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Everything posted by HeyYou
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Have you tried logging out, and logging back in? (may have to do that with vortex as well....) Increasing the number of download threads Vortex uses? (setting in vortex itself)
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Vortex is managing a mod for a game that isn't even installed.
HeyYou replied to SirTomatnik's topic in Vortex Support
Does Vortex start with windows? If it does, tell it not to do that, see if the problems go away. Mechanical or solid state drive? if it's mechanical, might run something like HDDScan on it. (free, standalone, and gives a pretty picture of how your drive is.) If windows, or some app, is trying to hit the drive, and the drive is slow.... the whole PC slows down. (windows will dedicate its life to doing something that it simply cannot do..... get some weird behavior that way. :D ) Can you purge that particular mod from Vortex?? -
Vortex is managing a mod for a game that isn't even installed.
HeyYou replied to SirTomatnik's topic in Vortex Support
Do you have Oldrim installed? Might have grabbed a mod for SE by mistake? How do you define 'acting weird'? :D -
steam initialization failed when loading Midnight Suns
HeyYou replied to Stanleh's topic in Vortex Support
Vortex/Extension issue then....... -
steam initialization failed when loading Midnight Suns
HeyYou replied to Stanleh's topic in Vortex Support
Can you start the game directly thru steam? -
Yea that would be a step to fixing the issue for sure but i don't know enough about Buffout 4 to try to figure out what it did. I have a couple hours in game with several exit to desktops and still no freeze since i installed buffout 4. I think there is a mod called Buffout and one called Buffout 4, the one i installed is buffout 4 I can try to get some logs for you if you want if you have to talent try to figure it out HeyYou. Way beyond my meager skills. :D But, right in the description is this: It fixes engine bugs ..... Apparently, yes, yes it does. :D Don't see where it talks about WHICH engine bugs it address, or how it does so though, but, I didn't go diggin' real deep on that either.
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Which faction do you dislike the "most"?
HeyYou replied to StormWolf01's topic in Fallout 4's Discussion
Raiders: Universally 'bad guys'. I kill 'em when I see 'em. Gunners: Pretty much the same as raiders, with better equipment. :) RailRoad: A group of folks that think they are 'helping' synths by essentially killing them first. (mind wipe) BoS: I really don't care for these guys. Their attitude of 'if ya ain't brotherhood, ya ain't nothin'.' really grates on me. And Danse referring to me as 'civilian'?? Good chance that Nate has more combat experience than he does..... but Danse never asks about that..... I build myself a targeting missile launcher (fire and forget) JUST to take out vertibirds..... :D Minutemen: Yep, Preston is annoying. Makes me The General, then orders me about like a private..... Once I take the castle, I banish Preston to there. I will help out settlements when I come across them though. And go see preston if that's what I need to do to collect the experience, and close the quest. I also run a mod that only allows him to give me ONE quest at a time. If I currently have a MM quest, he does NOT give me another. Institute: These folks have a pretty dim view of the surface dwellers.... and how they treat them turns me off in a big, big way. I may not directly confront the institute, (and blow them up....) but, I don't join them either, and synths and such are universally hostile to me, so I have zero problems wiping them out when I find 'em. All that said.... I still think the MM are the best course of action for the commonwealth...... :D -
Fallout 4 vanilla guns. Mostly Suck.
HeyYou replied to StormWolf01's topic in Fallout 4's Discussion
Why would you take out the leveled lists?? I have another mod that makes ALL weapons available at level 1. Makes for a really interesting start to the game. I still see pipe weapons, and vanilla weapons as well. Combine this with PANPC mod, and the wasteland just got a LOT more dangerous. :D What mod is that? This one. Caution: It makes early game MUCH more challenging. :D Combine it with Pack Attack: NPC Edition, and even at normal difficulty, you die a LOT in the early game. :) -
Is there a way to seperate to Mods?
HeyYou replied to tomanytomorrows's topic in Fallout 4's Discussion
That's odd.... Have you tried re-downloading/reinstalling that version of homemaker? -
Can you run the uninstaller for Vortex manually? I don't know if that will remove all Vortex data or not.....
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steam initialization failed when loading Midnight Suns
HeyYou replied to Stanleh's topic in Vortex Support
I saw that error if I tried to start the game, when steam was NOT running already..... (I don't have steam start with windows.) -
Download the full latest version, and run THAT installer. Be sure that Vortex that is currently installed is NOT running.
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You have ChatGPT running in the background, while the game is running in the foreground so that your game basically "sits on top of" ChatGPT. Thus ChatGPT can "see" the application as it is running. That was my understanding from that video at least. Hhhhmmmm.... Not sure how I feel about allowing an AI to interact with programs running on my computer..... That seems like it would be very easy to abuse.....
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I would be real curious what buffout changes that fixes it......
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Is there a way to seperate to Mods?
HeyYou replied to tomanytomorrows's topic in Fallout 4's Discussion
A fair few fences came with Homemaker..... Generally, mods don't combine like that. Do the fences in the other mod work properly? -
I would dearly love an option to skip the exit save...... a workaround is to open the pipboy, and then exit the game. It will warn you that exit save is disabled, but, the game will actually exit.....
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This forum is for site issues.... If you are having issues with your mod manager, telling us which one you are using would be a really good place to start. :D
- 1 reply
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- installing mods
- mod and override pathways
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Is your staging folder on the same physical drive as the game install? Have you activated your mods?
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How to Remove Precombined and vis from my mod
HeyYou replied to F4llfield's topic in Fallout 4's Creation Kit and Modders
Open your mod in FO4Edit, and simply delete the precombine/previs data. -
I run Scrap Everything. It breaks down precombines ONLY in settlement areas. (just gotta pay attention when installing) Works fine for me, and I don't have issues with CTD.
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I think the 'ins" select is from Place Everywhere, isn't it? I have ran into things that I couldn't even select in the console...... or, the point you have to click to select it is REALLY hard to find...... Also, I think if an object is part of a 'combined mesh', that'll give ya trouble too.
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I couldn't find Gristle either, but, I have never had a problem in Concord.... Not sure what that is all about. Added by a script maybe??
- 9 replies
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- fallout 4
- when freedom calls
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(and 2 more)
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Did you change any of your mods?
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Help with the player.placeatme commmand
HeyYou replied to 363rdChemicalCompany's topic in Fallout 4's Discussion
I don't think that even with the correct form ID, it will give you the modified PA that you want. The mods are just keywords, and those don't seem to transfer well. The placeatme, as well as additem, stuff will have random mods on it..... Why the command won't take the form ID of your modified PA though, that's a puzzler. Might be if the ID starts with FF (which implies its from your save game.....) it just doesn't know what to do with it. -
PWR - Passive Water Resources vol. 1 trad
HeyYou replied to kanaky's topic in Fallout 4's Discussion
I note there are other translations linked on the mods page..... So, apparently, he doesn't have an issue with folks doing them......