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Everything posted by HeyYou
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The point I was making was that many companies have produced games that have been critical and commercial successes, some even creating or redefining genres and yet have still folded due to financial issues. Some of that will be symptomatic of the configuration of the funding/revenue model and to a greater or lesser degree for each. Correct, but you're only proving my point. Daggerfall was a critical and commercial success but not enough to keep the company afloat let alone bankroll the studio's next game. Any business will fail if they don't manage their money properly. This is especially true for smaller developers (of which, beth was one at the time Daggerfall released.....) You have a huge staff you need to make payroll for, and without additional revenue streams, it can get interesting. MS doesn't have that particular problem. They make money hand over fist without really having to do anything at all..... That, as I see it, is one of the biggest advantages of MS acquiring Zenimax, et al. The income roller coaster becomes a LOT less of an issue. Besides, no one is going to pay a subscription for a single player game. Several companies have attempted/considered doing so, including MS.... but, so far as I know, none have been successful with it. Beth has a formula that has worked perfectly find for 20 years. There is zero reason to change it now.
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A pretty poorly written article: "New and improved..." oxymoron "Built with new engine.." and then "new engine optimisations" so which is it?"ZeniMax Online's brand new IP is being built from the ground up..." How else do you create new IP? Therein lies the problem. This particular model didn't work so well for a number of studios who made some of the games we cherish as classics e.g. Looking Glass Studios, Black Isle Studios et al. Huge capital requirements up-front with an indeterminate return on game release (if it gets released at all). IIRC Bethesda would also be defunct if not for Zenimax. It's only natural for companies to try to defray risk by looking to alternative revenue models. Sure, many stuidos have promised all sorts of stuff, not delivered..... and gone the way of the dodo. Zenimax was a holding company put together by folks that already owned Bethesda softworks, as a way to secure funding. Morrowind is what saved beths behind. They released a game that enough people thought was good, that they actually bought it. The construction set shipped WITH the game. Folks are still modding morrowind today, almost 20 years after its release. People still BUY the game today...... The game development/release/sale/profit model has been working perfectly for beth since some time in the 90's. Zero reason to think that will change now.
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That's odd, they should run just fine on win 10......
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Get "Improved Consle" mod. Drop one of your SC cells on the ground, open the console, and click on the SC cell. That will show you the base id for them. (which will also tell you which mod it is from.....) Then you can either go poking about in FO4Edit, and see what other mods affect them..... or, simply add a bunch to your inventory.
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Uninstalling isn't as easy as it used to be, especially if you are using a mod manager...... Gotta tell the mod manager to uninstall all your mods first, verify they don't show up in the data folder, uninstall the game, delete anything the uninstaller leaves behind...... and then MAYBE, you will have what is known as a 'clean install'......
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The hard limit is 255. That does NOT include .esl files though, so, you can subtract those from your 317. Merging mods is pretty much an art form. If they are JUST esp files, merging shouldn't be a problem. If they include .bsa or .ba2 files, and possible scripts...... more steps are necessary. Have a watch here. Should at least get you started.
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Yeah, I have seen that video. :) Fun to dink around with, but, I really don't think my hardware would actually allow me to play at those settings. I have increased the range of a few select weapons, and also increased the range of their projectiles. (most are set at 10,000, which is fine with UGrids at 5..... not so much at 7..... Even with an indicated range of over 1100, projectile range set to 30,000, I can still see folks I can't hit.......
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Yeah, I think starting with the 7th gen Intel processors, and same generation AMD for that matter, Win 7 was no longer an option..... Nobody writes drivers for them... I seem to remember seeing a couple 'independent' groups (private individuals) working on it, but, I think that would just be asking for trouble. Win 10 really isn't all that bad. Turn off as much of the telemetry stuff as you can, and it actually runs pretty good. (Yeah, I wasn't thrilled with win 10 either.... but, wanted newer hardware than was available for 7.) Compatibility mode works pretty good, except for the TRULY old software, that wanted to run on DOS-based machines.
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Yeah, I played with weapon ranges quite a bit, trying to sort this out, and all I succeeded at doing was confusing myself. Most weapons have a 'base' range of 500, which is then modified by various factors. (barrel length being right up there....) What I found though, was there is NO damage 'falloff' vs range. You either hit, and do damage, or you don't. I tested this at various ranges, and found that if I was 'out of range', my target wouldn't even notice I was shooting at him. However, take a couple steps forward, and it was a one-shot kill..... I run with UGrids at 7, so, I can see enemies at a pretty good distance. Unfortunately, that does NOT translate to being able to actually hit them.....
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Skyrim Special Edition and Windows 10 compatability
HeyYou replied to Wulybugher's topic in Skyrim's Skyrim LE
Should just be a matter of installing it, and firing it off. Shouldn't be any compatibility issues. Installing Steam, or, at least your games library, outside of the program files folder is a good idea though. -
Could likely do it via command line......
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FO4 crashes seconds after launching HELP
HeyYou replied to beepboopboys's topic in Fallout 4's Discussion
There is Revo Uninstaller Portable, but, it should be ran FOR the uninstall, then it knows what to go looking for. After the fact though, Maybe CCleaners registry cleaner? Although, that is a dangerous tool to play with...... I don't really recommend it. Did you uninstall your mod manager as well? Or at least, tell it to uninstall all your mods? -
FO4 crashes seconds after launching HELP
HeyYou replied to beepboopboys's topic in Fallout 4's Discussion
There are probably some leftover files somewhere. If you use a mod manager, need to tell it to uninstall all mods, also need to make sure that all traces of FO4 have been removed. That means the folder in your documents folder, and also the folder in App Data, which is a hidden folder. -
Vortex uses the loot masterlist for the initial mod load order.......
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Any mod with 0 starting skill points?
HeyYou replied to Killwonder79's topic in Fallout 4's Discussion
There are no 'skills' per se, in FO4. You don't start with any perks...... and you get a few points to distribute to your SPECIALs at character creation. I don't think you can start with your specials at zero, as that would royally screw up a fair few calculations..... (accuracy, carry weight, etc.) I could see starting with them at 1..... and that would most certainly be challenging....... -
Cannot get music mods to play over Vanilla
HeyYou replied to Tragthemercenary's topic in Skyrim's Skyrim LE
You should really post this in the skyrim mod support forums. :D -
Things you see irl that remind you of the modding scene...
HeyYou replied to ReaperRaven's topic in Off-Topic
Go to Detroit.... I some places, you will find the landscape indistinguishable from Fallout 4.... complete with boarded up buildings...... -
The game doesn't understand .zip files. You also need to take steps to even allow the game to use additional assets. Might wanna start by reading this.
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Depleted Fusion Cores / Pepper Spray Mods?
HeyYou replied to geala's topic in Fallout 4's Discussion
I think the ONLY partially depleted fusion core I have ever found, was the one in the basement of the museum of freedom. (where you find Preston, and the gang.) Aside from that, they are universally at 100%. Of course, Preston describes them as a 'battery'.... and they are found either lying around loose, or plugged into a fusion generator..... So, my question becomes, does the fusion generator work without the fusion core plugged in? Does the generator charge the fusion core? Or is the fusion core required for the generator to work? Never been really clear on that..... As for things like pepper spray...... I haven't seen anything along those lines.... yet. :) But, seems to me, if you found yourself in a position where you need to use such a close range weapon, against an opponent that was kicking your a55, it's already too late. :D