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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43209145. #43209380 is also a reply to the same post.


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I'd have to dig, that was like 2 years ago by now I think. I stopped using NMM the third time it uninstalled all my Skyrim mods after an update. I saw someone complain about it not even a week ago though.
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I'm quite excited about this. I've used both tools quite extensively and the idea of only needing to worry about one program for all of my needs is very nice indeed. I hope all goes well and when the time eventually comes for testing I'll keep an eye out to see if you're needing volunteers.
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I'm cautiously optimistic about this. If you can successfully merge the easy learning curve of NMM and the virtualization features of MO, I'm sold. That seems like a fantastic goal. However, they both have problems and I feel like compromises will have to be made. I also feel like those compromises, if they do come up, will tend to resolve more on the side of NMM, which, as an MO user, I don't like the sound of. That said, good luck and congrats to Tannin.
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Hopefully this will separate all mods into their own folders by default, like MO! The un-navigable dumpyard in my Data folder was really the one reason I could never use NMM. All users will benefit from this, Especially the ones that don't understand what that means. Edited by opusGlass
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In response to post #43210170. #43211035, #43211690 are all replies on the same post.


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A moddable mod tool?
(Thanks for MO, while I'm here. It's almost perfect for me) Edited by Tastou
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In response to post #43209810. #43210050 is also a reply to the same post.


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Totally understandable and thanks for the response.

I'm very happy you are getting a paying gig for MM development. Its excellent news!
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