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Everything posted by HeyYou
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Ah, ok. Thank You. Yep, I'm american. Can ya tell??
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Yep, that loses something in the translation. Pipette??? And the copy set/paste set, doesn't appear to work the way I would like it to, and it does NOT remember the copy from session to session. Leave the ship builder, and it's gone. I suspect it is more designed to copy color schemes from one part, to another part, during the same build session, as opposed to just selecting everything, and using the same scheme on EVERY part. (that you can actually color......) Yeah, the original author seems to have abandoned the starui mods..... There is a fix for the shipbuilder though, but, I think the 'fix' is, it simply excludes some of the habs that were causing to to not load anything at all.
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Being able to put an outpost near any 'abandoned' structures would be way cool. Being able to 'adopt' those structures into your outpost would be stellar. I am constantly seeing reactors and such dotting the landscape, that no one is apparently using, (and haven't been for a couple decades) but, I can't do anything with 'em. Frustrating, to say the least.
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Did you run any mods on a previous installation? Might try doing a clean reinstall, and see if anything changes.
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help please? Need help ship build snap points driving me crazy!
HeyYou replied to lazloarcadia's topic in Starfield's Discussion
I had a similar problem with a set of wings..... I think Nova Galactic, but, can't remember for sure. They have three snap points on 'em, one on the end, on in the middle, and one on the back side..... I was able to attach a weapon to the middle snap on the starboard side, but, the port side simply wouldn't take it. No idea why..... The logic of the snaps leaves a bit to be desired. :D -
In the StarUI ship builder, when I am adjusting the colors, there is a button to 'copy set' in the bottom of the window. I don't know yet if it remembers that color scheme thru subsequent builds..... Haven't tested that yet.
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Theoretically, it *should* remember those settings..... You ARE logged in, right? I haven't had to play with it for quite a while now, so, I don't recall if there is a 'save' button at the bottom of those, or not...
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grainy graphics on supermarket sim
HeyYou replied to bossladygx's topic in Hardware and software discussion
Did it happen right after installing a mod? Or a game update? New driver? -
Not yet. Official modding support is only a few days old, give it some time.
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bugs Boostpack/Jetpack not not attached to back (floating)
HeyYou replied to jimmyv007's topic in Starfield's Discussion
Post in the respective mods comments threads. The author will probably have something to say about it. May just be the way he had to set it up, to make it work. -
Mod Request: shipyard parts banking & ship disassembly.
HeyYou replied to lazloarcadia's topic in Starfield's Mod Ideas
When you remove/change a part on your ship, you get back some credits for it.... just, not very much. I think it's only like 10% of the value of the part that you paid.... -
Unable to start game after latest update
HeyYou replied to alanq64's topic in Starfield's Discussion
There is a purge all mods button at the top in Vortex. I really don't know if that nukes SFSE as well, or not.... Or, could do a clean reinstall..... Uninstall the game via steam, then, delete the three starfield folders, Install folder in steamapps\common, folder in My Games, and the one in appdata\local. Restart your machine, then reinstall Starfield. (need to purge all mods via vortex for this process as well, otherwise, they will still be there. :D) -
Need New PC. Open to Suggestions.
HeyYou replied to barrettsfloyd's topic in Hardware and software discussion
The command line trick at initial setup works. If you are already signing in with an MS account, I *believe* you can change it to a local account, but, one drive will likely still be enabled. You just won't necessarily need a password to sign in to windows. Haven't played with that aspect of 11 yet.. -
Or maybe it is just a repeating cycle, that has been going on... forever? The universe expands to it's maximum, the contracts back to it's minimum, BANG, it starts expanding again.
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When is the last time you cleaned out the heat sink? From what I can find, max temp is 89 degrees C.... and running near 80 isn't unusual. A lot depends on environment, and air flow. If you have doubts, run Furmark. It has a GPU burner, that will use 100% of the cards capability, and graph the temp for ya. Let it run for a few, and temp should stabilize, if it is below the max temp, all's good. If it starts pushing close/over it, need to address that.
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Running around 70 or so at max load is just fine. So long as it doesn't hit that magic 80, you are good. Entirely possible the machine will shut itself down if the temp gets too high.
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Which game version are you running? And is it up to date?
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Download history is being wonky. Staff are working on it though... What happened to the drive the game was installed on? Can you rescue any files from there?
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I see some REALLY good ideas there..... Beth has NEVER had a dynamic economy..... Probably be a fair bit of work to add one, even for modders. (even WITH the CK...) I would love to see "Escort Missions" on the mission board. Those were fun in privateer. (and various other games in the wing commander universe.) Of course, Privateer also HAD the dynamic economy..... a game released in 1996...... (I think it was actually Privateer 2...) Outpost attacks would become tedious though, just like they do in Fallout 4. Once you pass a certain threshold, you spend more time defending/repairing settlements, than you do anything else. Maybe being able to hire ecliptic mercenaries to defend your outposts. Or introducing another faction entirely.
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Mods contribute to the longevity of a game, but, no, there isn't really any way to quantitatively analyze that.... Also, only a small percentage of players actually USE mods... So, yeah, beth can do whatever they want, with zero consideration for mods/modders. Been that way since Morrowind. And the whole "This mod doesn't work." thing? Yeah, that's been around since morrowind too. But, that doesn't apply to just mods. The number of help requests I get that consist of basically "X thingy doesn't work, can you fix it?", Just boggles the mind. Apparently, anyone that does Tech Support is Psychic... and can pluck necessary information out of the ether. (you know, that network stuff.....) (I do computer/network support/repaid for a living.)
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Glad ya got it fixed.
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Have the mods been updated since the patch? Seems things changed with meshes/textures with the patch..... I have several mods that look like they *should* work, but, they don't.....