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Everything posted by 7531Leonidas
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That is going to require someone who is familiar with that stuff. I can't help, sorry. You might get a faster response also posting on the mod page.
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Glad that you got it to work! I still think that you should go to the Skyland page and ask about anything that requires SMIM. Someone else may have missed things, too.
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Well, something wants the SMIM skeleton textures. AFAIK, texture mods are usually pretty safe to install/uninstall on an existing game/save. In this case, you should be able to load SMIM (and the fixes) before your Skyland stuff. You could also ask at the Skyland AIO mod page.
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If you do not have the paid version of Skyrim AE, or individually d/l each mod from CC, then you will have missing masters on your installation. Go to CC via the Skyrim splash screen. I would first find out which of the missing masters are in the bigger AE install, as it includes 70+ CC mods with the package. Probably cheaper, and less time consuming, to get this, as long as it has the mods you need. You could search the 'net with the individual ccbgssse... names, and you should be able to see the mod names for each. Use your images to be able to type the mod file names into the search. There is also a mod entitled Remove all Creation Club Content. You would have to uninstall of of your problematic files to eliminate the problems.
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Skyrim SE - Mod Detectives Thread
7531Leonidas replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
@GavstormNL - a much less ornate armor mod w/the armor plates on arms and legs - Illusive Infiltrator Armor ( https://www.nexusmods.com/skyrimspecialedition/mods/105659 ) - in case you didn't see it. -
Looking for increasing Conjuration distance mod
7531Leonidas replied to Moksha8088's topic in Skyrim's Skyrim SE
Perks Beyond Reasonable ( https://www.nexusmods.com/skyrimspecialedition/mods/22015 ) will do this, and much more. Can become super OP with ability to gain extra perks. -
Many NPC mods use their own bodies, which you would have to build individually in BSlide to get them to work w/physics. I try to use as many 'default' body options for my NPC mods as a result. I am not well-versed in using BS with individual mods, and I know that there is a way to cut and paste your default body (and skin) into most, if you can find the proper folder(s). If you have SkyUI running well, there is also FSMPM - The FSMP MCM ( https://www.nexusmods.com/skyrimspecialedition/mods/104462 ). One or more of the CBPC 'reinstaller' files on the CBBE 3BA page ( https://www.nexusmods.com/skyrimspecialedition/mods/30174 ) might help, especially the physics reinstaller, so you can experiment with changes more easily.
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Unless you are comfortable using SSEEdit to find conflicts, I suggest focusing on the SMIM_ entries, suggesting that your SMIM installation is not in proper order. You can try reinstalling SMIM, but if you use MO or MO2, you could double-check your override folder first, to make sure something didn't get misplaced. If you haven't installed SMIM (Static Mesh Improvement Mod - https://www.nexusmods.com/skyrimspecialedition/mods/659 ), that could be the source of your problem right there, as something else you installed expected that texture to be there. In case you missed it there is also Static Mesh improvement Mod - SMIM - Quality Addon ( https://www.nexusmods.com/skyrimspecialedition/mods/44388 ) that cleans up some stuff in SMIM. I am glad that you asked about this stuff, I had neglected to update my installation to the latest v.1.5. One more Misc. SMIM Fixes ( https://www.nexusmods.com/skyrimspecialedition/mods/34656 ) this likewise changes some small things, including some skeleton UV textures (whatever those are - I know that bad UV can also cause problems). Since this involves skeletons, I thought you just might be interested. If you install these, make sure that they overwrite SMIM each, in the order I have listed. Newer, or higher resolution, textures should probably overwrite these all of SMIM and these two extras.
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Get the mod More Informative Console, install it. Then, load your game at this location, walk up very close to the missing texture, open the console(~), then click on the purple. Read what it says, especially about 'Last Modified By' - that should give you something to start on (take a screenshot). Also, while still in the console, where the top left MIC window lists 'Textures', place your cursor over the name, and hit your 'Shift' key, that should open up a list of the textures involved in the item.
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What body weight did you choose when setting up CBPC and/or FSMP? I use the 0->100 setup option. I think that I had the light weight physics option for bust actually a bit stronger than for the heavy.
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Well, that report doesn't show me much, either. I am not sure that you are showing the affected texture, it might be covered (overlaid) by the NorTmpHall... item. Try it again, but when you get to this point, having clicked on the texture in the console, place your cursor over the 'Textures' item in that top left window, and hit the 'shift' key. That should show all of the textures involved in the NorTmpHall... item, in a new window to the right of the main window. Once you see those involved textures, look at their names, try to find the ones with 'skeleton' or 'bones' in the name, and perform the shift-click again. That may show you what is affecting that texture. Or, if you can't see one that looks likely, simply shift-click on each of those 16 textures in turn, looking for any overwrites, and do a screenshot when you look at each one. Also, you may not be close enough to 'see' the texture when you click on it in the console. You can try using the 'tcl' command while in console, BEFORE you click on anything in the console. Enter the console, type tcl, and proceed to move towards the bad texture until you just get through it, and back up until you can see the purple flooding your screen, then click on that texture to see if anything else shows up in the MIC report. You will have to de-select (no items shown in console) by clicking again on that texture, or just double-clicking on anything else, before you can type tcl again to cancel it. Sorry for the wall of text, but I am trying to write things out step-wise, so you can do this the first time.
