)
A big "Thank you" goes to Gopher for his tutorial videos. They helped me a lot!


what are you doing about the constant mod trailers and the bugs when you need to log in and Nmm keeps opening ?
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In response to post #64332676. #64334496 is also a reply to the same post.


Diotima wrote: I set up Vortex two days ago, and after a few mistakes i made and some new gray hairs i already love it.
It took time to set up my massive mod installation, but with Vortex it`s much easier to change the loadorder of, for example texture mods without an esp, and i like the option to reinstall mods with all options like fomod installer etc. with only one click.
Thank you so much to all developers of Vortex, and also for the already included german translation. That was you Tannin, wasn't you? :-)
A big "Thank you" goes to Gopher for his tutorial videos. They helped me a lot!
SkyrimUser7654 wrote: what are you doing about the constant mod trailers and the bugs when you need to log in and Nmm keeps opening ?


The mod trailers are not very annoying, cause they only show up when i open Vortex respectively the dashboard.
I have no bugs with my log in, and NMM can`t open, cause it`s not longer on my hard drive.
I decided to use Vortex now, and so i don`t need NMM any longer.
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In response to post #64312911. #64313051, #64318821, #64319546, #64329726, #64330051, #64333811 are all replies on the same post.


ff7legend wrote: My main concern is migrating my MASSIVE Skyrim SE mod installation over to Vortex. If anyone remembers the infamous NMM 0.60+ migration debacle that literally destroyed many a user's modded game install, you'll know what I speak of here. Nearly the entire SOT TEAM (The Way of the Dovahkiin - Sands of Time authors) lost their modded game installs & had to re-install from scratch. Just ask tonycubed2 about said debacle. I'm not about to play Russian roulette with my massive mod install. I will not make the switch until Vortex is proven not to destroy an entire modded game installation. As the old saying goes, "If it ain't broke, don't fix it".
Dark0ne wrote: We even say this in the very news post you're commenting on:

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.


The inherent issue is that NMM is so bad and so..random..in its failings that it's nigh on impossible to make an importer that is going to 100% work in every single situation. It works for the vast majority of people, but there are going to be some NMM installations/mod setups out there that are so screwed, no importer would be 100% effective.

Hence why we are telling people to only move if (1) they want to and (2) they have little to lose.
ff7legend wrote: Yes, I read that but there will likely come a time where the user will be forced to migrate over to Vortex since NMM support will likely be cut at some point. Just like we were forced to migrate over to the new Nexus Mods website format that looks more like a smartphone interface than an actual website. Don't get me wrong - I like the new Nexus Mods layout, though it took quite a bit of getting used to. However, I really wish various websites would stop going for the smartphone-like interface. I don't own a smartphone & can't stand smartphones to be quite honest. Not only do smartphones cost way too much money, but half the features of a smartphone I would never even use. Don't even get me started on those ridiculously expensive data plans/data overage charges/throttled down streaming speeds either. I have no intention of making the switch to Vortex unless I'm forced to do so, which is a likely eventuality at some point.
Dark0ne wrote: We cut NMM "support" two years ago. We no longer support it! But it is software, and it will continue to work unless a major new Windows OS comes out that breaks it.

There is no way we can force people to stop using NMM. All we can (and will do, at some point in the not too distant future) is turn off the web hooks that NMM uses. That doesn't break NMM or prevent it from performing its main function, which is managing mods, all it prevents is the ability to download automatically from within NMM and see new version updates. Adding new mods to NMM would then require a couple more clicks, downloading mods manually and then using the "Add file" functionality from within NMM.

That is, of course, unless someone updates NMM to work with our new API. In which case, all it will require is users to download an update.

Either way, we can't force people off NMM, even if we want to.
piotrmil wrote: Honestly? Don't even bother migrating. MO2 is far superior than NMM or Vortex, so for Bethesda games, there is very little incentive to use Vortex. For other games - perhaps.
ff7legend wrote: Mods like FNIS will not work/install properly when using MO2 piotrmil. fore has made it quite clear that he will not support FNIS installations using MO2 & has repeatedly redirected inquiries into issues with FNIS not installing properly with MO2 over to the MO2 devs, which have so far failed to address said issue last I checked/heard.
Velgath wrote: FNIS works fine through MO2 as long as you go through the same process as with all external tools , and set it up to be run through MO2. The INI can even be installed within MO2 despite what Fores says in his documentation - I've had no issues enabling the angled casting animations with it, and the output works fine in-game. Been using FNIS with no issues since Classic Skyrim + the original MO.

