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Everything posted by HeyYou
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That's generally how it works. I had a machine at work, that if it was deprived of power, (either unplugging it, or even just switching off the power supply) it would NOT boot. Diag LEDs would whine about CPU and Ram... but, hold the power button down till it shut off, the power it back up again, and it would boot just fine. If you just shut it down, and didn't kill power to it, it would restart just fine...... Nothing I tried would change that behavior.... No clue what that's all about. Had a chat with the customer, explained the situation to her, told her the only "real" fix would be replace the CPU, and mother board.... or, live with the quirk till it died completely. She elected to live with it. Nice machine too...... Overkill for what she wanted to do with it, but, I was always a big fan of overkill. :D
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Can you force a reset on the system?
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That stopped working with either oblivion, or skyrim, don't remember which...... saves got their own file format.
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Have to decode the save format first..... Way back when, the saves were just another esp file, with a different extension. It was possible to change the extension, and load up your save in the CS....
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If you computer is on, yep, it's using power, if it's just idle though, likely not very much. Laptop definitely uses less..... It is not nearly as efficient of a space heater as a gaming computer. If you aren't gaming, then using the laptop, and leaving the gaming rig off, makes good sense. Probably won't be a major difference in your electric bill though.... I shut my machine down if I am not going to be around using it for a few hours.
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CCR can also run commands when some specific event occurs in-game though....
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You ain't the only one.
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Using some other search engine, google, yahoo, etc, and specifying the site to search actually works really well.....
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I have hundreds of hours in the game, and I think I have seen maybe one CTD in the last three weeks.....
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The board searches have NEVER really worked all that well.
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How do we see which mods that actually are activated?
HeyYou replied to Pellape's topic in Starfield's Discussion
Creatures are leveled to the system they are in as well. You can usually see what level a system is in the Star Map. I would expect that value would override your modded value.... I think the mod is more for spawned enemies at POI's. -
Erm, why on earth would EVERY game Modding forums be dumped into the same forum? Given the number of games here, that is going to make keeping track of mod issues/requests pretty much impossible. What happened to each game having it's own forum for such purposes???
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I like the idea. That would be way cool.
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Probably not until after the Construction Set comes out..... But, you can BET there will be a few.
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How do we see which mods that actually are activated?
HeyYou replied to Pellape's topic in Starfield's Discussion
Grab and esp/esm mod that DOES add something to the game you can easily test. See if it loads. -
Did you sign up to beta test the patches??
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How do we see which mods that actually are activated?
HeyYou replied to Pellape's topic in Starfield's Discussion
Are they esp/esm mods? Or SFSE plugins? -
Even if the locations/number of NPCs at a given POI were a bit more varied, it would help..... as it stands, they are EXACTLY the same, right down to the locations of the bad guys.....
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Starfield has the potential to be a modders paradise. We already have folks figuring out how to add new star systems, re-implement features that were cut from the game, (refueling your ship, require ammo for some weapons), etc. Consider the number of mods for this game already, and the tools haven't been released yet.... Once the CK comes out, I expect to see some truly amazing mods hit Nexus. After all, modders have done what was considered 'impossible' on several of the older games. The game is ok, fun to play, but, WAY too repetitive. Adding a variety of POI's is something I expect to come out fairly quickly. That will help a lot..... (I fully expect 'new pois' are going to be rather popular among both mod authors, and mod users.) And of course, the Outpost building system will be expanded DRAMATICALLY. Should be interesting. And yes, mods WILL contribute to this game hanging around for quite some time.
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Game starts only without Mods
HeyYou replied to Chremakrator's topic in Hardware and software discussion
You guys should be posting in the game specific forums for the game in question. -
Would it be possible to have Subforums listed as more than just a link on the main 'club' page? I don't want to have to go thru ever category there just to see if there are unread threads.