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Everything posted by 7531Leonidas
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For future reference, make sure you indicate which game you are having trouble with, as this helps draw ppl with the right experience to your post.
- 2 replies
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- bg3
- load order
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(and 1 more)
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If you are not running a downgraded version of SE/AE, first thing should probably be to verify the game files in Steam, or whatever you installed the game under. Re: a similar modlist, there are quite a few of those mods in the OP that have newer versions, like the animation mods and any mods that involve SKSE. A modding wiki page helps find the updated/replacement versions ( https://modding.wiki/en/skyrim/users/skse-plugins ) Crash Logger ( https://www.nexusmods.com/skyrimspecialedition/mods/59818 ), in conjunction with Crash Log Analyzer ( https://www.nexusmods.com/skyrimspecialedition/mods/89860 ) may help you to find the problem mod(s).
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Download and install More Informative Console ( https://www.nexusmods.com/skyrimspecialedition/mods/19250 ). Move next to the purple areas, open the console, click on the area to get its RefID, and look at the information presented. There is an entry for which is the last mod to modify whatever you have clicked on. Just make sure it is a ground texture, and not one of several mist overlays, or something similar. If there is a problem getting close enough, I think that you can use the TFC console command to close with a suspicious object/texture before you open the console again.
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The Declaration of Independence is not the Constitution, but it states "...endowed by their Creator, with certain inalienable Rights...". However, there is no religious foundation stated in the Constitution for its provisions, or the various amendments it has had.
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Methane may be a small contributor, but not a major factor in AGW, in spite of the many scary posts about how methane is 60+ times more potent than carbon dioxide in warming potential. Please note - I have overstated the concentration of CH4 (used only a current, not time-averaged concentration), and used an approximation of the warming potential of CH4 compared to CO2. That estimated warming potential has varied about as much as the climate sensitivity estimates have over the years. I have remembrances of a satellite based analysis of CH4 atmospheric concentrations, which did NOT show higher concentrations of the gas over agricultural areas, but over oil fields and remote wilderness areas like the Amazon. I think that the CH4 contributions by agriculture, especially animal husbandry, should be limited by estimates of how much the decay of vegetation of their areas would/should contribute upon normal decay rates of vegetation in the wild (of comparable areas of growth). I think that WRT CH4, animal husbandry is much closer to carbon-neutral than current studies would attest, since much of the fodder that animals break down would have generated CH4 upon decay anyway. Found this on a search - ( https://acp.copernicus.org/articles/23/4863/2023/acp-23-4863-2023.html ) a quick read of the information states some interesting stuff, but still does not break down CH4 concentration changes with types of usage of the underlying land area. Carbon dioxide concentration is about 440 ppm in the atmosphere, while methane, even at 2000 ppb (2 ppm), can NOT come close to the claimed warming effects of >50% of total warming. Simple math: (2 ppm CH4/420 ppm CO2)(80 warming potential) = 0.48, or 48%. This is what they want you to assume is the effect of CH4. IT IS NOT. Atmospheric chemistry is directly related to the amount of particles present as a proportion of the whole, not by weight. One way to think about it is that CO2 in the atmosphere is (44 amu)(440 ppm) or 19360 mass units per milliion atmospheric gas particles, where CH4 is (16 amu)(2 ppm) = 32 mass units per million.
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Skyrim SE - Mod Detectives Thread
7531Leonidas replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
How could the problem be spotted, if the offending file(s) are loose files, or handled by SPID distributions? I have several NPCs that have the dark face bug, but no overwrites show up in SSEEdit. -
Is your laptop hard-wired to your cable modem/router, or is it d/l via wi-fi. If it is the latter, check the wi-fi settings on both the laptop and the modem/router. I have an older laptop that I had to change settings on my router and the laptop to get it to transmit/receive at its maximum rate.
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You can try using More Informative Console ( https://www.nexusmods.com/skyrimspecialedition/mods/19250 ) to make certain which mod(s) might be causing your problems. Install MIC, then approach the problem area, open the console (~ on US QWERTY keyboard), and click on the individual problem areas. You should see an entry that tells you which mod was the last to change that item. Once you know the source of the problem, it should be easier to solve it.
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Game freezes after slaying Durnehviir
7531Leonidas replied to BrotherShamus's topic in Skyrim's Skyrim SE
It could simply be a corrupt Dawnguard file - have you verified your game files lately? -
@nicholasdheo: There is a help topic for d/l issues in a pinned post in this forum, here is the link to the help topic ( https://help.nexusmods.com/article/92-im-having-download-issues-what-can-i-do ).
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What is missing or what is still needed ?
7531Leonidas replied to Scientist18's topic in Skyrim's Skyrim SE
I have seen instructions to allow Nemesis to run older stuff dependent on FNIS, but I don't remember where I saw it. I started to try Nemesis many months ago, when I moved to the AE version 1.6.353, and was put off by the claims that it was maintained, but there seemed to be no regular updates/bug fixes for it, either. I got tired of trying to seek out workarounds/fixes, when I had FNIS running well already. I am not throwing shade on Nemesis, and this is not probably true now, but I won't try again until I have to do a major revision of my LO, anyways. -
Some fairly beginner modding questions.
