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Everything posted by HeyYou
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For those of us that value our rights, it IS a good think Hilary didn't get elected. For me personally, I didn't vote FOR trump, so much as voting AGAINST Hilary. The Dems could have ran darn near anyone else, and won handily. But no, Hilary had to have her shot, and browbeat/bought folks into giving it to her, and she lost. What's REALLY funny is, she STILL doesn't seem to understand WHY she lost.
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I am not understanding what you are trying to say there...... When we have folks that are making their careers into 'professional take-offenser' (yeah, I know, not a word....) we have a problem.
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It really doesn't seem to matter any more today, it simply doesn't make any difference WHAT you do, you are likely to find someone that finds it 'offensive'........ Personally, I think we surpassed the 'stupid' levels of sensitivity several years ago. :D
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I'm sorry, that must have felt really shitty. Do you think this is a problem mostly in the states or do you think it's more in general? As I said in the post, I've never experienced something like this and I live in Europe. Well, I KNOW it's a problem in the states. :) As for other places, I don't know, as I have no experience with them.
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They all show up in game just fine. It's just that the category is REALLY long with all of them in there. Switching between my vertical conduits, (at the beginning of the list) and a colored conduit, (at the end of the vanilla stuff) is a major pain. Especially if I want one of the later colors in the list. I believe it simply adds them to the category. Trouble is, I can't figure out HOW it adds them. Does simply having the correct keyword put them in the list? I don't find them in constructable objects.... (of course, there is a whole bunch of stuff I don't see in that list, that shows up in it anyway...... even vanilla items.) There are meshes/textures for each color category. Just recolored vanilla items.
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I downloaded colored conduits, to make my construction life a bit easier, but, they are all simply lumped into the same category in the build menu. So, paging thru them to find what I need is tedious, at best... And if I am switching back and forth between my verticals, (another mod) and the colored fellers, I have to scroll a LONG way from one, to the other. What I would like to do is put all the same colored conduits into their own sub-category, so I would simply have Red, Blue, Cyan, etc, instead of a mile long selection of individual pieces. I have poked at it on FO4Edit, and even read thru Ethreons tutorial, however, there don't appear to be any FNAM records in the mod, so, there is nothing for me to change. I am going to bet that the keywords for the categories I wish to add aren't there either. I am open to suggestions, or a tutorial on creating sub-cats from thin air. :D Thank You.
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As I see it, it's basically specific minority groups whining about how 'unfair' life is, when they will not do anything to help themselves. They expect everyone else to take care of them, and provide for their every need, out of some sense of guilt for things that happened over 100 years ago. Hence, we get all sorts of odd legislation, that is supposed to 'help' these folks, but, in the end, all it does is hurt other folks. Yes, I am a white guy, and I have been passed over for jobs, simply because the company had quotas to fill, to meet their affirmative action obligations. So, the job I wanted actually went to a less qualified individual, simply because he was a minority. (and yes, that is exactly what my manager told me when I asked why I didn't get the job.)
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Beth games are notorious for not liking overclocks. Might try running it at the stock clock, and see what happens. I suspect that your system is CPU-choked though, as the vid card is WAY more powerful than the CPU can feed.
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I loved cliff racers. They made for excellent archery practice, and there was a never ending supply. :D In Daggerfall, you started out a shipwreck victim, in a cave...... I never did get far in the story, as the game kept blowing up on me...... (one of the problems with procedurally generated worlds.....) In the Fallout games (beth's versions) You are no one special, just in the wrong place, at the wrong time...... Of course, beth isn't the only game company to base their games on the 'chosen one', or whathaveyou. It's actually fairly common. Certainly makes it easier to build the main storyline around a 'hero', and not just some joe blow off the street.
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There are two different versions of SKSE, one for legendary edition, and one for special addition. Do you have the correct flavor?
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In Morrowind, you were one of a succession of 'chosen ones' that had been sent there to 'fulfill the prophecy." You just got luckier than your predecessors. :)
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Check out the 'most popular' files of all time. There is some REALLY good stuff there. I actually recommend playing vanilla for a bit first, just to see what you would like to change, then look for mods that do that for you. If you enjoy the building aspect of the game, Homemaker, Place Everywhere, and Snappy Housekit are must-haves. :D Welcome to the Nexus.