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For Skyrim, there are SPID and Base Object Swapper that can do a lot of the replacements you want. Takes a bit of learning, and some pretty tedious .ini edits for SPID, if I recall. There are definitely one or two mods to randomly assign body types, but you are asking for problems if you want to have CBBE and BHUNP present in the same game. Better to stick with one body type, and just install different body presets for that one type, I think. Autobody AE ( https://www.nexusmods.com/skyrimspecialedition/mods/61321 ) is a base mod for randomization, and there is 69 Beauties ( https://www.nexusmods.com/skyrimspecialedition/mods/69236 ) that has some body presets installed with it. I am sure that there are other choices, these are just two that I had planned on checking out, but seemed like too much work, especially after the last few Beth updates. Check out the discussions on their mod pages.
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This has often been caused by one or more problems with the individual actors or effects in the area, in my experience. Have you tried leaving the area, and allowing it to reset (I think that 10 game days resting in an inn or player home, sometimes as much as 30 days, should do as a test). Just save your game beforehand, so you can go back should the effort have no effect, when you have returned to the problem area. BTW - doesn't DD stash some stuff in various dungeons? This could be a problem with that mechanic, or maybe some animation problem?
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I don't know if this might help, an individual replacer for Boethia ( https://www.nexusmods.com/skyrimspecialedition/mods/59499 ). Probably won't, if it does not have meshes. An AIO of this author's work ( https://www.nexusmods.com/skyrimspecialedition/mods/78772 ).
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Anyone know how to read these crash logs?
7531Leonidas replied to DarthZanos's topic in Skyrim's Skyrim SE
There is also Crash Log Analyzer available for Crash Logger support - it mostly makes the log easier to parse, and offers some suggestions. -
After a quick scan, it looks to me like you still have problems with one or more SKSE-based mods. There is a post on the SkyUI page about needed adjustments to a .json that refers to the steam wrapper, which Beth so helpfully /s left out of 1.6.1130. Additionally, you may have one or more individual SKSE-based mods that are not yet compatible. ( https://modding.wiki/en/skyrim/users/skse-plugins ) can be a good place to start looking for that information. That is a Nexus sited page. I am still on 1.6.640, so I can't help much with specifics.
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If there is a version of More Informative Console for 1.5.97, go get it, install, and load your save that has this problem. Open the console, and click directly on the texture(s) involved, one at a time, and record what it shows you about the mod it comes from, and 'last modified by'. That will tell you where to look.
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Guide page for SKSE-based update availability and compatibility: ( https://modding.wiki/en/skyrim/users/skse-plugins ) - a good compilation of information, can be a bit behind the very latest.
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I got a 7900xtx, generally runs very good, but I can't get the custom fan curve (from Adrenaline) to work while Skyrim SE is running. I like to force it to try to keep temps down just a little more.
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Crash on Startup - Please help with fixing
7531Leonidas replied to JimMorSan's topic in Skyrim's Skyrim SE
The USSEP team does not want to have to patch/update all of the previous versions for LE/SE/AE I/II/III/ad nauseum. Too much to parse and change. -
You just reverse the changes to allow auto update... I kept my SE at 1.5.97 for a very long time, then updated to 1.6.353 for quite awhile, until SKSE based mods caught up again, then went ahead with 1.6.640. Now playing the same game plan with the newest 1.6.1130, especially since Beth neglected its Steam wrapper.
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How to turn off the auto updater in Steam can be found in the second sticky at the top of this Skyrim SE forum.
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A Fix for All Plugins Disabling after 1.6.1130
7531Leonidas replied to Pickysaurus's topic in Skyrim's Skyrim SE
@Ardolon - Wolfpack49 made the following comment on the SKSE64 mod page (It is relatively concise and thorough: 19 December 2023, 11:19AM Folks, there is no single mod or item that is borking your game with the 1.6.1130 update. It's a series of things you will need to address based on core changes made by Bethesda to .1130. Yes, SkyUI, SKSE and Engine Fixes all work with 1.6.1130. Below is a decent starting point to check once you have updated your game -- you are always free to downgrade your game back to 1.6.640 to get things back in order: SKSE must be updated to version 2.2.5 Use the latest version of USSEP for 1.6.1130 if you use this mod Add the SkyUI SE - Difficulty Persistence Fix to address changes to the menu structure by Bethesda Update any dll-based SKSE plugins to 1.6.1130 versions. Mods that have not been updated must be disabled. If using Engine Fixes (or any other SKSE plugin that requires Address Library), Address Library must be updated to the 1.6.1130 version. If using Engine Fixes, settings in EngineFixes.toml must be adjusted to work around the exclusion of Steam integration by Bethesda with its update. Set to false: EnableAchievementsWithMods SaveAddedSoundCategories SaveScreenshots