7531Leonidas replied to Daniccca's topic in Skyrim's Skyrim SE
If you use Mod Organizer 2 (MO2), then installing mods by their groupings can be helpful to begin a set of mods. I used the orig MO for awhile in Skyrim LE, dropped it when I went over to SE, so I am not really familiar with the latest version. Patches should be installed, so you avoid crashes/errors that have already been 'fixed'. If you use Vortex, it tries to make sure that things are in proper order as you install each, and the groupings don't matter as much. IMO, the groupings are mainly there to ease transition between previous users of NMM, MO, and MO2 to Vortex. There are quite a few ppl that find Vortex's method of conflict resolution confusing, especially when you have to force a loading order between individual plugins (doesn't happen as much now, as compared to earlier). For plugin LO adjustment, drag-and-drop is the order of the day, using the interconnect symbols on the far right of the plugin page in Vortex. It can be a real pain w/a long mod list, I hope that some way is made to make it easier to navigate when you do need it (maybe there is a way that I have missed). But, like I said earlier, this doesn't seem to be as necessary as earlier in Vortex development. Cleaning has long been a controversial topic, but if you plan to use DynDOLOD 3 for your landscape visuals, you will need to learn to clean mods, as both DynDOLOD and LODGen require cleaned files. SSEEdit and Tes5Edit are simply renamed versions of xEdit (look at the description page/installation instructions) that have different 'command line' edits that tells xEdit which game it is working with. BTW, this is also true about the LODGen, just a renamed/reconfigured xEdit. Re: FOMODs - that is the way I do it, too. Especially since there are some mods that make a real effort to adapt to newer mods, and updates make new relationships between mods. -
Are you using Actor Limit Fix ( https://www.nexusmods.com/skyrimspecialedition/mods/32349 )?
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Are you using a mod manager that might have .ini files tucked away somewhere that will override the default .inis? Might be useful to check, like in Vortex's Staging File, and MO's override folder. Others may show up to add probable locations.
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Bugged Animations(Sitting, Horse riding, Dances(mod))
7531Leonidas replied to Hadez20002's topic in Skyrim's Skyrim SE
I hope someone else comes by, there must be some conflict between your installed skeleton and the animation stuff. -
I just console myself that the default timescale of Skyrim allows for such things to pass in the background... Maybe check into adjusting the timescale, so you don't use up as much game time with such mods, as it could really hurt you in survival type mods.
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There is this mod, and there may be more recent/better ones - I have NOT d/l or used it. Character Creation Overhaul ( https://www.nexusmods.com/skyrimspecialedition/mods/2725 ), just in case the OP might be interested.
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Have you tried checking/verifying the game files under GOG? There is one part in your crash log about a furniture marker. May just be a bad game file. Where is the 'pip boy' stuff coming from? I have never seen it before, but I am on Steam, so I am just pretty much guessing.
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Bugged Animations(Sitting, Horse riding, Dances(mod))
7531Leonidas replied to Hadez20002's topic in Skyrim's Skyrim SE
I am not certain, but if you have any mods that change the relative size of actors/races, etc., that can cause problems with animations like dancing. From your photos, it looks like only your PC is affected? Any mods that change interiors can also move activation markers, that might need a patch to be recognized by your other mods. Had to hunt for the mod in my LO: IDRS - Improved Disabled Race Scaling ( https://www.nexusmods.com/skyrimspecialedition/mods/19094 ). I don't know if it can help. -
SKYRIM Special Edition keeps crashing when ESC is pressed
7531Leonidas replied to OliverW55's topic in Skyrim's Skyrim SE
N0zip - if you have no mods installed (other than those that came with the latest SE/AE version - 1.6.640, or the GOG/Steam Deck version), you should probably just 'Verify Game Files' in Steam or whatever system you have installed Skyrim SE under. FWIW, you should always list what version of Skyrim SE you are running, your windows version, and what platform you downloaded and installed Skyrim SE from. This post is probably a little too old to join in on (necroposting), as too much has changed in the last year or two. Check out the Unofficial Skyrim Special Edition Patch ( https://www.nexusmods.com/skyrimspecialedition/mods/266 ), as it helps stop some serious game bugs/glitches, and tries to resolve many inconsistencies in the game (however, without some controversy about how 'inconsistent' they are). If you have the full paid AE version with all of the Creation Club content, also check out the Unofficial Creation Club Content Patch ( https://www.nexusmods.com/skyrimspecialedition/mods/18975 ), which does similar things for the added content/mods, which were originally notorious for problems when first offered separately by Bethesda. -
Only the armor parts that have HDT physics enabled would have a problem, AFAIK. I only set up my own sliders in BodySlide, and use its routine to build armors to match those sliders (with morphs). Someone with more experience w/BS will have to come by. BTW, it is my understanding that Faster HDT-SMP is the one that works more smoothly of the two. That said, I still have a crash or two occasionally, probably trying to do too much w/my setup.