If people are having issues with it, I'd wager user error. Likely either not having the mod (left-list) and/or plugin (right-list) activated when running the tool, not running the tool 'through' MO2 as mentioned, or not running MO2 in admin mode.


If you want to run Fallout 4's F4SE through Steam so that you can use a Steam Controller, but don't want to run Steam in admin mode because of the possible security hole, then using MO2 isn't going to go well. This led me to try Vortex out of curiosity, and having used it for a few months now I can safely say that comments like "MO2 is far superior" are massive overstatements likely borne out of ignorance. I won't ever give up MO2 for SSE, because like Dark0ne said my game is perfectly stable, and also the UI is more mature for managing lots of external tools. But that doesn't mean it's better in all areas. Vortex has some usability advantages over MO2 that I appreciate, and you'd be silly to disregard that entirely.

My point is that there's a lot of exaggeration when the truth is that Vortex is absolutely fine as a mod manager. Vortex and MO2 both have their place in the modding community.

As a parting gift I will recommend that if you do try Vortex, customise the theme and remove some of the empty space. The UI isn't that mature yet, so it benefits from a bit of tweaking. Customise the Dashboard and you'll never see the "Trailers" that I've seen mentioned in other comments here.
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In response to post #64332691.


WishkahKid wrote: I guess what I'm asking here is that thousands of folks are still using NMM , are you going to cut them all off? What if these people don't want to use Vortex? Then what?


Why the hell are you posting a dozen seperate comments mate? What is your thought process behind this monologue of yours?
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Screw this , Vortex thing sucks , interface is unclear, automation sucks compared to NMM, and its goodbye from many of Us to Nexus Mods in Vortex style. I can't understand why You push users that remember first years of Nexus into something so clearly bad designed like Vortex. NMM had many flaws but in it's simplicity is far better than this [looking like some cheap advertise scam] Vortex "program" . I can't understand how Can You tell "we just stopped NMM suport 2 years ago" to all your free and premium, but loyal users. It's much better politics to improve what You already build , that burn bridges.Time to pack a gear and take a look to the other sites. Do You know how many hours people around sacrifice to build mod lists and working configs, destroying it so easily will bring doom to the nexus. I wish us all some other mod services and sites that will stay true to idea o freedom and passion for modding, not to mention hard censorship for last few years over the nexus mods. Bye
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In response to post #64330031.


piotrmil wrote: > Vortex might not be suited for people who...
> ...have massive, stable load orders, which they maintain manually or with another mod manager.
> ...prefer to do their sorting manually.

Thanks for being honest with us, at least now I know I don't have to bother with it :D


Surely it's not oriented to 90% of core Nexus older users :) What the crap of design decision from Nexus, totally absurd.
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I've used NMM and MO2 quite a bit and each has it's pros and cons. The idea of doing something akin to putting the best of both together seems like a good idea and now that the beta is out I would like to give it a shot. Hopefully NMM will still be available for those that prefer it. Keep up the hard work everyone.
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In response to post #64344181.


VonFelden wrote: Screw this , Vortex thing sucks , interface is unclear, automation sucks compared to NMM, and its goodbye from many of Us to Nexus Mods in Vortex style. I can't understand why You push users that remember first years of Nexus into something so clearly bad designed like Vortex. NMM had many flaws but in it's simplicity is far better than this [looking like some cheap advertise scam] Vortex "program" . I can't understand how Can You tell "we just stopped NMM suport 2 years ago" to all your free and premium, but loyal users. It's much better politics to improve what You already build , that burn bridges.Time to pack a gear and take a look to the other sites. Do You know how many hours people around sacrifice to build mod lists and working configs, destroying it so easily will bring doom to the nexus. I wish us all some other mod services and sites that will stay true to idea o freedom and passion for modding, not to mention hard censorship for last few years over the nexus mods. Bye


Bethesda is going to ruin it before Nexus ... LOL
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