IsharaMeradin Posted May 7, 2021 Share Posted May 7, 2021 On the activator record there should be an entry called "activate text override". You can use that to change what is displayed when the crosshair points at it. Link to comment Share on other sites More sharing options...
JPTR1 Posted May 7, 2021 Share Posted May 7, 2021 Oh my... and it was always there. Thanks again³! Link to comment Share on other sites More sharing options...
craftymonkey Posted May 9, 2021 Share Posted May 9, 2021 How do I make a shield-only rack? Letting a middle part of a weapon rack with activator doesn't seem to work. It doesn't place a shield. Do I have to put all 3 pieces? Link to comment Share on other sites More sharing options...
DmitryXYZ Posted May 10, 2021 Share Posted May 10, 2021 (edited) Skyrim have great mod poser plus/poser hotkeys! I use it to creat screenshots with player and NPC. But if I want use creature, how I can pose him? Poser plus didn't work with creatures/monsters. There any way to force some pose for creature (of course creature pose)? Edited May 10, 2021 by DmitryXYZ Link to comment Share on other sites More sharing options...
xkkmEl Posted May 10, 2021 Share Posted May 10, 2021 How do I make a shield-only rack? Letting a middle part of a weapon rack with activator doesn't seem to work. It doesn't place a shield. Do I have to put all 3 pieces?I don't know :-)Â But the Underground Bath House has some. Perhaps you can decode how Andragon did it:https://www.nexusmods.com/skyrim/mods/27361 Link to comment Share on other sites More sharing options...
JPTR1 Posted May 24, 2021 Share Posted May 24, 2021 (edited) Good Morning all,I plan to have an essential unique Hagraven in my mod. I search for a way to make it a possible follower after beeing a tough enemy. But i have no idea what's possible. Prefered way would be -> Allow to speak to her after the player has defeated/knocked her down (or 'if possible' speaking to her should only be possible if a special necklace is worn)Is that makeable? Is there even an animation for a knockdown of an hagraven?  One more regarding scripting: I'm using a move static script from DarkFox127, which works pretty well. Now i tried to move "Water1024murky" with it to get it drained.It moves the water fine, but only visually, ending with the player swimming mid air. Does anyone have an idea what i could add/change to the script?Solved, TG08Water1024, is movable. Edited May 24, 2021 by JPTR1 Link to comment Share on other sites More sharing options...
dylbill Posted May 25, 2021 Share Posted May 25, 2021 To see if the hagraven has a knockdown animation, make her essential and then attack until health is low. You would still want to make her essential for what you want to do. Use allowBleedoutDialogue https://www.creationkit.com/index.php?title=AllowBleedoutDialogue_-_Actor Link to comment Share on other sites More sharing options...
JPTR1 Posted May 26, 2021 Share Posted May 26, 2021 Ok thanks dylbill that might be helpful! Any idea if it is possible to make dialog available only when wearing the necklace?Maybe there is a situation in Skyrim where you have to wear an armor/outfit to interact with someone? Some kind of disguise script i could manipulate. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 26, 2021 Share Posted May 26, 2021 Ok thanks dylbill that might be helpful! Any idea if it is possible to make dialog available only when wearing the necklace?Maybe there is a situation in Skyrim where you have to wear an armor/outfit to interact with someone? Some kind of disguise script i could manipulate.Check out the marriage dialog. The player cannot initiate conversation about getting married without wearing the Necklace of Mara. I'm also pretty sure it is just a GetEquipped condition check in the dialog. Link to comment Share on other sites More sharing options...
JPTR1 Posted May 26, 2021 Share Posted May 26, 2021 Oh perfect that could work, thanks againainain! Link to comment Share on other sites More sharing options...
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