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Everything posted by SMB92
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Merge patch how? (I might be declared a moron?)
SMB92 replied to Zorkel's topic in Fallout New Vegas's Mod Troubleshooting
yeah it was v2.7 of python that was needed, funny, Wrye Python 04a from the Oblivion Wrye bash worked, but 08 doesn't... Arwell thanks for the link i'm sure people will appreciate it. -
Sounds like your game is crashing and hanging. If your CPU hits 0 usage while it is stuck on that loading screen then it's hung. Your DLC's plugins are out of order so that's probably why and MM has got disorganized masters because of this. Your DLC should go in order of their release, the Preorder packs go under them in alphabetical order (well they don't nee be in alphabetical order but it's good fashion and some mods requires them to be)
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Problem w/ continuing main quest
SMB92 replied to rav27341's topic in Fallout New Vegas's Mod Troubleshooting
If you've spoken to Doc Mitchell, Sunny Smiles, Trudy and Victor then something has gone bad. You could possibly try triggering the quest by rescuing Beagle, which basically the first part of that quest anyway. Usually you get given the quest after leaving Doc Mitchell's, but if you're adamant that you talked to everyone i'd be looking for something conflicting/wrong with your mods in FNVedit or perhaps trying a new game. -
Well if you aren't using any mods that alter the HUD or you are and you can be certain they are installed properly, then it's a missing master. If you want to find out what the missing master is load up FNVedit real quick and it will return a fatal error and tell you what master is missing (it will say xx.esp requires xx.esm/esp to be loaded before it). That's the easy way anyway. If there is no missing master then i'd be scared XD. BTW, what is this mod you're talking about that you upgraded from 3.0 to 4.0? Didn't quite understand what you meant sorry...
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System.Web error all the time
SMB92 replied to mike0105's topic in Fallout New Vegas's Mod Troubleshooting
I'll be frank, I have no idea what this is XD. Is this an error with NMM? I see the word "fusion" written in there, made me wonder if you were using ModFusion or something. You could always dl files manually and use FOMM to sort your mods... EDIT: HOLY CRAP this was my 666th post, better go make another one real quick XDXDXD -
Third person aiming issues with revolvers
SMB92 replied to Dmahnke's topic in Fallout New Vegas's Mod Troubleshooting
You need this my friend: http://newvegas.nexusmods.com/mods/40652 has an MCM menu for pure control as well :) -
Low fps and performance decreasing.
SMB92 replied to kazzo92's topic in Fallout New Vegas's Mod Troubleshooting
If AWOP is lagging it is conflicting heavily somewhere, likely in any of it's lists. Also technically, you should have ticked every mod in every import category, won't hurt your patch at all. Other than that if you say you have all that covered then perhaps you might just need to play with configator a bit and see what works best for you. -
Could possibly be Archive Invalidation resetting (as in your INI files reset at startup) for whatever reason, could be an incorrectly installed HUD, or a missing master. It's hard to say when you say that it works up until you restart the computer, I'm leaning towards the first thing I said as that does tend to happen, mind you rarely. Double check everything, that's about all I can suggest at this point.
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Funnily enough that's the second time I have heard this problem today! Evidentally it has something to do with people's antivirus but can't really pin it atm. Lucky for you I happened to of uploaded it to my Dropbox: https://www.dropbox.com/s/f69xzij0va9ymo6/NV%20Configator%20v16-40442.exe Hope this was of assistance to you :)
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Low fps and performance decreasing.
SMB92 replied to kazzo92's topic in Fallout New Vegas's Mod Troubleshooting
One problem with your LO - no WMX patch for EVE. This wouldn't be your problem though. And no NSkies patches for DLC. Just me being picky lol. Other than that your LO is pretty good :) Now for a start, I don't see a merged patch here, this I believe would be related to your problem. Also don't treat NV like Skyrim, NV has a much more unstable engine. It's hard to say specifically what your problem is, but I reckon you'd do well to create a merged patch. NPCs are intensive on the CPU (compared to other things), having many of them in on area can drastically drop fps, especially in combat. Even on my rig, I can see a drop of 10-20 fps in a heavy combat situation, and just from experience, if the game isn't patched properly, the drop is a lot more, again promoting the idea you need a merged patch. When I say I get a drop it takes about 30 or more NPCs to drop it, or about 20 in a combat scene with everyone fighting. If you don't know how to make a merged patch I suggest you google FNVedit's training manual, I'd post the link but i'm feeling lazy at present lol. -
console commands return error everytime
SMB92 replied to den050355's topic in Fallout New Vegas's Mod Troubleshooting
It is very likely you wont hear from them lol. They've never replied to me in all my protests to have thie stupid magic threshold fixed lmao -
Low framerate, need solutions.