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Good idea for a mod. When are you gonna to release it? :tongue: Nah, joke aside. I once tried Arena, but didn't get far before getting killed by some goblins and after that happen I stop playing Arena. Also, I never played Daggerfall. But I think I have spent about 3000+ hours, probably over 5000+ hours, of playing Morrowind and still play it after more than 15 years since I bought a copy of Morrowind. Back to topic. I'm looking forward to see what Bethesda come up with for TES 6, but seriously I won't buy it if they use the same quest design they use in Skyrim as it has flaws. I would dearly love to have the skills to implement a 3D map in tes games........ (fallout games as well.....) but sadly, nope. I am inadequate. :D I don't even wanna think about how many hours I have in, playing morrowind, modding it, and writing scripts....... You know, it's never too late to learn and even I have learned a little about modding in Morrowind. The Forbidden Legend quest is one quest of a few quests that Bethesda screw it up completely. If the player continue to go through Arngeir's word of power quests, after finishing the Jurgen of Windcaller quest, that has random locations one will sooner rather than later end up with a quest marker for Folgunthur usually after the High Gate Ruins. In Folgunthur the player will obtain a book and a writ of seal and reading one of these items will start the Forbidden Legend quest. The next loaction for that quest is most ilkely Saarthal, which is a locked location and tied to the College of Winterhold faction. I really doubt Bethesda knew what they were doing when creating the Forbidden Legend quest, because logically in RL how can the player know that Saarthal is tied to the College of Winterhold hence for being locked. How? I dunno, do you know how? In RL that's almost impossible to know such a thing unless one have already visit Winterhold and joined the College of Winterhold, otherwise it doesn't make sense IMO. What Bethesda should do instead is to do the same thing as they did for the Mage's Guild quest in Nchuleftingth via the letter of introduction the player get from Hasphat Antabolis in the first quest in the MQ. Once the player enters and hand over the letter of introduction the player gets hired to find their guide Anes Vendu who is missing (later found dead). A similar concept of a quest design would work in Skyrim, but did Bethesda do that no they did not. So, with that in mind the player get a quest stucked in the journal for the rest of the game unless joining the College of Winterhold. That's what I am referring to when saying, if Bethesda used a similar quest design as they used in Skyrim then I would consider not to buy TES 6. Yeah, that was rather a blunder on their part. I didn't like being forced to join the CoW just to get access for another quest........
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Good idea for a mod. When are you gonna to release it? :tongue: Nah, joke aside. I once tried Arena, but didn't get far before getting killed by some goblins and after that happen I stop playing Arena. Also, I never played Daggerfall. But I think I have spent about 3000+ hours, probably over 5000+ hours, of playing Morrowind and still play it after more than 15 years since I bought a copy of Morrowind. Back to topic. I'm looking forward to see what Bethesda come up with for TES 6, but seriously I won't buy it if they use the same quest design they use in Skyrim as it has flaws. I would dearly love to have the skills to implement a 3D map in tes games........ (fallout games as well.....) but sadly, nope. I am inadequate. :D I don't even wanna think about how many hours I have in, playing morrowind, modding it, and writing scripts....... What aspect of questing did you not care for??
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Nevada Skies Weird Lines in the Sky
HeyYou replied to RobinHood2005's topic in Fallout New Vegas's Mod Troubleshooting
Not sure that you can..... -
Nevada Skies Weird Lines in the Sky
HeyYou replied to RobinHood2005's topic in Fallout New Vegas's Mod Troubleshooting
I suspect that is where texture blocks are coming together. Not 100% sure of that though. -
Looking for Blender models
HeyYou replied to DoctorKaizeld's topic in Hardware and software discussion
Get the nif plugin for blender, and you likely already have thousands of objects on your harddrive you can play with. :) -
The ba2 files are just compressed archives, they will have the same structure when unpacked, as you will find in the game. (data as top level directory, the sub-directories for things like meshes, textures, etc.) If you know which specific asset you are looking for, you can use xedit (not sure if it works with 76) to find the name of the object you are looking for, and in that record you will find texture paths and such. Then you will know what you need to do. :)