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HeyYou

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Everything posted by HeyYou

  1. Yeah, the master file is just a text file. I edit mine with notepad. If you want to add or remove another mod, you just add the line to the existing file to add one, or, delete the line from the file to remove one. (though it's possible that game settings, which is what most of them change, will STAY changed, until you set it back to its default value.....)
  2. Could you assign the output to individual containers? Or will they simply overflow to other similar containers you have?
  3. A fair few of the mods are just modifying game settings, via a bat file. You modify the ini file to load the bat file. Unfortunately, there seems to be some variety of issue with loading some random number of them. The answer is to create a 'master' bat file, copy/paste the text of the mods file into it, and just load ONE file from the ini. Works great. (I have a dozen or more lumped into one file.) And yep, folks are doing it this way because we don't have any modding tools for SF as yet. Rumor has it, we won't see the CK until next year some time. God only knows how long it will be before SFEdit is out.... let alone niftools, etc. Currently, I don't think Vortex handles mod installation all that well. Beth changed the way mods get loaded.... they put the 'data' folder in the my games folder, which to me, is just a bad idea.... However, there is a 'fix' for that as well. (which I have implemented, and, it works.) So, mods go where they belong, in the data folder in the game installation directory. :D
  4. Well, you are going to be right there anyway. :D Might just as well. (here, spend some more money, it's good for the economy. :D)
  5. Being able to assign various colors to visited planets/systems, would be rather convenient....
  6. I would dearly love to be able to see what's in my various outposts inventories.... Save me time/money acquiring resources I already have MORE than enough of.
  7. If there is more than one enemy you are hiding from, does that accelerate the process? :D
  8. You can "tag for search" in some of the building menues...... I haven't found the 'untag' yet though. :)
  9. Correct. If you delete a part, you get back a bit of money, but, nowhere near the parts actual value. You might get some "ship parts" in your hold (for repairs) as well, but, not 100% sure on that.
  10. Oooo, a Favorites list? That would be STELLAR! I have a hard time remembering which major settlements are in what system. :D Being able to 'bookmark' them would be awesome. :D
  11. I have also noticed that there are a selection of items that continually reappear in my cargo hold if I edit my ship...... Probably a dozen or so useless items that I have sold more times than I can count. That, and the fact that anything in the captains locker simply vanishes when you edit your ship...... Can't believe Beth let that one slide...... They can track all the crap in my massive cargo hold, but, not the stuff in the tiny captains locker??
  12. I would love something like this. A 'catalog' of visited system. Even if it only shows the settlements to be found there. Making it searchable would be even better. :D
  13. It would be nice, indeed. But the problem is (for my own game enjoyement): i'm playing some kind of engineer. Weapons/suits/outpost I would gladly spend a few hours to build a massive outpost interlink to gather almost all the ressource needed to build or craft high tier ressources but the game manage that aspect quite... not very well (for me, anyone enjoying te way it is, cool for them :D) If some post/guides are correct, that's something like 40+ ressources (including plant and animals "farming") Let say yo find a planet with... 6 of thoses ressources, yo might need to build 2 to 4 outpost on that planet. You build some crappy outposts that send everything to a "main" outpost etc... I'd rather build one nice outpost, with robot, defenses, etc (one i like to visit, one i enjoy building/decorating rather than a usefull one) And, as gtouch0817 said, the resssources scan is kind of messy. each pixel is like 2km and you can't really trust it. It's no fun for me to land and spend +1hour jectpacking around hopping to see the ressources that is supposed to be there pop on the scan. Or a mod that make the planet ressources scan effective and trustable (and more precise, more zoom maybe?) and ensure you can have spots with all ressources. Spending 10 or 20 min to find the sweet spot is ok, but right now, it's not fun to me :D Agreed. For some resources, they simply don't show up at all on the planetary scan..... (this mostly applies to the rarer resources....) So, finding them on the surface is pure luck. There are mods out that expand the number of 'saved' landing sites, and also the number of outpost links you can have per outpost.... Which I suppose would make things easier..... This playthru, I have been buying a lot of resources that I need, as that is about the only way I can find them..... Being able to zoom in tighter on the planet, and higher resolution scans would certainly help, but, that assumes that what you see from orbit, is what you will actually find on the surface....
  14. I still have my stack of 2nd Edition books. I used to DM with a group, and the same happened to us. We got older, got married, had kids, jobs, moved away, etc. Haven't played in years.... I still have the Dieties and Demigods book that had the legal issues with some of the included mythos. :D They have all been in a box, in storage, for years......
  15. Stairs take up a LOT more room though. And altering every ship part to use stairs, instead of ladders would be a herculean undertaking.
  16. It seems that sStaringConsoleCommands may have some issues. Instead of loading a whole bunch of little commands, create ONE file, and copy/paste the commands from all the little files into it. I use this particular method, and it works perfectly.
  17. What an incredibly uneducated response No, uneducated is turning off updates because they are annoying.... My machine updates maybe once a week, takes only a few minutes, and I generally just have it do it's updates when I shut down. (power, update and shut down.) You are three years behind on updates, which include SECURITY updates. Update your system. NOT doing so is just asking for trouble.
  18. Being able to view where you want to build from some height BEFORE you place the beacon would help a lot..... And once placed, the build area is fixed, but, you can move the beacon anywhere within that circle you want. :D
  19. Reduce the size until the button is available, make it your home ship, then expand it again?
  20. Ok, now that is interesting. I would think anything outside the cargo hold would appear on the list.... Probably one of those things we'll have to wait for the CS to fix.
  21. Age is something you simply don't get a choice on. :D I am 62, and still like to think I am a teenager... However, when I try and do 'teenager' things, my body quickly reminds me that those days are LONG past. :D It sucks, but, it sure beats the alternative. :D
  22. Level locked???? Hhhhmmmm.... Seems to me, if you have the right skills, your level shouldn't matter. This will get modded out as soon as someone figgers out how. :D
  23. HeyYou

    why ?

    From where I sit (Australia) It's already good night America, about 2 weeks away from the hunger games. The politics and participants are on an entirely different level of filth than what they are here, we have some pearlers but nothing on what the U.S. has to offer, some are so off they are not even remotely fit to even contemplate making decisions on behalf of people they care nothing for, I wouldn't entrust the care of my cat to any of these people, yet there they all are with no choice but to vote for one or several of them, It really is a 3 ring circus with naught but clowns to offer, needs a hard reset. The USA is so used to choosing between a pile of turds or a bucket of vomit I don't think we even notice how horrible they are anymore. Now there is a sad assessment on the state of affairs... Unfortunately, it is quite true, and has been for a decade and more.
  24. And always remember, tracers work both ways.......
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