Jump to content

Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

Recommended Posts

A request from a once newbie.

 

Late comer here.

Just been reading the sad and yet promising news.

 

I tried NMM and then had problems I could not overcome due

to my lack of understanding of mods. So I switched to MO. It was good but still had its own problems for the newbie so I came back to NMM. But now with the help of this site I was able to solve and most importantly understand how mods worked.

 

Now I have skyrim modded with 120 mods that work without a crash.

 

But what I really wanted to say was when I was a newbie I experienced a lot trouble because some mod files needed to be placed in the game direectory like ENB and SKSE and others as well because NMM and OM just could not handle these files or the develpoers have not had time to prepare them correctly.

 

This was extremely fustrating to a newbie like myself.

 

So I hope you will give some consideration to the problem of managing files that need to be installed "loosely" in the root or any other folder of the game because it needed to be started for whatever reason with the game or the developer had not completely finished the installation fle to a level that they want.

 

It would be nice to eliminate all "manual installs of loose files" and LEt NMO take full control under some sort of protocol for these files.

 

I am sure there would be a new game and a smart guy here who thought of a mod that everyone else thought impossible (FINIS animation comes to mind). It would be a shame if a newbie had to manually extract and copy files which he does not have a clue about let alone how to do it.

 

Good luck with the NMO17. Can't wait to use it.

 

 

Edited by pzaw
Link to comment
Share on other sites

  • Replies 895
  • Created
  • Last Reply

Top Posters In This Topic

hi again

 

The reason I was here earlier is because My computer caught a virus that I could not clean so I had to reinstall windows. I think you know the rest surfice to say that NMM when run had all my mods uninstalled.

 

Fortunately for me I have all my games in my D drive.

I m not here to ask for help but to point out a quirky thing with NMM, so I believe anyway. I had not worried about it too much only because it was working at the time somehow by pure luck I suppose.

 

NMM may have a very logical and valid reason for this but in case this is purely because NMM has been evolving until now. I will atttempt to explain the quirk.

 

I had to reinstall the paths for all my games on D: drive.

Fallout 4, Skyrim, Oblivion, Witcher 3, Dragon age O.

 

For fallout4, NMM will accept -

Virtual install = D:\modded_games\FO4

 

Now the quirk is that for Dragon Age, NMM will NOT accept -

Virtual install = D:\modded_games\DAO

but accepts

Virtual install = C:\modded_games\DAO

 

I cannot see why that would be the case since all my games are installed on the D: drive and my modsunder d:\modded_games\long_name_of_game

 

I keep all my mods in one place so that in case of emergencies I can go to one place and back up all my mods. This inconsistancy bugs me to no end.

Sorry I like to keep things in their boxes , just bugs me.

I try not to think about it normally.

Just boxes for thought with the new manager.

Although it is late merry Xmas and Happy New year!

Link to comment
Share on other sites

In response to post #45622115. #46363195 is also a reply to the same post.


  Reveal hidden contents


Thanks, aristotle99, I saw the behippo vid about an hour after I had posted my response here.
Link to comment
Share on other sites

Mod Organizer was the first Mod Manager to properly manage the mods without touching the program directory. This has been the down side of every mod manager I've ever used going back to FLMM (Freelancer Mod Manager) all eventually corrupted your game.

 

Thanks Tannin for all your work on MO and MO2.

 

Good Luck on new NMM.

 

 

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

In response to post #43927410. #43957015, #46306175 are all replies on the same post.


  Reveal hidden contents


Only the final version disallows updating through MO. If you can't update, then you're already up-to-date.
Link to comment
Share on other sites

In response to post #45647750. #46047765 is also a reply to the same post.


  Reveal hidden contents


You have to actually have an up-to-date copy of 7zip or Winrar or whatever. NMM can't extract if your Windows installation can't either. MO has that included, but I'm pretty sure NMM relies on your Windows installation to handle that stuff.
Link to comment
Share on other sites

In response to post #45152795.


  Reveal hidden contents


Unlikely. LOOT's masterlists get updated so frequently that any mod manager that tries to have them imported is likely to be behind occasionally. That is, unless the integration is incredibly tight, which would be less than ideal since NMM, while primarily used for LOOT-supported games, is not used exclusively for them.
TLDR: You'll most likely still need LOOT.
Link to comment
Share on other sites

Okay, the guy is now doing this full time, has his own team, and should have access to both MO and NMM source code. Why don't we have any news on a beta yet or at least development updates?

 

I have refused to play Skyrim and mod it since SSE. I hate NMM as it is and whenever I reinstall it, it carries over my old mods that no longer exist in a data folder and shows as installed. I can't uninstall or install modes in that condition. The overwrite system and the way it handles certain mods are very poor. When it was usable, a lot of the time it was game breaking for me.

Edited by NightroModzz
Link to comment
Share on other sites

In response to post #46558390.


  Reveal hidden contents


+1

Just a tiny update, please. What progress so far? How many months away are we?
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...