SMB92 replied to AWOL85's topic in Fallout New Vegas's Mod Troubleshooting
Well problem 1: You have an integrated graphics card, you will never get anywhere near great visuals with that. You can however use this: http://newvegas.nexusmods.com/mods/40442 to fine tune a lot of the settings. Honestly, with a modded game, you'd be lucky to get 30fps. I wouldn't even think about a heavily modded game, unless you like very minimal graphics. Realistically, you need to upgrade you PC, (but downgrade your OS to Win7, Win8 is BS XDXDXD) Hope this has enlightened you :) -
the Ultimate Load Order - STABLE AND PERFECT
SMB92 replied to SMB92's topic in Fallout New Vegas's Discussion
@All: Can't remember from the top of my head what mod companion core is packed with, will look into it and post it for ya's :) @vlaka: Glad you found this useful @elchapetas: That's going to be a long project, haven't even started yet. Mind you i'm not overly fussed about TTW, it's all well and good, but I couldn't really care for it atm lol. -
console commands return error everytime
SMB92 replied to den050355's topic in Fallout New Vegas's Mod Troubleshooting
Specifically what commands are you trying to use? If you are using the additem command or setquest you may find the the formID is different in game, i.e instead of being say 0A0000B0 it could be FF0000B0. The game likes putting stuff in the FF block. -
Can not See Mouse or Menu when starting up
SMB92 replied to arroya's topic in Fallout New Vegas's Mod Troubleshooting
The errors in Willows plugin are just FNVedit read errors, the package is actually fine. It just saying that it thinks those sub-records in those categories are out of order (referenced incorrectly) when in actual fact it won't have any effect on the game itself, well it will but not negative, it's designed that way. -
Can not See Mouse or Menu when starting up
SMB92 replied to arroya's topic in Fallout New Vegas's Mod Troubleshooting
See I told you it's because of those errors, an orphaned record shows up with the message "Error: Could not be resolved" in FNVedit, at a glance. From your LO though, there shouldn't be any... -
So it is NVEC, what component, there is no mention of this under MCM. Spose I should go look at it myself but anyone with a quick answer feel free to jot it down for us :smile: EDIT: AHA I know what it is now, it is AR - There is a setting to add the spotter perk, big thanks for the screenie Luthienanarion :smile: EDIT2: Okay F***, disabling the always active Spotter perk option in AR didn't help, Boone is not in party either, and as far as I know the spotter perk has been removed from the PC. DX.
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@arroya - Don't worry about this Dante, this isn't anywhere near your problem.
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The link is broken? Damn. I'll relink it. I can't seem to find the MCM setting for it, although I don't have the problem in my game, but yeah I did have my money on that too.. EDIT: here, new link, photobucket this time: http://i1078.photobucket.com/albums/w489/ssmb_92/New%20Vegas%20pics%20for%20mods/NV%20pics/2013-04-05_00004_zps29e14b68.jpg
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Will FOMM for Fallout 3 work with NV?
SMB92 replied to AWOL85's topic in Fallout New Vegas's Mod Troubleshooting
LOL yeah it gives you the option :) -
Just trying to help someone get rid of this, I know it's probably from PN, Advanced Recon or something like that, but it just won't go away, no perks, no apparel, no implants, no special effects at all. Just looking for a quick answer to disable it. Kudos to the first answerer that's on the money XD EDIT - NEW LINK: http://i1078.photobucket.com/albums/w489/ssmb_92/New%20Vegas%20pics%20for%20mods/NV%20pics/2013-04-05_00004_zps29e14b68.jpg As mentioned below, can't find the MCM setting or pin it to any item, at least in my own game, but the guy that has it has a very similar LO to me and I helped him build it, and he can't find it either.
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Fallout 4 Patented: What we wanna see brought over from NV
SMB92 replied to SMB92's topic in Fallout New Vegas's Discussion
Implying Fallout 3's "Find dad" is any better. Oh well, as for my opinion, have Obsidian write the game. That's all I want. hahaha seems there's some very mixed opinions about the stories of both games compared LMAO. Me personally, I judge them for each game individually, I'd say they are both okay, but NV is much better in terms of options and politics, I think FO3 lacked that, but I consider FO3 as more of a story of one person than a whole nation. @JontheHero: Bring on Xfire and 6-core support! I'd love to see support for my 3960X, hell yes! -
On any heavy weapon that is automatic, if you stop firing then try to fire again immediately 9/10 times the gun will be silent. This is a game bug where the sounds won't kick in again until the full animation of he weapon (Wind up and down) has completed. On the minigun it is most notable. However you say no animations , just sounds? Perhaps you have modded the minigun and the animation file is missing or broken, or is not specified correctly in your merged/manual patch. Or you played with the NIF and removed the animations (doubt that cos you didn't say lol). Either way, the sounds is not a problem, just a game bug, but the animations not playing is a worry.
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If ENB has a DLL still in the install directory then yeah it still has an effect. I think it is unwise of you to choose to stop using uHUD, maybe not so much oHUD or others but if you stopped using uHUD then you will only have more troubles if you install any mods that alter the HUD/menu xml files (at least any that uHUD supports. I'd like you to post an LO please. As for ENB and uHUD, well ENB can give you graphic oddities and weird FPS drops if you still have the dll files as you said, especially d3d9.dll. As for uHUD, well if there was a problem with your HUD install then the game would crash or hang at startup. Can't really think of anything off the top of my head atm (5.30am where I am, nearly falling asleep here lol). Post an LO and some more info about any alterations you have made to the pipboy and/or menus.
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Did you add any music of your own to the game? And what mods are you using that either add or change radio stations and/or background/combat music?