Jump to content

HeyYou

Supporter
  • Posts

    13924
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by HeyYou

  1. Yes, but I was using a example from the Nexus to talk about Bethesda EULA. For the Nexus, I think permissions should be permanent. Once set, they can't be changed. And there should be only yes or no, and not "ask", because this causes anxiety in many mod authors, and anxiety is bad for mod making. In any case, you can always choose the second option, and have every port illegal. In both options, there would be no paperwork distracting the mod author and/or porter, no bureaucracy, and hence more freedom of movement for the author. Instead, what OP presented is even more paperwork than the usual, with screenshots of permissions being regarded as forgeries by default, causing even more conflict between mod authors, exposing them to public scrutiny, and of course, blocking many from releasing their content. With the options of yes, no, and ask, all bases are covered. If an author doesn't wanna be bothered by requests, then just pick on. If they want to evaluate on a case by case basis, 'ask'.... Not that hard.
  2. Does Vortex still show you have mods installed? I believe there is a button for 'purge all mods', which will effectively disable/uninstall all of them at once.
  3. Would not be much easier to change the EULA for the SDKs of these games, and apply mandatory open-source to every nif and plugin? Or is there a legal impediment for it? I think that would have the effect of dramatically reducing the number of folks willing to publicly release their mods...... Just make a pool among the userbase. Give them these two options: Option A: everything becomes open source (nifs, plugins, etc) as long as the original authors/providers are mentioned in the credits. In this way, there could be many ports of the same mod, but the original authors would be able to endorse one of these as a "official" port. Option B: every port is turned illegal, unless made by the original author/provider. In this way, many ports would be deleted, even when having permissions, unless the page is put into care of the original author (alongside the porter). This would be much better than subjecting mod authors to constant humiliation and anxiety. Some months ago I played a port of ORS for SE. When I turned back to the page (to check for possible updates), it was gone. The authors had previously given permission to the porter, but later revoked it, and the mod was removed. This kind of situation just shows how it is pointless to ask permission, so it is much better to have a yes or a no right on the start. But then, I'm curious about why Bethesda choose this "proprietary" model, when in every other modding scene nobody cares. Was a legal issue? Was a design decision? Why they took this decision? Back in Oblivion days parlor drama was very isolated, today it is the norm, so we can pinpoint it to the Creation Club. But now CC content is free (through updates), so why Bethesda still keeps this model? Do you remember the Giskard drama from the Oblivion days? My take on it would be, once you give permission, that's it. It is irrevocable. No changing your mind at some future date. If you force open permissions on folks, that have had closed permissions for a couple decades, there IS going to be backlash. Many folks would no longer release mods for beth games.... It would put a serious dent in the modding scene. Not a good idea.
  4. All very true, but when did making you think become insulting? Are we so sensitive now that if we have to research a little bit to understand something we are insulted? Instead we want to be spoon fed everything like "bad fan-fiction"? And do any of us really honestly care what the actors writers directors or producers political whatever is? Or are you more like me; because these are my thoughts when I hear some actor/singer/athlete try and tell me how great X politician is. "I could honestly care less I pay for your stuff to be entertained, if I wanted wrong opinions I would watch the news. Now dance or something entertain me." My point was simply that writers write to their audience. But you take three line segments out of context and use them to go off on a tirade. You do more to make my point than any treatise I could quote or write. The audience the writers have in mind are emotionally stunted adolescents with an eighth grade education and a fifth grade reading level. Thank you. I would expect that Hollywood bias plays a role in there as well...... else the shows wouldn't take great pains to show how politically correct they are.
  5. I use firefox, with ublock origin, and don't have any problems.... I think the filter list you are using is the issue.......
  6. Well, permissions are already there, as the author doesn't mind, so long as you credit him. (Cliffworms) Might not hurt to ask him if he would port it for you......
  7. Would not be much easier to change the EULA for the SDKs of these games, and apply mandatory open-source to every nif and plugin? Or is there a legal impediment for it? I think that would have the effect of dramatically reducing the number of folks willing to publicly release their mods......
  8. If you run F4SE, get "Better console" mod. (if you don't run F4SE, get it, then get the mod.) Start your game, load it up, open the console, click on Duke, and the console should have some useful information for you.
  9. In the end, it simply doesn't matter what you do, some percentage of the population is going to think you made the wrong decision, and take you to task for it.
  10. I am not familiar with that particular mod, so, no idea what all goes with it.
  11. Maybe there is a silver lining to beths site.... :) Simply updating the executable breaks F4SE, so far as I know, that is really the only thing that causes problems, and those are quickly dealt with by the authors.
  12. You have a conflict somewhere then.... If it worked properly before you installed CBBE, uninstall it. See what happens.
  13. Adding mods mid-playthru is not without hazard..... Does it work if you start new game?
  14. I would think that after the new update, give it a day or three, and F4SE will update as well, and your mods will be working again.....
  15. Bad writing. I see it happening in just about all of the tv series that I watch. The whole 'inclusivity' thing is getting tiresome, quickly. If we were to believe Hollyweird, fully 30% of the population is a member of the LGBTQ+ population segment...... And about the LAST thing I want to see on TV is two men having sex..... or, anyone else, for that matter..... Hollyweird has become FAR too liberal.
  16. I could not find that when I went lookin'.
  17. It's my understanding that that was a "possible" policy change, but, was never implemented (mainly because it was of questionable legality). That, and I haven't heard of ANYONE being 'fined' by paypal..... and I am quite sure that would make the news.
  18. Erm, you do understand that Brave is simply an offshoot of chrome, right? I run firefox, and I don't seem to have any issues, the site works fine for me.....
  19. Well, the hard limit is 255 .esp and .esm files. The number of .esl files can vary dramatically..... and don't count toward that limit. As for the type of mods you can run, alot of that depends on your hardware.... the meaner the hardware, the more you can run. :)
  20. Nexus - This site, and the collection of game specific sites. Vortex - Nexus new version of it's mod manager, designed to integrate seamlessly with the site. Loot - Load order optimization tool, or something similar. It's already integrated into Vortex, so, not anything you need to worry about. NMM - Nexus Mod Manager. The previous incarnation of Nexus modding tool. It has been replaced by Vortex. Do not try and use more than one 'mod manager' on your game, that can cause some truly intriguing problems. :)
  21. Download and install Vortex, it's a mod manager, and makes installing/activating mods pretty straightforward. There are also tutorials on how to use it. If you haven't played the vanilla game, I highly suggest you do, for at least a couple hours. That will give you an idea of what you would like to change. Mods here are separated into categories, have a look at the categories you are interested in, and see what appeals to you. It's different for everyone. :) So, you may not necessarily like the same mods that I do..... Also, keep in mind, that there are quite a few REALLY GOOD mods that are NOT hosted here on Nexus..... but, Vortex will still install them for you. (tutorial for that is available as well.) One thing to note..... Modding your game can become addictive... many folks have found they spend more time picking out mods, than they do actually playing. :D
  22. F4SE will need an update. :) It'll be interesting to see what all they do.
  23. On the main page of Nexus Mods, it lists the games, and how many mods there are for each game. Keep in mind, there are almost 2000 games listed there...... But, you can sort by mod count, download count, etc.
  24. And EVGA dropped NVidia.... They will no longer sell EVGA branded NVidia cards.....
×
×
  • Create New...